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some more tiled map extension utility methods
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parent
0411add4d1
commit
14e97abf87
1 changed files with 32 additions and 9 deletions
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@ -115,15 +115,7 @@ namespace MLEM.Extended.Tiled {
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if (tile.IsBlank)
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return null;
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var localId = tile.GetLocalIdentifier(tileset, map);
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var tilesetTile = tileset.Tiles.FirstOrDefault(t => t.LocalTileIdentifier == localId);
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if (tilesetTile == null && createStub) {
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var id = tile.GetLocalIdentifier(tileset, map);
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if (!StubTilesetTiles.TryGetValue(id, out tilesetTile)) {
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tilesetTile = new TiledMapTilesetTile(id);
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StubTilesetTiles.Add(id, tilesetTile);
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}
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}
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return tilesetTile;
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return tileset.GetTilesetTile(localId, createStub);
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}
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/// <summary>
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@ -141,6 +133,24 @@ namespace MLEM.Extended.Tiled {
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return tileset.GetTilesetTile(tile, map, createStub);
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}
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/// <summary>
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/// Gets the tileset tile on the given tileset for the given local id.
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/// </summary>
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/// <param name="tileset">The tileset</param>
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/// <param name="localId">The tile's local id</param>
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/// <param name="createStub">If a tileset tile has no special properties, there is no pre-made object for it. If this boolean is true, a stub object with no extra data will be created instead of returning null.</param>
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/// <returns>null if the tile is blank or the tileset tile if there is one or createStub is true</returns>
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public static TiledMapTilesetTile GetTilesetTile(this TiledMapTileset tileset, int localId, bool createStub = true) {
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var tilesetTile = tileset.Tiles.FirstOrDefault(t => t.LocalTileIdentifier == localId);
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if (tilesetTile == null && createStub) {
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if (!StubTilesetTiles.TryGetValue(localId, out tilesetTile)) {
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tilesetTile = new TiledMapTilesetTile(localId);
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StubTilesetTiles.Add(localId, tilesetTile);
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}
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}
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return tilesetTile;
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}
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/// <summary>
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/// Gets the layer index of the layer with the given name in the <see cref="TiledMap.Layers"/> array.
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/// </summary>
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@ -179,6 +189,19 @@ namespace MLEM.Extended.Tiled {
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layer.SetTile((ushort) x, (ushort) y, (uint) globalTile);
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}
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/// <summary>
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/// Sets the tiled map tile at the given location to the given tile from the given tileset
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/// </summary>
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/// <param name="map">The map</param>
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/// <param name="layerName">The name of the layer</param>
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/// <param name="x">The x coordinate</param>
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/// <param name="y">The y coordinate</param>
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/// <param name="tileset">The tileset to use</param>R
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/// <param name="tile">The tile to place, from the given tileset</param>
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public static void SetTile(this TiledMap map, string layerName, int x, int y, TiledMapTileset tileset, TiledMapTilesetTile tile) {
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map.SetTile(layerName, x, y, tile.GetGlobalIdentifier(tileset, map));
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}
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/// <summary>
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/// For an x and y coordinate, returns an enumerable of all of the tiles on each of the map's <see cref="TiledMap.TileLayers"/>.
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/// </summary>
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