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fixed the slider using the wrong left and right buttons

This commit is contained in:
Ellpeck 2019-09-11 12:30:29 +02:00
parent 88ce9de00a
commit 2084f927ae

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@ -1,3 +1,4 @@
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using MLEM.Misc;
@ -19,9 +20,9 @@ namespace MLEM.Ui.Elements {
base.Update(time);
if (this.IsSelected) {
if (this.Input.IsGamepadButtonDown(Buttons.DPadLeft) || this.Input.IsGamepadButtonDown(Buttons.LeftThumbstickLeft)) {
if (this.Controls.LeftButtons.Any(b => this.Input.IsDown(b, this.Controls.GamepadIndex))) {
this.CurrentValue -= this.StepPerScroll;
} else if (this.Input.IsGamepadButtonDown(Buttons.DPadRight) || this.Input.IsGamepadButtonDown(Buttons.LeftThumbstickRight)) {
} else if (this.Controls.RightButtons.Any(b => this.Input.IsDown(b, this.Controls.GamepadIndex))) {
this.CurrentValue += this.StepPerScroll;
}
}