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added the option to add a placeholder to the text field
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2 changed files with 14 additions and 4 deletions
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@ -90,7 +90,10 @@ namespace Demos {
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Text input:", true));
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {PositionOffset = new Vector2(0, 1)});
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {
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PositionOffset = new Vector2(0, 1),
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PlaceholderText = "Click here to input text"
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});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Numbers-only input:", true));
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@ -22,6 +22,7 @@ namespace MLEM.Ui.Elements {
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public Color HoveredColor;
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public float TextScale;
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public readonly StringBuilder Text = new StringBuilder();
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public string PlaceholderText;
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public TextChanged OnTextChange;
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public int MaxTextLength = int.MaxValue;
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public float TextOffsetX = 4;
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@ -85,9 +86,15 @@ namespace MLEM.Ui.Elements {
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color = this.HoveredColor * alpha;
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}
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batch.Draw(tex, this.DisplayArea.OffsetCopy(offset), color, this.Scale);
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var caret = this.IsSelected && this.caretBlinkTimer >= 0.5F ? "|" : "";
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var text = this.Text.ToString(this.textStartIndex, this.Text.Length - this.textStartIndex) + caret;
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this.font.DrawCenteredString(batch, text, this.DisplayArea.Location.ToVector2() + new Vector2(offset.X + this.TextOffsetX * this.Scale, offset.Y + this.DisplayArea.Height / 2), this.TextScale * this.Scale, Color.White * alpha, false, true);
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var textPos = this.DisplayArea.Location.ToVector2() + new Vector2(offset.X + this.TextOffsetX * this.Scale, offset.Y + this.DisplayArea.Height / 2);
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if (this.Text.Length > 0 || this.IsSelected) {
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var caret = this.IsSelected && this.caretBlinkTimer >= 0.5F ? "|" : "";
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var text = this.Text.ToString(this.textStartIndex, this.Text.Length - this.textStartIndex) + caret;
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this.font.DrawCenteredString(batch, text, textPos, this.TextScale * this.Scale, Color.White * alpha, false, true);
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} else if (this.PlaceholderText != null) {
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this.font.DrawCenteredString(batch, this.PlaceholderText, textPos, this.TextScale * this.Scale, Color.Gray * alpha, false, true);
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}
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base.Draw(time, batch, alpha, offset);
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}
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