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border constraints as well as some other useful goodies
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parent
3cde47c762
commit
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2 changed files with 22 additions and 6 deletions
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@ -15,8 +15,16 @@ namespace MLEM.Cameras {
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return Matrix.CreateScale(this.Scale, this.Scale, 1) * Matrix.CreateTranslation(new Vector3(pos, 0));
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}
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}
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public Vector2 LookingPosition => this.Position + new Vector2(this.Viewport.Width / 2, this.Viewport.Height / 2) / this.Scale;
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public Vector2 Max {
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get => this.Position + this.ScaledViewport;
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set => this.Position = value - this.ScaledViewport;
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}
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public Vector2 LookingPosition {
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get => this.Position + this.ScaledViewport / 2;
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set => this.Position = value - this.ScaledViewport / 2;
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}
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public Viewport Viewport => this.graphicsDevice.Viewport;
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public Vector2 ScaledViewport => new Vector2(this.Viewport.Width, this.Viewport.Height) / this.Scale;
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private readonly bool roundPosition;
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private readonly GraphicsDevice graphicsDevice;
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@ -26,10 +34,6 @@ namespace MLEM.Cameras {
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this.roundPosition = roundPosition;
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}
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public void LookAt(Vector2 worldPos) {
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this.Position = worldPos - new Vector2(this.Viewport.Width / 2, this.Viewport.Height / 2) / this.Scale;
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}
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public Vector2 ToWorldPos(Vector2 pos) {
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return Vector2.Transform(pos, Matrix.Invert(this.ViewMatrix));
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}
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@ -42,5 +46,17 @@ namespace MLEM.Cameras {
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return (this.ToWorldPos(Vector2.Zero), this.ToWorldPos(new Vector2(this.Viewport.Width, this.Viewport.Height)));
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}
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public void ConstrainWorldBounds(Vector2 min, Vector2 max) {
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if (this.Position.X < min.X)
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this.Position.X = min.X;
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if (this.Position.Y < min.Y)
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this.Position.Y = min.Y;
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if (this.Max.X > max.X)
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this.Max = new Vector2(max.X, this.Max.Y);
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if (this.Max.Y > max.Y)
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this.Max = new Vector2(this.Max.X, max.Y);
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}
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}
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}
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@ -10,7 +10,7 @@
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<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
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<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
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<Version>1.0.9</Version>
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<Version>1.0.10</Version>
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</PropertyGroup>
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<ItemGroup>
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