mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
Added the ability to add additional regions to a RuntimeTexturePacker after packing
This commit is contained in:
parent
627350ca31
commit
17ce7b668d
3 changed files with 58 additions and 35 deletions
|
@ -58,6 +58,7 @@ Fixes
|
||||||
### MLEM.Data
|
### MLEM.Data
|
||||||
Additions
|
Additions
|
||||||
- Added data, from, and copy instructions to DataTextureAtlas
|
- Added data, from, and copy instructions to DataTextureAtlas
|
||||||
|
- Added the ability to add additional regions to a RuntimeTexturePacker after packing
|
||||||
|
|
||||||
Improvements
|
Improvements
|
||||||
- Allow data texture atlas pivots and offsets to be negative
|
- Allow data texture atlas pivots and offsets to be negative
|
||||||
|
|
|
@ -35,8 +35,8 @@ namespace MLEM.Data {
|
||||||
public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
|
public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
|
||||||
|
|
||||||
private readonly List<Request> texturesToPack = new List<Request>();
|
private readonly List<Request> texturesToPack = new List<Request>();
|
||||||
private readonly List<Request> alreadyPackedTextures = new List<Request>();
|
private readonly List<Request> packedTextures = new List<Request>();
|
||||||
private readonly Dictionary<Point, Point> firstPossiblePosForSizeCache = new Dictionary<Point, Point>();
|
private readonly Dictionary<Point, Point> firstPossiblePosForSize = new Dictionary<Point, Point>();
|
||||||
private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
|
private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
|
||||||
private readonly bool autoIncreaseMaxWidth;
|
private readonly bool autoIncreaseMaxWidth;
|
||||||
private readonly bool forcePowerOfTwo;
|
private readonly bool forcePowerOfTwo;
|
||||||
|
@ -71,7 +71,7 @@ namespace MLEM.Data {
|
||||||
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
||||||
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
||||||
/// <param name="ignoreTransparent">Whether completely transparent texture regions in the <paramref name="atlas"/> should be ignored. If this is true, they will not be part of the <paramref name="result"/> collection either.</param>
|
/// <param name="ignoreTransparent">Whether completely transparent texture regions in the <paramref name="atlas"/> should be ignored. If this is true, they will not be part of the <paramref name="result"/> collection either.</param>
|
||||||
/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
|
/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
|
||||||
public void Add(UniformTextureAtlas atlas, Action<Dictionary<Point, TextureRegion>> result, int padding = 0, bool padWithPixels = false, bool ignoreTransparent = false) {
|
public void Add(UniformTextureAtlas atlas, Action<Dictionary<Point, TextureRegion>> result, int padding = 0, bool padWithPixels = false, bool ignoreTransparent = false) {
|
||||||
var addedRegions = new List<TextureRegion>();
|
var addedRegions = new List<TextureRegion>();
|
||||||
var resultRegions = new Dictionary<Point, TextureRegion>();
|
var resultRegions = new Dictionary<Point, TextureRegion>();
|
||||||
|
@ -104,7 +104,7 @@ namespace MLEM.Data {
|
||||||
/// <param name="result">The result callback which will receive the resulting texture regions.</param>
|
/// <param name="result">The result callback which will receive the resulting texture regions.</param>
|
||||||
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
||||||
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
||||||
/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
|
/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
|
||||||
public void Add(DataTextureAtlas atlas, Action<Dictionary<string, TextureRegion>> result, int padding = 0, bool padWithPixels = false) {
|
public void Add(DataTextureAtlas atlas, Action<Dictionary<string, TextureRegion>> result, int padding = 0, bool padWithPixels = false) {
|
||||||
var atlasRegions = atlas.RegionNames.ToArray();
