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dispose static sprite batch buffers properly
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parent
0809cd0218
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1 changed files with 4 additions and 0 deletions
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@ -103,6 +103,7 @@ namespace MLEM.Misc {
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newIndices[index++] = (short) (item * 4 + 3);
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newIndices[index++] = (short) (item * 4 + 3);
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newIndices[index++] = (short) (item * 4 + 2);
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newIndices[index++] = (short) (item * 4 + 2);
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}
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}
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this.indices?.Dispose();
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this.indices = new IndexBuffer(this.graphicsDevice, IndexElementSize.SixteenBits, newIndices.Length, BufferUsage.WriteOnly);
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this.indices = new IndexBuffer(this.graphicsDevice, IndexElementSize.SixteenBits, newIndices.Length, BufferUsage.WriteOnly);
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this.indices.SetData(newIndices);
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this.indices.SetData(newIndices);
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}
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}
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@ -316,6 +317,9 @@ namespace MLEM.Misc {
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/// <inheritdoc />
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/// <inheritdoc />
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public void Dispose() {
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public void Dispose() {
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this.spriteEffect.Dispose();
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this.spriteEffect.Dispose();
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this.indices?.Dispose();
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foreach (var buffer in this.vertexBuffers)
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buffer.Dispose();
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GC.SuppressFinalize(this);
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GC.SuppressFinalize(this);
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}
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}
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