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https://github.com/Ellpeck/MLEM.git
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improved ui tests and added additional performance tests
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parent
30eb4515bc
commit
2e9e6e8980
1 changed files with 55 additions and 11 deletions
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@ -32,7 +32,7 @@ public class UiTests {
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};
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invalidPanel.AddChild(new Paragraph(Anchor.AutoRight, 1, "This is some test text!", true));
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invalidPanel.AddChild(new VerticalSpace(1));
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Assert.Throws<ArithmeticException>(() => this.AddAndUpdate(invalidPanel));
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Assert.Throws<ArithmeticException>(() => this.AddAndUpdate(invalidPanel, out _, out _));
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}
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[Test]
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@ -40,7 +40,7 @@ public class UiTests {
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var oddPanel = new Panel(Anchor.Center, Vector2.One, Vector2.Zero, true) {SetWidthBasedOnChildren = true};
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oddPanel.AddChild(new Group(Anchor.TopCenter, new Vector2(100), false));
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oddPanel.AddChild(new Group(Anchor.AutoRight, new Vector2(120), false));
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this.AddAndUpdate(oddPanel);
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this.AddAndUpdate(oddPanel, out _, out _);
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Assert.AreEqual(120 + 10, oddPanel.DisplayArea.Width);
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}
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@ -60,7 +60,7 @@ public class UiTests {
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CanBeMoused = false
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});
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}
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this.AddAndUpdate(group);
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this.AddAndUpdate(group, out _, out _);
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// group has 1 panel with 1 scroll bar, and the panel's 10 children
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Assert.AreEqual(1, group.GetChildren().Count());
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@ -89,7 +89,7 @@ public class UiTests {
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var el2 = parent.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.25F, -0.5F)) {
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AutoSizeAddedAbsolute = new Vector2(-25, 50)
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});
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this.AddAndUpdate(parent);
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this.AddAndUpdate(parent, out _, out _);
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Assert.AreEqual(0.5F * 200 - 50, el1.DisplayArea.Width);
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Assert.AreEqual(0.75F * 100 + 25, el1.DisplayArea.Height);
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@ -118,8 +118,7 @@ public class UiTests {
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}
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[Test]
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public void TestAutoAreaPerformance() {
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var stopwatch = new Stopwatch();
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public void TestAutoAreaPerformanceDeep() {
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for (var i = 1; i <= 100; i++) {
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var totalUpdates = 0;
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var main = new Group(Anchor.TopLeft, new Vector2(50)) {
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@ -131,20 +130,65 @@ public class UiTests {
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OnAreaUpdated = _ => totalUpdates++
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});
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}
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stopwatch.Restart();
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this.AddAndUpdate(main);
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stopwatch.Stop();
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this.AddAndUpdate(main, out var addTime, out var updateTime);
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var allChildren = main.GetChildren(regardGrandchildren: true);
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TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {stopwatch.Elapsed.TotalMilliseconds * 1000000}ns");
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TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
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}
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}
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private void AddAndUpdate(Element element) {
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[Test]
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public void TestAutoAreaPerformanceSideBySide() {
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for (var i = 1; i <= 100; i++) {
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var totalUpdates = 0;
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var main = new Group(Anchor.TopLeft, new Vector2(50)) {
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OnAreaUpdated = _ => totalUpdates++
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};
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for (var g = 0; g < i; g++) {
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main.AddChild(new Group(Anchor.AutoInlineIgnoreOverflow, new Vector2(1F / i, 1)) {
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OnAreaUpdated = _ => totalUpdates++
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});
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}
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this.AddAndUpdate(main, out var addTime, out var updateTime);
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var allChildren = main.GetChildren(regardGrandchildren: true);
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TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
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}
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}
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[Test]
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public void TestAutoAreaPerformanceRandom() {
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for (var i = 0; i <= 1000; i += 10) {
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var random = new Random(93829345);
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var totalUpdates = 0;
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var main = new Group(Anchor.TopLeft, new Vector2(50)) {
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OnAreaUpdated = _ => totalUpdates++
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};
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var group = main;
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for (var g = 0; g < i; g++) {
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var newGroup = group.AddChild(new Group(Anchor.TopLeft, Vector2.One) {
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OnAreaUpdated = _ => totalUpdates++
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});
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if (random.NextSingle() <= 0.25F)
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group = newGroup;
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}
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this.AddAndUpdate(main, out var addTime, out var updateTime);
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var allChildren = main.GetChildren(regardGrandchildren: true);
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TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {addTime.TotalMilliseconds * 1000000}ns to add, {updateTime.TotalMilliseconds * 1000000}ns to update");
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}
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}
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private void AddAndUpdate(Element element, out TimeSpan addTime, out TimeSpan updateTime) {
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foreach (var root in this.game.UiSystem.GetRootElements())
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this.game.UiSystem.Remove(root.Name);
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var stopwatch = Stopwatch.StartNew();
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this.game.UiSystem.Add("Test", element);
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stopwatch.Stop();
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addTime = stopwatch.Elapsed;
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stopwatch.Restart();
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element.ForceUpdateArea();
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stopwatch.Stop();
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updateTime = stopwatch.Elapsed;
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}
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}
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