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made text fields auto-scroll once they're too full
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parent
c030d075dd
commit
2e8b311b00
2 changed files with 21 additions and 4 deletions
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@ -20,6 +20,7 @@ namespace MLEM.Ui.Elements {
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public float TextOffsetX = 4;
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public float TextOffsetX = 4;
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private IGenericFont font;
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private IGenericFont font;
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private double caretBlinkTimer;
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private double caretBlinkTimer;
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private int textStartIndex;
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public TextField(Anchor anchor, Vector2 size, IGenericFont font = null) : base(anchor, size) {
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public TextField(Anchor anchor, Vector2 size, IGenericFont font = null) : base(anchor, size) {
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this.font = font;
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this.font = font;
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@ -38,8 +39,23 @@ namespace MLEM.Ui.Elements {
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textChanged = true;
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textChanged = true;
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}
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}
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}
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}
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if (textChanged)
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if (textChanged) {
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var length = this.font.MeasureString(this.Text).X * this.TextScale;
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var maxWidth = this.DisplayArea.Width - this.TextOffsetX * 2;
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if (length > maxWidth) {
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for (var i = Math.Max(0, this.textStartIndex - 1); i < this.Text.Length; i++) {
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var substring = this.Text.ToString(i, this.Text.Length - i);
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if (this.font.MeasureString(substring).X * this.TextScale <= maxWidth) {
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this.textStartIndex = i;
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break;
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}
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}
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} else {
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this.textStartIndex = 0;
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}
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this.OnTextChange?.Invoke(this, this.Text.ToString());
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this.OnTextChange?.Invoke(this, this.Text.ToString());
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}
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};
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};
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}
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}
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@ -61,7 +77,8 @@ namespace MLEM.Ui.Elements {
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}
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}
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batch.Draw(tex, this.DisplayArea, color);
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batch.Draw(tex, this.DisplayArea, color);
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var caret = this.IsSelected && this.caretBlinkTimer >= 0.5F ? "|" : "";
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var caret = this.IsSelected && this.caretBlinkTimer >= 0.5F ? "|" : "";
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this.font.DrawCenteredString(batch, this.Text + caret, this.DisplayArea.Location.ToVector2() + new Vector2(this.TextOffsetX, this.DisplayArea.Height / 2), this.TextScale, Color.White * alpha, false, true);
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var text = this.Text.ToString(this.textStartIndex, this.Text.Length - this.textStartIndex) + caret;
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this.font.DrawCenteredString(batch, text, this.DisplayArea.Location.ToVector2() + new Vector2(this.TextOffsetX, this.DisplayArea.Height / 2), this.TextScale, Color.White * alpha, false, true);
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base.Draw(time, batch, alpha);
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base.Draw(time, batch, alpha);
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}
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}
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@ -11,7 +11,7 @@ with.
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<!--
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<!--
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Modify this string to change the font that will be imported.
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Modify this string to change the font that will be imported.
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-->
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-->
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<FontName>BitPotion</FontName>
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<FontName>BitPotionExt</FontName>
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<!--
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<!--
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Size is a float value, measured in points. Modify this value to change
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Size is a float value, measured in points. Modify this value to change
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@ -41,7 +41,7 @@ with.
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If you uncomment this line, the default character will be substituted if you draw
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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or measure text that contains characters which were not included in the font.
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-->
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-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<DefaultCharacter>*</DefaultCharacter>
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<!--
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<!--
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CharacterRegions control what letters are available in the font. Every
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CharacterRegions control what letters are available in the font. Every
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