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drop .NET Framework support for TextInputWrapper.DesktopGl

This commit is contained in:
Ell 2021-03-13 17:09:16 +01:00
parent e0263dc943
commit 1e485a103c

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@ -64,8 +64,8 @@ namespace MLEM.Misc {
/// <typeparam name="T"></typeparam>
public class DesktopGl<T> : TextInputWrapper {
private MemberInfo key;
private MemberInfo character;
private FieldInfo key;
private FieldInfo character;
private readonly Action<GameWindow, EventHandler<T>> addListener;
/// <summary>
@ -84,33 +84,14 @@ namespace MLEM.Misc {
/// <inheritdoc />
public override void AddListener(GameWindow window, TextInputCallback callback) {
this.addListener(window, (sender, args) => {
// the old versions of DesktopGL use a property here, while the
// core version uses a field. So much for "no breaking changes"
if (this.key == null)
this.key = GetMember(args, "Key");
this.key = args.GetType().GetField("Key");
if (this.character == null)
this.character = GetMember(args, "Character");
callback.Invoke(sender, GetValue<Keys>(this.key, args), GetValue<char>(this.character, args));
this.character = args.GetType().GetField("Character");
callback.Invoke(sender, (Keys) this.key.GetValue(args), (char) this.character.GetValue(args));
});
}
private static MemberInfo GetMember(object args, string name) {
var ret = args.GetType().GetProperty(name);
if (ret != null)
return ret;
return args.GetType().GetField(name);
}
private static U GetValue<U>(MemberInfo member, object args) {
switch (member) {
case PropertyInfo p:
return (U) p.GetValue(args);
case FieldInfo f:
return (U) f.GetValue(args);
}
throw new ArgumentException();
}
}
/// <summary>