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Fixed Element.IsSelected returning incorrect results when CanBeSelected changes
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2 changed files with 3 additions and 5 deletions
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@ -61,7 +61,7 @@ Fixes
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- Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused
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- Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled
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- Fixed children of Panel scroll bars also being scrolled
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- Fixed RootElement.CanSelectContent returning incorrect results when CanBeSelected changes in children
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- Fixed RootElement.CanSelectContent and Element.IsSelected returning incorrect results when CanBeSelected changes
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Removals
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- Marked StyleProp equality members as obsolete
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@ -241,9 +241,9 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public bool IsMouseOver { get; protected set; }
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/// <summary>
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/// Stores whether this element is its <see cref="Root"/>'s <see cref="RootElement.SelectedElement"/>.
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/// Returns whether this element is its <see cref="Root"/>'s <see cref="RootElement.SelectedElement"/>.
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/// </summary>
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public bool IsSelected { get; protected set; }
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public bool IsSelected => this.Root.SelectedElement == this;
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/// <summary>
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/// Returns whether this element's <see cref="SetAreaDirty"/> method has been recently called and its area has not been updated since then using <see cref="UpdateAreaIfDirty"/> or <see cref="ForceUpdateArea"/>.
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/// </summary>
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@ -436,8 +436,6 @@ namespace MLEM.Ui.Elements {
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this.OnMouseExit += element => this.IsMouseOver = false;
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this.OnTouchEnter += element => this.IsMouseOver = true;
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this.OnTouchExit += element => this.IsMouseOver = false;
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this.OnSelected += element => this.IsSelected = true;
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this.OnDeselected += element => this.IsSelected = false;
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this.GetTabNextElement += (backward, next) => next;
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this.GetGamepadNextElement += (dir, next) => next;
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