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make eventargs more generic so that this also works with the core version of monogame
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@ -36,7 +36,7 @@ namespace MLEM.Extensions {
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return true;
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}
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private void OnTextInput(object sender, EventArgs args) {
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private void OnTextInput(object sender, object args) {
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if (key == null)
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key = args.GetType().GetProperty("Key");
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if (character == null)
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