mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
organize ui stuff a bit better
This commit is contained in:
parent
b3331834e1
commit
31e2b72197
2 changed files with 76 additions and 65 deletions
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@ -23,11 +23,24 @@ namespace MLEM.Ui.Elements {
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return this.sortedChildren;
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return this.sortedChildren;
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}
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}
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}
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}
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private bool sortedChildrenDirty;
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private UiSystem system;
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public UiSystem System {
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get => this.system;
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internal set {
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this.system = value;
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if (this.system != null)
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this.InitStyle(this.system.Style);
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}
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}
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protected UiControls Controls => this.System.Controls;
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protected InputHandler Input => this.Controls.Input;
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public Element Parent { get; private set; }
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public RootElement Root { get; internal set; }
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public float Scale => this.Root.ActualScale;
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private Anchor anchor;
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private Anchor anchor;
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private Vector2 size;
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private Vector2 offset;
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public Padding Padding;
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public Padding ScaledPadding => this.Padding * this.Scale;
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public Anchor Anchor {
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public Anchor Anchor {
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get => this.anchor;
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get => this.anchor;
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set {
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set {
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@ -37,6 +50,8 @@ namespace MLEM.Ui.Elements {
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this.SetAreaDirty();
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this.SetAreaDirty();
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}
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}
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}
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}
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private Vector2 size;
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public Vector2 Size {
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public Vector2 Size {
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get => this.size;
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get => this.size;
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set {
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set {
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@ -47,6 +62,8 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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public Vector2 ScaledSize => this.size * this.Scale;
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public Vector2 ScaledSize => this.size * this.Scale;
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private Vector2 offset;
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public Vector2 PositionOffset {
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public Vector2 PositionOffset {
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get => this.offset;
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get => this.offset;
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set {
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set {
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@ -57,6 +74,10 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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public Vector2 ScaledOffset => this.offset * this.Scale;
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public Vector2 ScaledOffset => this.offset * this.Scale;
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public Padding Padding;
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public Padding ScaledPadding => this.Padding * this.Scale;
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private Padding childPadding;
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private Padding childPadding;
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public Padding ChildPadding {
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public Padding ChildPadding {
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get => this.childPadding;
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get => this.childPadding;
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@ -67,8 +88,54 @@ namespace MLEM.Ui.Elements {
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this.SetAreaDirty();
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this.SetAreaDirty();
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}
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}
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}
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}
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public RectangleF ChildPaddedArea => this.UnscrolledArea.Shrink(this.ScaledChildPadding);
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public Padding ScaledChildPadding => this.childPadding * this.Scale;
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public Padding ScaledChildPadding => this.childPadding * this.Scale;
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public RectangleF ChildPaddedArea => this.UnscrolledArea.Shrink(this.ScaledChildPadding);
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private RectangleF area;
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public RectangleF UnscrolledArea {
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get {
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this.UpdateAreaIfDirty();
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return this.area;
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}
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}
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private bool areaDirty;
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public RectangleF Area => this.UnscrolledArea.OffsetCopy(this.ScaledScrollOffset);
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public RectangleF DisplayArea => this.Area.Shrink(this.ScaledPadding);
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public Vector2 ScrollOffset;
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public Vector2 ScaledScrollOffset => this.ScrollOffset * this.Scale;
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private bool isHidden;
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public bool IsHidden {
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get => this.isHidden;
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set {
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if (this.isHidden == value)
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return;
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this.isHidden = value;
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this.SetAreaDirty();
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}
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}
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private int priority;
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public int Priority {
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get => this.priority;
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set {
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this.priority = value;
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if (this.Parent != null)
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this.Parent.SetSortedChildrenDirty();
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}
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}
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public bool CanBeSelected = true;
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public bool CanBeMoused = true;
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public bool CanBePressed = true;
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public bool CanAutoAnchorsAttach = true;
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public bool SetHeightBasedOnChildren;
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public bool SetWidthBasedOnChildren;
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public float DrawAlpha = 1;
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public bool IsMouseOver { get; private set; }
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public bool IsSelected { get; private set; }
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public DrawCallback OnDrawn;
