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upgrade images a bit
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parent
4d87068090
commit
150d6f771a
2 changed files with 34 additions and 2 deletions
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@ -30,6 +30,9 @@ namespace MLEM.Ui.Elements {
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}
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}
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public bool MaintainImageAspect = true;
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public SpriteEffects ImageEffects = SpriteEffects.None;
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public Vector2 ImageScale = Vector2.One;
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public float ImageRotation;
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public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
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this.texture = texture;
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@ -43,12 +46,14 @@ namespace MLEM.Ui.Elements {
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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var center = new Vector2(this.texture.Width / 2F, this.texture.Height / 2F);
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if (this.MaintainImageAspect) {
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var scale = Math.Min(this.DisplayArea.Width / (float) this.texture.Width, this.DisplayArea.Height / (float) this.texture.Height);
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var imageOffset = new Vector2(this.DisplayArea.Width / 2F - this.texture.Width * scale / 2, this.DisplayArea.Height / 2F - this.texture.Height * scale / 2);
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batch.Draw(this.texture, this.DisplayArea.Location.ToVector2() + imageOffset, this.Color * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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batch.Draw(this.texture, this.DisplayArea.Location.ToVector2() + center * scale + imageOffset, this.Color * alpha, this.ImageRotation, center, scale * this.ImageScale, this.ImageEffects, 0);
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} else {
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batch.Draw(this.texture, this.DisplayArea, this.Color * alpha);
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var scale = new Vector2(1F / this.texture.Width, 1F / this.texture.Height) * this.DisplayArea.Size.ToVector2();
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batch.Draw(this.texture, this.DisplayArea.Location.ToVector2() + center * scale, this.Color * alpha, this.ImageRotation, center, scale * this.ImageScale, this.ImageEffects, 0);
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}
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base.Draw(time, batch, alpha);
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}
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27
MLEM.Ui/Elements/SpriteAnimationImage.cs
Normal file
27
MLEM.Ui/Elements/SpriteAnimationImage.cs
Normal file
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@ -0,0 +1,27 @@
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using Microsoft.Xna.Framework;
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using MLEM.Animations;
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using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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public class SpriteAnimationImage : Image {
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public SpriteAnimationGroup Group;
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public SpriteAnimationImage(Anchor anchor, Vector2 size, TextureRegion texture, SpriteAnimationGroup group, bool scaleToImage = false) :
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base(anchor, size, texture, scaleToImage) {
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this.Group = group;
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}
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public SpriteAnimationImage(Anchor anchor, Vector2 size, TextureRegion texture, SpriteAnimation animation, bool scaleToImage = false) :
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this(anchor, size, texture, new SpriteAnimationGroup().Add(animation, () => true), scaleToImage) {
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}
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public override void Update(GameTime time) {
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base.Update(time);
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this.Group.Update(time);
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this.Texture = this.Group.CurrentRegion;
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}
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}
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}
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