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fixed panels overflowing incorrectly in some dimensions
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parent
8758ae88b9
commit
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1 changed files with 3 additions and 3 deletions
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@ -31,7 +31,7 @@ namespace MLEM.Ui.Elements {
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// the "real" first child is the scroll bar, which we want to ignore
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// the "real" first child is the scroll bar, which we want to ignore
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var firstChild = this.Children[1];
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var firstChild = this.Children[1];
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// as all children have to be auto-aligned, moving the first one up will move all others
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// as all children have to be auto-aligned, moving the first one up will move all others
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firstChild.PositionOffset = new Vector2(firstChild.PositionOffset.X, -value.Ceil());
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firstChild.PositionOffset = new Vector2(firstChild.PositionOffset.X, -value.Floor());
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this.ForceUpdateArea();
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this.ForceUpdateArea();
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},
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},
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CanAutoAnchorsAttach = false
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CanAutoAnchorsAttach = false
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@ -67,8 +67,8 @@ namespace MLEM.Ui.Elements {
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var firstChild = this.Children[1];
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var firstChild = this.Children[1];
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var lowestChild = this.GetLowestChild(false, true);
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var lowestChild = this.GetLowestChild(false, true);
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// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
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// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
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var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
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var childrenHeight = lowestChild.Area.Bottom + 1 - firstChild.Area.Top;
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this.ScrollBar.MaxValue = (childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2;
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this.ScrollBar.MaxValue = ((childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2).Floor();
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// update the render target
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// update the render target
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var targetArea = this.GetRenderTargetArea();
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var targetArea = this.GetRenderTargetArea();
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