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Remove all elements from a UiSystem when it is disposed
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2 changed files with 9 additions and 0 deletions
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@ -44,6 +44,7 @@ Improvements
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- Improved the SquishingGroup algorithm by prioritizing each element's final size
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- Improved the SquishingGroup algorithm by prioritizing each element's final size
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- Allow specifying start and end indices when drawing a Paragraph
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- Allow specifying start and end indices when drawing a Paragraph
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- Allow elements with larger children to influence a panel's scrollable area
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- Allow elements with larger children to influence a panel's scrollable area
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- Remove all elements from a UiSystem when it is disposed
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Fixes
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Fixes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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@ -419,6 +419,14 @@ namespace MLEM.Ui {
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root.Element.AndChildren(action);
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root.Element.AndChildren(action);
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}
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}
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/// <inheritdoc />
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protected override void Dispose(bool disposing) {
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if (disposing) {
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while (this.rootElements.Count > 0)
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this.Remove(this.rootElements[0].Name);
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}
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}
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internal void InvokeOnElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) {
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internal void InvokeOnElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) {
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this.OnElementDrawn?.Invoke(element, time, batch, alpha);
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this.OnElementDrawn?.Invoke(element, time, batch, alpha);
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}
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}
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