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made listeners auto-update in SoundEffectInstanceHandler
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parent
c85666502c
commit
182f8eff7a
1 changed files with 21 additions and 13 deletions
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@ -13,6 +13,7 @@ namespace MLEM.Misc {
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public class SoundEffectInstanceHandler : GameComponent, IEnumerable<SoundEffectInstance> {
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private readonly List<Entry> playingSounds = new List<Entry>();
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private AudioListener[] listeners;
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/// <summary>
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/// Creates a new sound effect instance handler with the given settings
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@ -21,13 +22,14 @@ namespace MLEM.Misc {
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public SoundEffectInstanceHandler(Game game) : base(game) {
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}
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/// <inheritdoc />
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/// <inheritdoc cref="Update()"/>
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public override void Update(GameTime gameTime) {
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this.Update();
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}
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/// <summary>
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/// Updates this sound effect handler and manages all of the <see cref="SoundEffectInstance"/> objects in it.
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/// If <see cref="SetListeners"/> has been called, all sounds will additionally be updated in 3D space.
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/// This should be called each update frame.
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/// </summary>
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public void Update() {
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@ -37,10 +39,20 @@ namespace MLEM.Misc {
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entry.Instance.Stop(true);
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entry.OnStopped?.Invoke(entry.Instance);
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this.playingSounds.RemoveAt(i);
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} else {
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entry.TryApply3D(this.listeners);
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}
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}
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}
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/// <summary>
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/// Sets the collection <see cref="AudioListener"/> objects that should be listening to the sounds in this handler in 3D space.
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/// If there are one or more listeners, this handler applies 3d effects to all sound effect instances that have been added to this handler along with an <see cref="AudioEmitter"/> in <see cref="Update(Microsoft.Xna.Framework.GameTime)"/> automatically.
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/// </summary>
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public void SetListeners(params AudioListener[] listeners) {
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this.listeners = listeners;
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}
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/// <summary>
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/// Pauses all of the sound effect instances that are currently playing
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/// </summary>
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@ -57,17 +69,6 @@ namespace MLEM.Misc {
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entry.Instance.Resume();
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}
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/// <summary>
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/// Applies 3d effects to all sound effect instances that have been added to this handler along with an <see cref="AudioEmitter"/>
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/// </summary>
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/// <param name="listener">The audio listener that 3d sound should be applied for</param>
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public void Apply3D(AudioListener listener) {
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foreach (var entry in this.playingSounds) {
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if (entry.Emitter != null)
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entry.Instance.Apply3D(listener, entry.Emitter);
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}
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}
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/// <summary>
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/// Adds a new <see cref="SoundEffectInstance"/> to this handler.
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/// This also starts playing the instance.
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@ -77,7 +78,9 @@ namespace MLEM.Misc {
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/// <param name="emitter">An optional audio emitter with which 3d sound can be applied</param>
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/// <returns>The passed instance, for chaining</returns>
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public SoundEffectInstance Add(SoundEffectInstance instance, Action<SoundEffectInstance> onStopped = null, AudioEmitter emitter = null) {
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this.playingSounds.Add(new Entry(instance, onStopped, emitter));
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var entry = new Entry(instance, onStopped, emitter);
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entry.TryApply3D(this.listeners);
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this.playingSounds.Add(entry);
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instance.Play();
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return instance;
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}
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@ -128,6 +131,11 @@ namespace MLEM.Misc {
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this.Emitter = emitter;
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}
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public void TryApply3D(AudioListener[] listeners) {
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if (listeners != null && listeners.Length > 0)
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this.Instance.Apply3D(listeners, this.Emitter);
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}
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}
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}
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