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TextureExtensions improvements

This commit is contained in:
Ell 2024-11-16 13:33:09 +01:00
parent 2e1d52944a
commit 201fd8d294
2 changed files with 31 additions and 16 deletions

View file

@ -19,6 +19,10 @@ Jump to version:
## 8.0.0 (In Development)
### MLEM
Improvements
- Allow getting and setting TextureData by index
- Improve TextureExtensions.PremultipliedCopy memory performance
Fixes
- Fixed formatting codes at the start of strings not being added to the AllCodes collection

View file

@ -24,15 +24,12 @@ namespace MLEM.Textures {
/// <param name="texture">The texture of which to create a premultiplied copy.</param>
/// <returns>The premultiplied copy of the <paramref name="texture"/>.</returns>
public static Texture2D PremultipliedCopy(this Texture2D texture) {
var data = new Color[texture.Width * texture.Height];
texture.GetData(data);
for (var i = 0; i < data.Length; i++)
data[i] = Color.FromNonPremultiplied(data[i].ToVector4());
var ret = new Texture2D(texture.GraphicsDevice, texture.Width, texture.Height);
using (var textureData = texture.GetTextureData()) {
using (var retData = ret.GetTextureData()) {
for (var x = 0; x < ret.Width; x++) {
for (var y = 0; y < ret.Height; y++)
retData[x, y] = Color.FromNonPremultiplied(textureData[x, y].ToVector4());
}
}
}
ret.SetData(data);
return ret;
}
@ -51,20 +48,34 @@ namespace MLEM.Textures {
/// <param name="x">The x coordinate of the texture location</param>
/// <param name="y">The y coordinate of the texture location</param>
public Color this[int x, int y] {
get => this.data[this.ToIndex(x, y)];
get => this[this.ToIndex(x, y)];
set => this[this.ToIndex(x, y)] = value;
}
/// <summary>
/// Returns the color at the given x,y position of the texture, where 0,0 represents the bottom left.
/// </summary>
/// <param name="point">The x and y coordinates of the texture location</param>
public Color this[Point point] {
get => this[point.X, point.Y];
set => this[point.X, point.Y] = value;
}
/// <summary>
/// Returns the color at the given index of the texture data, which is the index in the <see cref="Texture2D.GetData{T}(T[])"/> array.
/// </summary>
/// <param name="index">The index.</param>
public Color this[int index] {
get => this.data[index];
set {
var index = this.ToIndex(x, y);
if (this.data[index] != value) {
this.data[index] = value;
this.dirty = true;
}
}
}
/// <inheritdoc cref="this[int,int]"/>
public Color this[Point point] {
get => this[point.X, point.Y];
set => this[point.X, point.Y] = value;
}
/// <summary>
/// The length of the underlying texture data array, which is the texture's width multiplied by its height.
/// </summary>
public int Length => this.data.Length;
/// <summary>
/// Creates a new texture data instance for the given texture.
@ -107,7 +118,7 @@ namespace MLEM.Textures {
/// <returns>The corresponding texture coordinate</returns>
/// <exception cref="ArgumentException">If the given index is out of bounds</exception>
public Point FromIndex(int index) {
if (index < 0 || index >= this.data.Length)
if (index < 0 || index >= this.Length)
throw new ArgumentException();
return new Point(index % this.texture.Width, index / this.texture.Width);
}