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removed the rectanglef extension since we have our own now
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32c8147a4c
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2 changed files with 6 additions and 14 deletions
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@ -1,14 +0,0 @@
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using Microsoft.Xna.Framework;
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using MonoGame.Extended;
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using Camera = MLEM.Cameras.Camera;
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namespace MLEM.Extended.Extensions {
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public static class CameraExtensions {
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public static RectangleF GetVisibleRectangle(this Camera camera) {
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var start = camera.ToWorldPos(Vector2.Zero);
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return new RectangleF(start, camera.ToWorldPos(new Vector2(camera.Viewport.Width, camera.Viewport.Height)) - start);
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}
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}
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}
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@ -2,6 +2,7 @@ using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Extensions;
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using MLEM.Misc;
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namespace MLEM.Cameras {
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namespace MLEM.Cameras {
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public class Camera {
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public class Camera {
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@ -58,6 +59,11 @@ namespace MLEM.Cameras {
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return (this.ToWorldPos(Vector2.Zero), this.ToWorldPos(new Vector2(this.Viewport.Width, this.Viewport.Height)));
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return (this.ToWorldPos(Vector2.Zero), this.ToWorldPos(new Vector2(this.Viewport.Width, this.Viewport.Height)));
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}
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}
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public RectangleF GetVisibleRectangle() {
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var start = this.ToWorldPos(Vector2.Zero);
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return new RectangleF(start, this.ToWorldPos(new Vector2(this.Viewport.Width, this.Viewport.Height)) - start);
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}
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public void ConstrainWorldBounds(Vector2 min, Vector2 max) {
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public void ConstrainWorldBounds(Vector2 min, Vector2 max) {
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if (this.Position.X < min.X)
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if (this.Position.X < min.X)
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this.Position.X = min.X;
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this.Position.X = min.X;
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