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public DrawCallback OnDrawn;
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public TimeCallback OnUpdated;
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public TimeCallback OnUpdated;
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@ -85,62 +152,6 @@ namespace MLEM.Ui.Elements {
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public TabNextElementCallback GetTabNextElement;
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public TabNextElementCallback GetTabNextElement;
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public GamepadNextElementCallback GetGamepadNextElement;
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public GamepadNextElementCallback GetGamepadNextElement;
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private UiSystem system;
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public UiSystem System {
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get => this.system;
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internal set {
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this.system = value;
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if (this.system != null)
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this.InitStyle(this.system.Style);
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}
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}
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protected UiControls Controls => this.System.Controls;
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protected InputHandler Input => this.Controls.Input;
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public RootElement Root { get; internal set; }
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public float Scale => this.Root.ActualScale;
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public Element Parent { get; private set; }
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public bool IsMouseOver { get; private set; }
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public bool IsSelected { get; private set; }
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private bool isHidden;
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public bool IsHidden {
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get => this.isHidden;
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set {
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if (this.isHidden == value)
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return;
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this.isHidden = value;
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this.SetAreaDirty();
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}
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}
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public bool CanBeSelected = true;
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public bool CanBeMoused = true;
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public bool CanBePressed = true;
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public float DrawAlpha = 1;
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public bool SetHeightBasedOnChildren;
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public bool SetWidthBasedOnChildren;
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public bool CanAutoAnchorsAttach = true;
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private RectangleF area;
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public RectangleF UnscrolledArea {
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get {
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this.UpdateAreaIfDirty();
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return this.area;
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}
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}
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public RectangleF Area => this.UnscrolledArea.OffsetCopy(this.ScaledScrollOffset);
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public Vector2 ScrollOffset;
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public Vector2 ScaledScrollOffset => this.ScrollOffset * this.Scale;
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public RectangleF DisplayArea => this.Area.Shrink(this.ScaledPadding);
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private int priority;
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public int Priority {
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get => this.priority;
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set {
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this.priority = value;
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if (this.Parent != null)
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this.Parent.SetSortedChildrenDirty();
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}
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}
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private bool areaDirty;
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private bool sortedChildrenDirty;
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public StyleProp<NinePatch> SelectionIndicator;
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public StyleProp<NinePatch> SelectionIndicator;
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public StyleProp<SoundEffectInstance> ActionSound;
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public StyleProp<SoundEffectInstance> ActionSound;
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public StyleProp<SoundEffectInstance> SecondActionSound;
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public StyleProp<SoundEffectInstance> SecondActionSound;
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@ -153,8 +164,8 @@ namespace MLEM.Ui.Elements {
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this.OnMouseExit += element => this.IsMouseOver = false;
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this.OnMouseExit += element => this.IsMouseOver = false;
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this.OnSelected += element => this.IsSelected = true;
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this.OnSelected += element => this.IsSelected = true;
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this.OnDeselected += element => this.IsSelected = false;
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this.OnDeselected += element => this.IsSelected = false;
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this.GetTabNextElement = (backward, next) => next;
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this.GetTabNextElement += (backward, next) => next;
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this.GetGamepadNextElement = (dir, next) => next;
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this.GetGamepadNextElement += (dir, next) => next;
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this.SetAreaDirty();
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this.SetAreaDirty();
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}
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}
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@ -17,12 +17,11 @@ namespace MLEM.Ui {
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public readonly GraphicsDevice GraphicsDevice;
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public readonly GraphicsDevice GraphicsDevice;
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public readonly GameWindow Window;
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public readonly GameWindow Window;
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public Rectangle Viewport { get; private set; }
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private readonly List<RootElement> rootElements = new List<RootElement>();
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private readonly List<RootElement> rootElements = new List<RootElement>();
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public Rectangle Viewport { get; private set; }
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public bool AutoScaleWithScreen;
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public bool AutoScaleWithScreen;
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public Point AutoScaleReferenceSize;
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public Point AutoScaleReferenceSize;
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private float globalScale = 1;
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private float globalScale = 1;
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public float GlobalScale {
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public float GlobalScale {
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get {
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get {
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@ -36,6 +35,7 @@ namespace MLEM.Ui {
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root.Element.ForceUpdateArea();
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root.Element.ForceUpdateArea();
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}
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}
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}
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}
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private UiStyle style;
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private UiStyle style;
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public UiStyle Style {
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public UiStyle Style {
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get => this.style;
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get => this.style;
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