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mirror of https://github.com/Ellpeck/MLEM.git synced 2024-11-21 20:43:29 +01:00

improved ui tests and added additional performance tests

This commit is contained in:
Ell 2024-10-07 18:32:22 +02:00
parent 30eb4515bc
commit 2e9e6e8980

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@ -32,7 +32,7 @@ public class UiTests {
};
invalidPanel.AddChild(new Paragraph(Anchor.AutoRight, 1, "This is some test text!", true));
invalidPanel.AddChild(new VerticalSpace(1));
Assert.Throws<ArithmeticException>(() => this.AddAndUpdate(invalidPanel));
Assert.Throws<ArithmeticException>(() => this.AddAndUpdate(invalidPanel, out _, out _));
}
[Test]
@ -40,7 +40,7 @@ public class UiTests {
var oddPanel = new Panel(Anchor.Center, Vector2.One, Vector2.Zero, true) {SetWidthBasedOnChildren = true};
oddPanel.AddChild(new Group(Anchor.TopCenter, new Vector2(100), false));
oddPanel.AddChild(new Group(Anchor.AutoRight, new Vector2(120), false));
this.AddAndUpdate(oddPanel);
this.AddAndUpdate(oddPanel, out _, out _);
Assert.AreEqual(120 + 10, oddPanel.DisplayArea.Width);
}
@ -60,7 +60,7 @@ public class UiTests {
CanBeMoused = false
});
}
this.AddAndUpdate(group);
this.AddAndUpdate(group, out _, out _);
// group has 1 panel with 1 scroll bar, and the panel's 10 children
Assert.AreEqual(1, group.GetChildren().Count());
@ -89,7 +89,7 @@ public class UiTests {
var el2 = parent.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.25F, -0.5F)) {
AutoSizeAddedAbsolute = new Vector2(-25, 50)
});
this.AddAndUpdate(parent);
this.AddAndUpdate(parent, out _, out _);
Assert.AreEqual(0.5F * 200 - 50, el1.DisplayArea.Width);
Assert.AreEqual(0.75F * 100 + 25, el1.DisplayArea.Height);
@ -118,8 +118,7 @@ public class UiTests {
}
[Test]
public void TestAutoAreaPerformance() {
var stopwatch = new Stopwatch();
public void TestAutoAreaPerformanceDeep() {
for (var i = 1; i <= 100; i++) {
var totalUpdates = 0;
var main = new Group(Anchor.TopLeft, new Vector2(50)) {
@ -131,20 +130,65 @@ public class UiTests {
OnAreaUpdated = _ => totalUpdates++
});
}
stopwatch.Restart();
this.AddAndUpdate(main);
stopwatch.Stop();
this.AddAndUpdate(main, out var addTime, out var updateTime);
var allChildren = main.GetChildren(regardGrandchildren: true);
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {stopwatch.Elapsed.TotalMilliseconds * 1000000}ns");
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
}
}
private void AddAndUpdate(Element element) {
[Test]
public void TestAutoAreaPerformanceSideBySide() {
for (var i = 1; i <= 100; i++) {
var totalUpdates = 0;
var main = new Group(Anchor.TopLeft, new Vector2(50)) {
OnAreaUpdated = _ => totalUpdates++
};
for (var g = 0; g < i; g++) {
main.AddChild(new Group(Anchor.AutoInlineIgnoreOverflow, new Vector2(1F / i, 1)) {
OnAreaUpdated = _ => totalUpdates++
});
}
this.AddAndUpdate(main, out var addTime, out var updateTime);
var allChildren = main.GetChildren(regardGrandchildren: true);
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
}
}
[Test]
public void TestAutoAreaPerformanceRandom() {
for (var i = 0; i <= 1000; i += 10) {
var random = new Random(93829345);
var totalUpdates = 0;
var main = new Group(Anchor.TopLeft, new Vector2(50)) {
OnAreaUpdated = _ => totalUpdates++
};
var group = main;
for (var g = 0; g < i; g++) {
var newGroup = group.AddChild(new Group(Anchor.TopLeft, Vector2.One) {
OnAreaUpdated = _ => totalUpdates++
});
if (random.NextSingle() <= 0.25F)
group = newGroup;
}
this.AddAndUpdate(main, out var addTime, out var updateTime);
var allChildren = main.GetChildren(regardGrandchildren: true);
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
}
}
private void AddAndUpdate(Element element, out TimeSpan addTime, out TimeSpan updateTime) {
foreach (var root in this.game.UiSystem.GetRootElements())
this.game.UiSystem.Remove(root.Name);
var stopwatch = Stopwatch.StartNew();
this.game.UiSystem.Add("Test", element);
stopwatch.Stop();
addTime = stopwatch.Elapsed;
stopwatch.Restart();
element.ForceUpdateArea();
stopwatch.Stop();
updateTime = stopwatch.Elapsed;
}
}