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https://github.com/Ellpeck/MLEM.git
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Added the ability to add additional regions to a RuntimeTexturePacker after packing
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3 changed files with 58 additions and 35 deletions
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@ -58,6 +58,7 @@ Fixes
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### MLEM.Data
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Additions
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- Added data, from, and copy instructions to DataTextureAtlas
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- Added the ability to add additional regions to a RuntimeTexturePacker after packing
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Improvements
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- Allow data texture atlas pivots and offsets to be negative
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@ -35,8 +35,8 @@ namespace MLEM.Data {
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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private readonly List<Request> texturesToPack = new List<Request>();
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private readonly List<Request> alreadyPackedTextures = new List<Request>();
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private readonly Dictionary<Point, Point> firstPossiblePosForSizeCache = new Dictionary<Point, Point>();
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private readonly List<Request> packedTextures = new List<Request>();
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private readonly Dictionary<Point, Point> firstPossiblePosForSize = new Dictionary<Point, Point>();
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private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool forcePowerOfTwo;
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@ -71,7 +71,7 @@ namespace MLEM.Data {
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <param name="ignoreTransparent">Whether completely transparent texture regions in the <paramref name="atlas"/> should be ignored. If this is true, they will not be part of the <paramref name="result"/> collection either.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(UniformTextureAtlas atlas, Action<Dictionary<Point, TextureRegion>> result, int padding = 0, bool padWithPixels = false, bool ignoreTransparent = false) {
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var addedRegions = new List<TextureRegion>();
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var resultRegions = new Dictionary<Point, TextureRegion>();
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@ -104,7 +104,7 @@ namespace MLEM.Data {
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/// <param name="result">The result callback which will receive the resulting texture regions.</param>
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(DataTextureAtlas atlas, Action<Dictionary<string, TextureRegion>> result, int padding = 0, bool padWithPixels = false) {
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var atlasRegions = atlas.RegionNames.ToArray();
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var resultRegions = new Dictionary<string, TextureRegion>();
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@ -125,7 +125,7 @@ namespace MLEM.Data {
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/// <param name="result">The result callback which will receive the resulting texture region.</param>
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(Texture2D texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
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this.Add(new TextureRegion(texture), result, padding, padWithPixels);
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}
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@ -138,10 +138,8 @@ namespace MLEM.Data {
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/// <param name="result">The result callback which will receive the resulting texture region.</param>
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/// <param name="padding">The padding that the texture should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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/// <param name="padWithPixels">Whether the texture's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if <paramref name="padding"/> is greater than 0.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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/// <exception cref="InvalidOperationException">Thrown when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(TextureRegion texture, Action<TextureRegion> result, int padding = 0, bool padWithPixels = false) {
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if (this.PackedTexture != null)
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throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
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var paddedWidth = texture.Width + 2 * padding;
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if (paddedWidth > this.maxWidth) {
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if (this.autoIncreaseMaxWidth) {
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@ -154,50 +152,54 @@ namespace MLEM.Data {
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}
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/// <summary>
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/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion},int,bool)"/> into one texture.
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/// The resulting texture will be stored in <see cref="PackedTexture"/>.
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/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion},int,bool)"/> into one texture, which can be retrieved using <see cref="PackedTexture"/>.
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/// All of the result callbacks that were added will also be invoked.
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/// This method can be called multiple times if regions are added after <see cref="Pack"/> has already been called. When doing so, result callbacks of previous regions may be invoked again if the resulting <see cref="PackedTexture"/> has to be resized to accommodate newly added regions.
