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Allow elements with larger children to influence a panel's scrollable area
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3127ad5b74
3 changed files with 33 additions and 9 deletions
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@ -43,6 +43,7 @@ Improvements
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- Increased Element area calculation recursion limit to 64
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- Improved the SquishingGroup algorithm by prioritizing each element's final size
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- Allow specifying start and end indices when drawing a Paragraph
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- Allow elements with larger children to influence a panel's scrollable area
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Fixes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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@ -859,14 +859,16 @@ namespace MLEM.Ui.Elements {
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/// Returns this element's lowest child element (in terms of y position) that matches the given condition.
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/// </summary>
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/// <param name="condition">The condition to match</param>
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/// <param name="total">Whether to evaluate based on the child's <see cref="GetTotalCoveredArea"/>, rather than its <see cref="UnscrolledArea"/>.</param>
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/// <returns>The lowest element, or null if no such element exists</returns>
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public Element GetLowestChild(Func<Element, bool> condition = null) {
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public Element GetLowestChild(Func<Element, bool> condition = null, bool total = false) {
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Element lowest = null;
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var lowestX = float.MinValue;
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foreach (var child in this.Children) {
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if (condition != null && !condition(child))
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continue;
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var x = !child.Anchor.IsTopAligned() ? child.UnscrolledArea.Height : child.UnscrolledArea.Bottom;
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var covered = total ? child.GetTotalCoveredArea(true) : child.UnscrolledArea;
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var x = !child.Anchor.IsTopAligned() ? covered.Height : covered.Bottom;
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if (x >= lowestX) {
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lowest = child;
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lowestX = x;
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@ -879,14 +881,16 @@ namespace MLEM.Ui.Elements {
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/// Returns this element's rightmost child (in terms of x position) that matches the given condition.
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/// </summary>
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/// <param name="condition">The condition to match</param>
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/// <param name="total">Whether to evaluate based on the child's <see cref="GetTotalCoveredArea"/>, rather than its <see cref="UnscrolledArea"/>.</param>
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/// <returns>The rightmost element, or null if no such element exists</returns>
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public Element GetRightmostChild(Func<Element, bool> condition = null) {
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public Element GetRightmostChild(Func<Element, bool> condition = null, bool total = false) {
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Element rightmost = null;
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var rightmostX = float.MinValue;
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foreach (var child in this.Children) {
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if (condition != null && !condition(child))
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continue;
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var x = !child.Anchor.IsLeftAligned() ? child.UnscrolledArea.Width : child.UnscrolledArea.Right;
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var covered = total ? child.GetTotalCoveredArea(true) : child.UnscrolledArea;
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var x = !child.Anchor.IsLeftAligned() ? covered.Width : covered.Right;
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if (x >= rightmostX) {
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rightmost = child;
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rightmostX = x;
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@ -900,8 +904,9 @@ namespace MLEM.Ui.Elements {
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/// The returned element's <see cref="Parent"/> will always be equal to this element's <see cref="Parent"/>.
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/// </summary>
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/// <param name="condition">The condition to match</param>
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/// <param name="total">Whether to evaluate based on the child's <see cref="GetTotalCoveredArea"/>, rather than its <see cref="UnscrolledArea"/>.</param>
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/// <returns>The lowest older sibling of this element, or null if no such element exists</returns>
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public Element GetLowestOlderSibling(Func<Element, bool> condition = null) {
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public Element GetLowestOlderSibling(Func<Element, bool> condition = null, bool total = false) {
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if (this.Parent == null)
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return null;
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Element lowest = null;
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@ -910,7 +915,7 @@ namespace MLEM.Ui.Elements {
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break;
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if (condition != null && !condition(child))
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continue;
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if (lowest == null || child.UnscrolledArea.Bottom >= lowest.UnscrolledArea.Bottom)
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if (lowest == null || (total ? child.GetTotalCoveredArea(true) : child.UnscrolledArea).Bottom >= lowest.UnscrolledArea.Bottom)
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lowest = child;
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}
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return lowest;
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@ -992,6 +997,21 @@ namespace MLEM.Ui.Elements {
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yield return parent;
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}
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/// <summary>
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/// Returns the total covered area of this element, which is its <see cref="Area"/> (or <see cref="UnscrolledArea"/>), unioned with all of the total covered areas of its <see cref="Children"/>.
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/// The returned area is only different from this element's <see cref="Area"/> (or <see cref="UnscrolledArea"/>) if it has any <see cref="Children"/> that are outside of this element's area, or are bigger than this element.
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/// </summary>
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/// <param name="unscrolled">Whether to use elements' <see cref="UnscrolledArea"/> (instead of their <see cref="Area"/>).</param>
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/// <returns>This element's total covered area.</returns>
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public RectangleF GetTotalCoveredArea(bool unscrolled) {
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var ret = unscrolled ? this.UnscrolledArea : this.Area;
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foreach (var child in this.Children) {
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if (!child.IsHidden)
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ret = RectangleF.Union(ret, child.GetTotalCoveredArea(unscrolled));
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}
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return ret;
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}
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/// <summary>
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/// Returns a subset of <see cref="Children"/> that are currently relevant in terms of drawing and input querying.
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/// A <see cref="Panel"/> only returns elements that are currently in view here.
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@ -230,8 +230,11 @@ namespace MLEM.Ui.Elements {
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base.OnChildAreaDirty(child, grandchild);
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// we only need to scroll when a grandchild changes, since all of our children are forced
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// to be auto-anchored and so will automatically propagate their changes up to us
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if (grandchild)
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if (grandchild) {
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this.ScrollChildren();
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// we also need to re-setup here in case the child is involved in a special GetTotalCoveredArea
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this.ScrollSetup();
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}
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}
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/// <inheritdoc />
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@ -253,8 +256,8 @@ namespace MLEM.Ui.Elements {
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float childrenHeight;
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if (this.Children.Count > 1) {
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var firstChild = this.Children.FirstOrDefault(c => c != this.ScrollBar);
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var lowestChild = this.GetLowestChild(c => c != this.ScrollBar && !c.IsHidden);
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childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
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var lowestChild = this.GetLowestChild(c => c != this.ScrollBar && !c.IsHidden, true);
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childrenHeight = lowestChild.GetTotalCoveredArea(false).Bottom - firstChild.Area.Top;
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} else {
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// if we only have one child (the scroll bar), then the children take up no visual height
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childrenHeight = 0;
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