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TextureExtensions improvements
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2 changed files with 31 additions and 16 deletions
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@ -19,6 +19,10 @@ Jump to version:
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## 8.0.0 (In Development)
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## 8.0.0 (In Development)
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### MLEM
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### MLEM
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Improvements
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- Allow getting and setting TextureData by index
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- Improve TextureExtensions.PremultipliedCopy memory performance
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Fixes
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Fixes
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- Fixed formatting codes at the start of strings not being added to the AllCodes collection
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- Fixed formatting codes at the start of strings not being added to the AllCodes collection
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@ -24,15 +24,12 @@ namespace MLEM.Textures {
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/// <param name="texture">The texture of which to create a premultiplied copy.</param>
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/// <param name="texture">The texture of which to create a premultiplied copy.</param>
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/// <returns>The premultiplied copy of the <paramref name="texture"/>.</returns>
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/// <returns>The premultiplied copy of the <paramref name="texture"/>.</returns>
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public static Texture2D PremultipliedCopy(this Texture2D texture) {
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public static Texture2D PremultipliedCopy(this Texture2D texture) {
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var data = new Color[texture.Width * texture.Height];
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texture.GetData(data);
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for (var i = 0; i < data.Length; i++)
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data[i] = Color.FromNonPremultiplied(data[i].ToVector4());
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var ret = new Texture2D(texture.GraphicsDevice, texture.Width, texture.Height);
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var ret = new Texture2D(texture.GraphicsDevice, texture.Width, texture.Height);
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using (var textureData = texture.GetTextureData()) {
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ret.SetData(data);
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using (var retData = ret.GetTextureData()) {
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for (var x = 0; x < ret.Width; x++) {
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for (var y = 0; y < ret.Height; y++)
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retData[x, y] = Color.FromNonPremultiplied(textureData[x, y].ToVector4());
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}
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}
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}
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return ret;
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return ret;
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}
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}
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@ -51,20 +48,34 @@ namespace MLEM.Textures {
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/// <param name="x">The x coordinate of the texture location</param>
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/// <param name="x">The x coordinate of the texture location</param>
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/// <param name="y">The y coordinate of the texture location</param>
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/// <param name="y">The y coordinate of the texture location</param>
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public Color this[int x, int y] {
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public Color this[int x, int y] {
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get => this.data[this.ToIndex(x, y)];
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get => this[this.ToIndex(x, y)];
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set => this[this.ToIndex(x, y)] = value;
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}
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/// <summary>
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/// Returns the color at the given x,y position of the texture, where 0,0 represents the bottom left.
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/// </summary>
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/// <param name="point">The x and y coordinates of the texture location</param>
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public Color this[Point point] {
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get => this[point.X, point.Y];
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set => this[point.X, point.Y] = value;
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}
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/// <summary>
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/// Returns the color at the given index of the texture data, which is the index in the <see cref="Texture2D.GetData{T}(T[])"/> array.
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/// </summary>
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/// <param name="index">The index.</param>
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public Color this[int index] {
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get => this.data[index];
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set {
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set {
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var index = this.ToIndex(x, y);
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if (this.data[index] != value) {
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if (this.data[index] != value) {
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this.data[index] = value;
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this.data[index] = value;
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this.dirty = true;
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this.dirty = true;
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}
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}
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}
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}
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}
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}
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/// <inheritdoc cref="this[int,int]"/>
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/// <summary>
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public Color this[Point point] {
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/// The length of the underlying texture data array, which is the texture's width multiplied by its height.
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get => this[point.X, point.Y];
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/// </summary>
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set => this[point.X, point.Y] = value;
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public int Length => this.data.Length;
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}
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/// <summary>
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/// <summary>
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/// Creates a new texture data instance for the given texture.
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/// Creates a new texture data instance for the given texture.
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@ -107,7 +118,7 @@ namespace MLEM.Textures {
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/// <returns>The corresponding texture coordinate</returns>
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/// <returns>The corresponding texture coordinate</returns>
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/// <exception cref="ArgumentException">If the given index is out of bounds</exception>
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/// <exception cref="ArgumentException">If the given index is out of bounds</exception>
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public Point FromIndex(int index) {
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public Point FromIndex(int index) {
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if (index < 0 || index >= this.data.Length)
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if (index < 0 || index >= this.Length)
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throw new ArgumentException();
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throw new ArgumentException();
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return new Point(index % this.texture.Width, index / this.texture.Width);
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return new Point(index % this.texture.Width, index / this.texture.Width);
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}
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}
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