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/// </summary>
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/// <param name="device">The graphics device to use for texture generation</param>
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/// <exception cref="InvalidOperationException">Thrown when calling this method on a texture packer that has already been packed</exception>
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public void Pack(GraphicsDevice device) {
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if (this.PackedTexture != null)
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throw new InvalidOperationException("Cannot pack a texture packer that is already packed");
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// set pack areas for each request
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// we pack larger textures first, so that smaller textures can fit in the gaps that larger ones leave
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var stopwatch = Stopwatch.StartNew();
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foreach (var request in this.texturesToPack.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
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request.PackedArea = this.FindFreeArea(request);
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// if this is the first position that this request fit in, no other requests of the same size will find a position before it
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this.firstPossiblePosForSizeCache[new Point(request.PackedArea.Width, request.PackedArea.Height)] = request.PackedArea.Location;
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this.alreadyPackedTextures.Add(request);
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this.firstPossiblePosForSize[new Point(request.PackedArea.Width, request.PackedArea.Height)] = request.PackedArea.Location;
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this.packedTextures.Add(request);
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}
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stopwatch.Stop();
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this.LastCalculationTime = stopwatch.Elapsed;
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// figure out texture size and generate texture
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var width = this.alreadyPackedTextures.Max(t => t.PackedArea.Right);
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var height = this.alreadyPackedTextures.Max(t => t.PackedArea.Bottom);
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// figure out texture size and regenerate texture if necessary
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var width = this.packedTextures.Max(t => t.PackedArea.Right);
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var height = this.packedTextures.Max(t => t.PackedArea.Bottom);
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if (this.forcePowerOfTwo) {
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width = RuntimeTexturePacker.ToPowerOfTwo(width);
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height = RuntimeTexturePacker.ToPowerOfTwo(height);
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}
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if (this.forceSquare)
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width = height = Math.Max(width, height);
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// if we don't need to regenerate, we only need to add newly added regions
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IEnumerable<Request> texturesToCopy = this.texturesToPack;
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if (this.PackedTexture == null || this.PackedTexture.Width != width || this.PackedTexture.Height != height) {
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this.PackedTexture?.Dispose();
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this.PackedTexture = new Texture2D(device, width, height);
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// if we need to regenerate, we need to copy all regions since the old ones were deleted
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texturesToCopy = this.packedTextures;
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}
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// copy texture data onto the packed texture
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stopwatch.Restart();
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using (var data = this.PackedTexture.GetTextureData()) {
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foreach (var request in this.alreadyPackedTextures)
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foreach (var request in texturesToCopy)
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this.CopyRegion(data, request);
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}
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stopwatch.Stop();
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this.LastPackTime = stopwatch.Elapsed;
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// invoke callbacks
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foreach (var request in this.alreadyPackedTextures) {
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// invoke callbacks for textures we copied
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foreach (var request in texturesToCopy) {
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var packedArea = request.PackedArea.Shrink(new Point(request.Padding, request.Padding));
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request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea) {
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Pivot = request.Texture.Pivot,
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@ -207,18 +209,22 @@ namespace MLEM.Data {
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request.Texture.Texture.Dispose();
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}
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this.ClearTempCollections();
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this.texturesToPack.Clear();
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this.dataCache.Clear();
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}
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/// <summary>
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/// Resets this texture packer, disposing its <see cref="PackedTexture"/> and readying it to be re-used
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/// Resets this texture packer entirely, disposing its <see cref="PackedTexture"/>, clearing all previously added requests, and readying it to be re-used.
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/// </summary>
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public void Reset() {
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this.PackedTexture?.Dispose();
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this.PackedTexture = null;
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this.LastCalculationTime = TimeSpan.Zero;
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this.LastPackTime = TimeSpan.Zero;
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this.ClearTempCollections();
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this.texturesToPack.Clear();
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this.packedTextures.Clear();
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this.firstPossiblePosForSize.Clear();
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this.dataCache.Clear();
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}
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/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
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@ -231,12 +237,12 @@ namespace MLEM.Data {
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size.X += request.Padding * 2;
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size.Y += request.Padding * 2;
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var pos = this.firstPossiblePosForSizeCache.TryGetValue(size, out var first) ? first : Point.Zero;
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var pos = this.firstPossiblePosForSize.TryGetValue(size, out var first) ? first : Point.Zero;
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var lowestY = int.MaxValue;
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while (true) {
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var intersected = false;
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var area = new Rectangle(pos.X, pos.Y, size.X, size.Y);
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foreach (var tex in this.alreadyPackedTextures) {
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foreach (var tex in this.packedTextures) {
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if (tex.PackedArea.Intersects(area)) {
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pos.X = tex.PackedArea.Right;
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// when we move down, we want to move down by the smallest intersecting texture's height
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return true;
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}
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private void ClearTempCollections() {
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this.texturesToPack.Clear();
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this.alreadyPackedTextures.Clear();
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this.firstPossiblePosForSizeCache.Clear();
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this.dataCache.Clear();
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}
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private static int ToPowerOfTwo(int value) {
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var ret = 1;
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while (ret < value)
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@ -80,6 +80,29 @@ namespace Tests {
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Assert.AreEqual(170, packer4.PackedTexture.Height);
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}
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[Test]
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public void TestPackMultipleTimes() {
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using var packer = new RuntimeTexturePacker(1024);
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// pack the first time
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var results = 0;
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for (var i = 0; i < 10; i++)
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
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packer.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(10, results);
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// pack without resizing
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 0, 0), _ => results++);
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packer.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(11, results);
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// pack and force a resize
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
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packer.Pack(this.game.GraphicsDevice);
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// all callbacks are called again, so we add 11 again, as well as the callback we just added
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Assert.AreEqual(2 * 11 + 1, results);
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}
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private static void StubResult(TextureRegion region) {}
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}
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