|
var atlasRegions = atlas.RegionNames.ToArray();
|
||||||
var resultRegions = new Dictionary<string, TextureRegion>();
|
var resultRegions = new Dictionary<string, TextureRegion>();
|
||||||
|
@ -125,7 +125,7 @@ namespace MLEM.Data {
|
||||||
/// <param name="result">The result callback which will receive the resulting texture region.</param>
|
/// <param name="result">The result callback which will receive the resulting texture region.</param>
|
||||||
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
||||||
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
||||||
/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
|
/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
|
||||||
public void Add(Texture2D texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
|
public void Add(Texture2D texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
|
||||||
this.Add(new TextureRegion(texture), result, padding, padWithPixels);
|
this.Add(new TextureRegion(texture), result, padding, padWithPixels);
|
||||||
}
|
}
|
||||||
|
@ -138,10 +138,8 @@ namespace MLEM.Data {
|
||||||
/// <param name="result">The result callback which will receive the resulting texture region.</param>
|
/// <param name="result">The result callback which will receive the resulting texture region.</param>
|
||||||
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
|
||||||
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
|
||||||
/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
|
/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
|
||||||
public void Add(TextureRegion texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
|
public void Add(TextureRegion texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
|
||||||
if (this.PackedTexture != null)
|
|
||||||
throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
|
|
||||||
var paddedWidth = texture.Width + 2 * padding;
|
var paddedWidth = texture.Width + 2 * padding;
|
||||||
if (paddedWidth > this.maxWidth) {
|
if (paddedWidth > this.maxWidth) {
|
||||||
if (this.autoIncreaseMaxWidth) {
|
if (this.autoIncreaseMaxWidth) {
|
||||||
|
@ -154,50 +152,54 @@ namespace MLEM.Data {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion},int,bool)"/> into one texture.
|
/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion},int,bool)"/> into one texture, which can be retrieved using <see cref="PackedTexture"/>.
|
||||||
/// The resulting texture will be stored in <see cref="PackedTexture"/>.
|
|
||||||
/// All of the result callbacks that were added will also be invoked.
|
/// All of the result callbacks that were added will also be invoked.
|
||||||
|
/// This method can be called multiple times if regions are added after <see cref="Pack"/> has already been called. When doing so, result callbacks of previous regions may be invoked again if the resulting <see cref="PackedTexture"/> has to be resized to accommodate newly added regions.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="device">The graphics device to use for texture generation</param>
|
/// <param name="device">The graphics device to use for texture generation</param>
|
||||||
/// <exception cref="InvalidOperationException">Thrown when calling this method on a texture packer that has already been packed</exception>
|
|
||||||
public void Pack(GraphicsDevice device) {
|
public void Pack(GraphicsDevice device) {
|
||||||
if (this.PackedTexture != null)
|
|
||||||
throw new InvalidOperationException("Cannot pack a texture packer that is already packed");
|
|
||||||
|
|
||||||
// set pack areas for each request
|
// set pack areas for each request
|
||||||
// we pack larger textures first, so that smaller textures can fit in the gaps that larger ones leave
|
// we pack larger textures first, so that smaller textures can fit in the gaps that larger ones leave
|
||||||
var stopwatch = Stopwatch.StartNew();
|
var stopwatch = Stopwatch.StartNew();
|
||||||
