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added the ability to specify a coordinate offset in data texture atlases
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4 changed files with 28 additions and 12 deletions
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@ -24,6 +24,10 @@ Additions
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Fixes
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- Fixed a crash if a paragraph has a link formatting code, but no font
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### MLEM.Data
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Additions
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- Added the ability to specify a coordinate offset in data texture atlases
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## 5.0.0
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### MLEM
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Additions
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@ -56,13 +56,20 @@ namespace MLEM.Data {
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text = reader.ReadToEnd();
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var atlas = new DataTextureAtlas(texture);
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// parse each texture region: "<name> loc <u> <v> <w> <h> piv <px> <py>" followed by extra data in the form "key <x> <y>"
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foreach (Match match in Regex.Matches(text, @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)(?:\W+piv\W+([0-9.]+)\W+([0-9.]+))?(?:\W+(\w+)\W+([0-9.]+)\W+([0-9.]+))*")) {
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// parse each texture region: "<name> loc <u> <v> <w> <h> [piv <px> <py>] [off <ox> <oy>]"
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foreach (Match match in Regex.Matches(text, @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W*(?:piv\W+([0-9.]+)\W+([0-9.]+))?\W*(?:off\W+([0-9.]+)\W+([0-9.]+))?")) {
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var name = match.Groups[1].Value.Trim();
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// offset
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var off = !match.Groups[8].Success ? Vector2.Zero : new Vector2(
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float.Parse(match.Groups[8].Value, CultureInfo.InvariantCulture),
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float.Parse(match.Groups[9].Value, CultureInfo.InvariantCulture));
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// location
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var loc = new Rectangle(
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int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
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int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
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loc.Offset(off);
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// pivot
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var piv = Vector2.Zero;
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if (match.Groups[6].Success) {
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@ -70,18 +77,12 @@ namespace MLEM.Data {
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float.Parse(match.Groups[6].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
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float.Parse(match.Groups[7].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y));
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}
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piv += off;
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var region = new TextureRegion(texture, loc) {
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PivotPixels = piv,
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Name = name
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};
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// additional data
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if (match.Groups[8].Success) {
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for (var i = 0; i < match.Groups[8].Captures.Count; i++) {
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region.SetData(match.Groups[8].Captures[i].Value, new Vector2(
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float.Parse(match.Groups[9].Captures[i].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
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float.Parse(match.Groups[10].Captures[i].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y)));
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}
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}
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atlas.regions.Add(name, region);
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}
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@ -1,14 +1,19 @@
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SimpleDeskUp
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loc 0 0 48 32
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piv 16 16
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SimpleDeskRight
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loc 48 0 48 32
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piv 80 16
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Plant
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loc 96 0 16 32
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LongTableUp
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loc 0 32 64 48
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piv 16 48
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LongTableRight
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loc 64 32 64 48
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piv 112 48
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loc 32 30 64 48
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piv 80 46
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off 32 2
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@ -15,9 +15,15 @@ namespace Tests {
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var atlas = DataTextureAtlas.LoadAtlasData(new TextureRegion(texture), game.RawContent, "Texture.atlas");
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Assert.AreEqual(atlas.Regions.Count(), 5);
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// no added offset
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var table = atlas["LongTableUp"];
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Assert.AreEqual(table.Area, new Rectangle(0, 32, 64, 48));
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Assert.AreEqual(table.PivotPixels, new Vector2(16, 48 - 32));
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// added offset
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var table2 = atlas["LongTableRight"];
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Assert.AreEqual(table2.Area, new Rectangle(64, 32, 64, 48));
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Assert.AreEqual(table2.PivotPixels, new Vector2(112 - 64, 48 - 32));
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}
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}
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