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Fixed elements sometimes staying hidden when they shouldn't in scrolling panels
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parent
98118e540a
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3 changed files with 10 additions and 3 deletions
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@ -34,6 +34,7 @@ Fixes
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
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- Fixed elements not being deselected when removed through RemoveChild
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- Fixed elements not being deselected when removed through RemoveChild
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- Fixed elements sometimes staying hidden when they shouldn't in scrolling panels
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Removals
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Removals
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- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
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- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
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@ -901,13 +901,14 @@ namespace MLEM.Ui.Elements {
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}
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}
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/// <summary>
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/// <summary>
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/// Updates this element and all of its <see cref="GetRelevantChildren"/>
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/// Updates this element and all of its <see cref="SortedChildren"/>
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/// </summary>
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/// </summary>
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/// <param name="time">The game's time</param>
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/// <param name="time">The game's time</param>
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public virtual void Update(GameTime time) {
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public virtual void Update(GameTime time) {
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this.System.InvokeOnElementUpdated(this, time);
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this.System.InvokeOnElementUpdated(this, time);
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foreach (var child in this.GetRelevantChildren()) {
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// update all sorted children, not just relevant ones, because they might become relevant or irrelevant through updates
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foreach (var child in this.SortedChildren) {
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if (child.System != null)
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if (child.System != null)
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child.Update(time);
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child.Update(time);
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}
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}
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@ -59,8 +59,13 @@ namespace MLEM.Ui.Elements {
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set {
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set {
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if (this.text != value) {
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if (this.text != value) {
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this.text = value;
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this.text = value;
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this.forceHide = string.IsNullOrWhiteSpace(this.text);
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this.SetTextDirty();
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this.SetTextDirty();
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var force = string.IsNullOrWhiteSpace(this.text);
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if (this.forceHide != force) {
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this.forceHide = force;
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this.SetAreaDirty();
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}
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}
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}
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}
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}
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}
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}
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