foreach (var request in this.texturesToPack.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
|
foreach (var request in this.texturesToPack.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
|
||||||
request.PackedArea = this.FindFreeArea(request);
|
request.PackedArea = this.FindFreeArea(request);
|
||||||
// if this is the first position that this request fit in, no other requests of the same size will find a position before it
|
// if this is the first position that this request fit in, no other requests of the same size will find a position before it
|
||||||
this.firstPossiblePosForSizeCache[new Point(request.PackedArea.Width, request.PackedArea.Height)] = request.PackedArea.Location;
|
this.firstPossiblePosForSize[new Point(request.PackedArea.Width, request.PackedArea.Height)] = request.PackedArea.Location;
|
||||||
this.alreadyPackedTextures.Add(request);
|
this.packedTextures.Add(request);
|
||||||
}
|
}
|
||||||
stopwatch.Stop();
|
stopwatch.Stop();
|
||||||
this.LastCalculationTime = stopwatch.Elapsed;
|
this.LastCalculationTime = stopwatch.Elapsed;
|
||||||
|
|
||||||
// figure out texture size and generate texture
|
// figure out texture size and regenerate texture if necessary
|
||||||
var width = this.alreadyPackedTextures.Max(t => t.PackedArea.Right);
|
var width = this.packedTextures.Max(t => t.PackedArea.Right);
|
||||||
var height = this.alreadyPackedTextures.Max(t => t.PackedArea.Bottom);
|
var height = this.packedTextures.Max(t => t.PackedArea.Bottom);
|
||||||
if (this.forcePowerOfTwo) {
|
if (this.forcePowerOfTwo) {
|
||||||
width = RuntimeTexturePacker.ToPowerOfTwo(width);
|
width = RuntimeTexturePacker.ToPowerOfTwo(width);
|
||||||
height = RuntimeTexturePacker.ToPowerOfTwo(height);
|
height = RuntimeTexturePacker.ToPowerOfTwo(height);
|
||||||
}
|
}
|
||||||
if (this.forceSquare)
|
if (this.forceSquare)
|
||||||
width = height = Math.Max(width, height);
|
width = height = Math.Max(width, height);
|
||||||
|
|
||||||
|
// if we don't need to regenerate, we only need to add newly added regions
|
||||||
|
IEnumerable<Request> texturesToCopy = this.texturesToPack;
|
||||||
|
if (this.PackedTexture == null || this.PackedTexture.Width != width || this.PackedTexture.Height != height) {
|
||||||
|
this.PackedTexture?.Dispose();
|
||||||
this.PackedTexture = new Texture2D(device, width, height);
|
this.PackedTexture = new Texture2D(device, width, height);
|
||||||
|
// if we need to regenerate, we need to copy all regions since the old ones were deleted
|
||||||
|
texturesToCopy = this.packedTextures;
|
||||||
|
}
|
||||||
|
|
||||||
// copy texture data onto the packed texture
|
// copy texture data onto the packed texture
|
||||||
stopwatch.Restart();
|
stopwatch.Restart();
|
||||||
using (var data = this.PackedTexture.GetTextureData()) {
|
using (var data = this.PackedTexture.GetTextureData()) {
|
||||||
foreach (var request in this.alreadyPackedTextures)
|
foreach (var request in texturesToCopy)
|
||||||
this.CopyRegion(data, request);
|
this.CopyRegion(data, request);
|
||||||
}
|
}
|
||||||
stopwatch.Stop();
|
stopwatch.Stop();
|
||||||
this.LastPackTime = stopwatch.Elapsed;
|
this.LastPackTime = stopwatch.Elapsed;
|
||||||
|
|
||||||
// invoke callbacks
|
// invoke callbacks for textures we copied
|
||||||
foreach (var request in this.alreadyPackedTextures) {
|
foreach (var request in texturesToCopy) {
|
||||||
var packedArea = request.PackedArea.Shrink(new Point(request.Padding, request.Padding));
|
var packedArea = request.PackedArea.Shrink(new Point(request.Padding, request.Padding));
|
||||||
request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea) {
|
request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea) {
|
||||||
Pivot = request.Texture.Pivot,
|
Pivot = request.Texture.Pivot,
|
||||||
|
@ -207,18 +209,22 @@ namespace MLEM.Data {
|
||||||
request.Texture.Texture.Dispose();
|
request.Texture.Texture.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
this.ClearTempCollections();
|
