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fixed panels overflowing incorrectly in some dimensions

This commit is contained in:
Ellpeck 2019-08-24 19:21:06 +02:00
parent 8758ae88b9
commit 287885b96d

View file

@ -31,7 +31,7 @@ namespace MLEM.Ui.Elements {
// the "real" first child is the scroll bar, which we want to ignore
var firstChild = this.Children[1];
// as all children have to be auto-aligned, moving the first one up will move all others
firstChild.PositionOffset = new Vector2(firstChild.PositionOffset.X, -value.Ceil());
firstChild.PositionOffset = new Vector2(firstChild.PositionOffset.X, -value.Floor());
this.ForceUpdateArea();
},
CanAutoAnchorsAttach = false
@ -67,8 +67,8 @@ namespace MLEM.Ui.Elements {
var firstChild = this.Children[1];
var lowestChild = this.GetLowestChild(false, true);
// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
this.ScrollBar.MaxValue = (childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2;
var childrenHeight = lowestChild.Area.Bottom + 1 - firstChild.Area.Top;
this.ScrollBar.MaxValue = ((childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2).Floor();
// update the render target
var targetArea = this.GetRenderTargetArea();