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added keyboard repeat events

This commit is contained in:
Ellpeck 2019-09-04 18:49:59 +02:00
parent fef1d7959d
commit 16fd2af560
3 changed files with 136 additions and 50 deletions

View file

@ -5,15 +5,17 @@ using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using MLEM.Extensions;
using MLEM.Misc;
namespace MLEM.Input {
public class InputHandler {
public static MouseButton[] MouseButtons = EnumHelper.GetValues<MouseButton>().ToArray();
public static readonly MouseButton[] MouseButtons = EnumHelper.GetValues<MouseButton>().ToArray();
public KeyboardState LastKeyboardState { get; private set; }
public KeyboardState KeyboardState { get; private set; }
public Keys[] PressedKeys { get; private set; }
public bool HandleKeyboard;
public MouseState LastMouseState { get; private set; }
@ -35,6 +37,14 @@ namespace MLEM.Input {
private readonly List<GestureSample> gestures = new List<GestureSample>();
public bool HandleTouch;
public bool HandleKeyboardRepeats = true;
public TimeSpan KeyRepeatDelay = TimeSpan.FromSeconds(0.65);
public TimeSpan KeyRepeatRate = TimeSpan.FromSeconds(0.05);
private DateTime heldKeyStart;
private DateTime lastKeyRepeat;
private bool triggerRepeat;
private Keys heldKey;
public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) {
this.HandleKeyboard = handleKeyboard;
this.HandleMouse = handleMouse;
@ -44,9 +54,41 @@ namespace MLEM.Input {
}
public void Update() {
this.triggerRepeat = false;
if (this.HandleKeyboard) {
this.LastKeyboardState = this.KeyboardState;
this.KeyboardState = Keyboard.GetState();
this.PressedKeys = this.KeyboardState.GetPressedKeys();
if (this.HandleKeyboardRepeats) {
if (this.heldKey == Keys.None) {
// if we're not repeating a key, set the first key being held to the repeat key
// note that modifier keys don't count as that wouldn't really make sense
var key = this.PressedKeys.FirstOrDefault(k => !k.IsModifier());
if (key != Keys.None) {
this.heldKey = key;
this.heldKeyStart = DateTime.UtcNow;
}
} else {
// if the repeating key isn't being held anymore, reset
if (!this.KeyboardState.IsKeyDown(this.heldKey)) {
this.heldKey = Keys.None;
} else {
var now = DateTime.UtcNow;
var holdTime = now - this.heldKeyStart;
// if we've been holding the key longer than the initial delay...
if (holdTime >= this.KeyRepeatDelay) {
var diff = now - this.lastKeyRepeat;
// and we've been holding it for longer than a repeat...
if (diff >= this.KeyRepeatRate) {
this.lastKeyRepeat = now;
// then trigger a repeat, causing IsKeyPressed to be true once
this.triggerRepeat = true;
}
}
}
}
}
}
if (this.HandleMouse) {
this.LastMouseState = this.MouseState;
@ -95,36 +137,30 @@ namespace MLEM.Input {
}
public bool IsKeyPressed(Keys key) {
// if the queried key is the held key and a repeat should be triggered, return true
if (key == this.heldKey && this.triggerRepeat)
return true;
return this.WasKeyUp(key) && this.IsKeyDown(key);
}
public bool IsModifierKeyDown(ModifierKey modifier) {
switch (modifier) {
case ModifierKey.Shift:
return this.IsKeyDown(Keys.LeftShift) || this.IsKeyDown(Keys.RightShift);
case ModifierKey.Control:
return this.IsKeyDown(Keys.LeftControl) || this.IsKeyDown(Keys.RightControl);
case ModifierKey.Alt:
return this.IsKeyDown(Keys.LeftAlt) || this.IsKeyDown(Keys.RightAlt);
default:
throw new ArgumentException(nameof(modifier));
}
return modifier.GetKeys().Any(this.IsKeyDown);
}
public bool IsMouseButtonDown(MouseButton button) {
return GetState(this.MouseState, button) == ButtonState.Pressed;
return this.MouseState.GetState(button) == ButtonState.Pressed;
}
public bool IsMouseButtonUp(MouseButton button) {
return GetState(this.MouseState, button) == ButtonState.Released;
return this.MouseState.GetState(button) == ButtonState.Released;
}
public bool WasMouseButtonDown(MouseButton button) {
return GetState(this.LastMouseState, button) == ButtonState.Pressed;
return this.LastMouseState.GetState(button) == ButtonState.Pressed;
}
public bool WasMouseButtonUp(MouseButton button) {
return GetState(this.LastMouseState, button) == ButtonState.Released;
return this.LastMouseState.GetState(button) == ButtonState.Released;
}
public bool IsMouseButtonPressed(MouseButton button) {
@ -220,40 +256,5 @@ namespace MLEM.Input {
TouchPanel.EnabledGestures |= gesture;
}
private static ButtonState GetState(MouseState state, MouseButton button) {
switch (button) {
case MouseButton.Left:
return state.LeftButton;
case MouseButton.Middle:
return state.MiddleButton;
case MouseButton.Right:
return state.RightButton;
case MouseButton.Extra1:
return state.XButton1;
case MouseButton.Extra2:
return state.XButton2;
default:
throw new ArgumentException(nameof(button));
}
}
}
public enum MouseButton {
Left,
Middle,
Right,
Extra1,
Extra2
}
public enum ModifierKey {
Shift,
Control,
Alt
}
}

View file

@ -0,0 +1,50 @@
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Input;
using MLEM.Misc;
namespace MLEM.Input {
public static class KeysExtensions {
public static readonly ModifierKey[] ModifierKeys = EnumHelper.GetValues<ModifierKey>().ToArray();
public static IEnumerable<Keys> GetKeys(this ModifierKey modifier) {
switch (modifier) {
case ModifierKey.Shift:
yield return Keys.LeftShift;
yield return Keys.RightShift;
break;
case ModifierKey.Control:
yield return Keys.LeftControl;
yield return Keys.RightControl;
break;
case ModifierKey.Alt:
yield return Keys.LeftAlt;
yield return Keys.RightAlt;
break;
}
}
public static ModifierKey GetModifier(this Keys key) {
foreach (var mod in ModifierKeys) {
if (GetKeys(mod).Contains(key))
return mod;
}
return ModifierKey.None;
}
public static bool IsModifier(this Keys key) {
return GetModifier(key) != ModifierKey.None;
}
}
public enum ModifierKey {
None,
Shift,
Control,
Alt
}
}

View file

@ -0,0 +1,35 @@
using System;
using Microsoft.Xna.Framework.Input;
namespace MLEM.Input {
public static class MouseExtensions {
public static ButtonState GetState(this MouseState state, MouseButton button) {
switch (button) {
case MouseButton.Left:
return state.LeftButton;
case MouseButton.Middle:
return state.MiddleButton;
case MouseButton.Right:
return state.RightButton;
case MouseButton.Extra1:
return state.XButton1;
case MouseButton.Extra2:
return state.XButton2;
default:
throw new ArgumentException(nameof(button));
}
}
}
public enum MouseButton {
Left,
Middle,
Right,
Extra1,
Extra2
}
}