mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
Removed ScrollBar ScrollerOffset (which didn't actually work)
This commit is contained in:
parent
cd48ad6e2a
commit
2a7dc119eb
2 changed files with 4 additions and 6 deletions
|
@ -37,6 +37,9 @@ Fixes
|
|||
- Fixed text not being pasted into a text field at all if it contains characters that don't match the input rule
|
||||
- Fixed panels that don't auto-hide their scroll bars ignoring their width for child padding
|
||||
|
||||
Removals
|
||||
- Removed ScrollBar ScrollerOffset (which didn't actually work)
|
||||
|
||||
### MLEM.Data
|
||||
Additions
|
||||
- Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
|
||||
|
|
|
@ -31,10 +31,6 @@ namespace MLEM.Ui.Elements {
|
|||
/// </summary>
|
||||
public StyleProp<NinePatch> ScrollerTexture;
|
||||
/// <summary>
|
||||
/// The <see cref="ScrollerTexture"/>'s offset from the calculated position of the scroller. Use this to pad the scroller.
|
||||
/// </summary>
|
||||
public Vector2 ScrollerOffset;
|
||||
/// <summary>
|
||||
/// The scroller's width and height
|
||||
/// </summary>
|
||||
public Vector2 ScrollerSize;
|
||||
|
@ -203,11 +199,10 @@ namespace MLEM.Ui.Elements {
|
|||
batch.Draw(this.Background, this.DisplayArea, Color.White * alpha, this.Scale);
|
||||
|
||||
if (this.MaxValue > 0) {
|
||||
var scrollerPos = new Vector2(this.DisplayArea.X + this.ScrollerOffset.X, this.DisplayArea.Y + this.ScrollerOffset.Y);
|
||||
var scrollerOffset = new Vector2(
|
||||
!this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
|
||||
this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
|
||||
var scrollerRect = new RectangleF(scrollerPos + scrollerOffset, this.ScrollerSize * this.Scale);
|
||||
var scrollerRect = new RectangleF(this.DisplayArea.Location + scrollerOffset, this.ScrollerSize * this.Scale);
|
||||
batch.Draw(this.ScrollerTexture, scrollerRect, Color.White * alpha, this.Scale);
|
||||
}
|
||||
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
|
||||
|
|
Loading…
Reference in a new issue