this.texturesToPack.Clear();
|
||||||
|
this.dataCache.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resets this texture packer, disposing its <see cref="PackedTexture"/> and readying it to be re-used
|
/// Resets this texture packer entirely, disposing its <see cref="PackedTexture"/>, clearing all previously added requests, and readying it to be re-used.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Reset() {
|
public void Reset() {
|
||||||
this.PackedTexture?.Dispose();
|
this.PackedTexture?.Dispose();
|
||||||
this.PackedTexture = null;
|
this.PackedTexture = null;
|
||||||
this.LastCalculationTime = TimeSpan.Zero;
|
this.LastCalculationTime = TimeSpan.Zero;
|
||||||
this.LastPackTime = TimeSpan.Zero;
|
this.LastPackTime = TimeSpan.Zero;
|
||||||
this.ClearTempCollections();
|
this.texturesToPack.Clear();
|
||||||
|
this.packedTextures.Clear();
|
||||||
|
this.firstPossiblePosForSize.Clear();
|
||||||
|
this.dataCache.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
|
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
|
||||||
|
@ -231,12 +237,12 @@ namespace MLEM.Data {
|
||||||
size.X += request.Padding * 2;
|
size.X += request.Padding * 2;
|
||||||
size.Y += request.Padding * 2;
|
size.Y += request.Padding * 2;
|
||||||
|
|
||||||
var pos = this.firstPossiblePosForSizeCache.TryGetValue(size, out var first) ? first : Point.Zero;
|
var pos = this.firstPossiblePosForSize.TryGetValue(size, out var first) ? first : Point.Zero;
|
||||||
var lowestY = int.MaxValue;
|
var lowestY = int.MaxValue;
|
||||||
while (true) {
|
while (true) {
|
||||||
var intersected = false;
|
var intersected = false;
|
||||||
var area = new Rectangle(pos.X, pos.Y, size.X, size.Y);
|
var area = new Rectangle(pos.X, pos.Y, size.X, size.Y);
|
||||||
foreach (var tex in this.alreadyPackedTextures) {
|
foreach (var tex in this.packedTextures) {
|
||||||
if (tex.PackedArea.Intersects(area)) {
|
if (tex.PackedArea.Intersects(area)) {
|
||||||
pos.X = tex.PackedArea.Right;
|
pos.X = tex.PackedArea.Right;
|
||||||
// when we move down, we want to move down by the smallest intersecting texture's height
|
// when we move down, we want to move down by the smallest intersecting texture's height
|
||||||
|
@ -296,13 +302,6 @@ namespace MLEM.Data {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ClearTempCollections() {
|
|
||||||
this.texturesToPack.Clear();
|
|
||||||
this.alreadyPackedTextures.Clear();
|
|
||||||
this.firstPossiblePosForSizeCache.Clear();
|
|
||||||
this.dataCache.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static int ToPowerOfTwo(int value) {
|
private static int ToPowerOfTwo(int value) {
|
||||||
var ret = 1;
|
var ret = 1;
|
||||||
while (ret < value)
|
while (ret < value)
|
||||||
|
|
|
@ -80,6 +80,29 @@ namespace Tests {
|
||||||
Assert.AreEqual(170, packer4.PackedTexture.Height);
|
Assert.AreEqual(170, packer4.PackedTexture.Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPackMultipleTimes() {
|
||||||
|
using var packer = new RuntimeTexturePacker(1024);
|
||||||
|
|
||||||
|
// pack the first time
|
||||||
|
var results = 0;
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
|
||||||
|
packer.Pack(this.game.GraphicsDevice);
|
||||||
|
Assert.AreEqual(10, results);
|
||||||
|
|
||||||
|
// pack without resizing
|
||||||
|
packer.Add(new TextureRegion(this.testTexture, 0, 0, 0, 0), _ => results++);
|
||||||
|
packer.Pack(this.game.GraphicsDevice);
|
||||||
|
Assert.AreEqual(11, results);
|
||||||
|
|
||||||
|
// pack and force a resize
|
||||||
|
packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
|
||||||
|
packer.Pack(this.game.GraphicsDevice);
|
||||||
|
// all callbacks are called again, so we add 11 again, as well as the callback we just added
|
||||||
|
Assert.AreEqual(2 * 11 + 1, results);
|
||||||
|
}
|
||||||
|
|
||||||
private static void StubResult(TextureRegion region) {}
|
private static void StubResult(TextureRegion region) {}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue