mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-10-31 21:00:51 +01:00
added ninepatch and textureregion classes
This commit is contained in:
parent
82747e1331
commit
31fb855a43
7 changed files with 220 additions and 4 deletions
24
MLEM.Extended/Extensions/TextureExtensions.cs
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24
MLEM.Extended/Extensions/TextureExtensions.cs
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@ -0,0 +1,24 @@
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using MLEM.Textures;
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using MonoGame.Extended.TextureAtlases;
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namespace MLEM.Extended.Extensions {
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public static class TextureExtensions {
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public static NinePatchRegion2D ToExtended(this NinePatch patch) {
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return new NinePatchRegion2D(patch.Region.ToExtended(), patch.PaddingLeft, patch.PaddingTop, patch.PaddingRight, patch.PaddingBottom);
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}
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public static TextureRegion2D ToExtended(this TextureRegion region) {
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return new TextureRegion2D(region.Texture, region.U, region.V, region.Width, region.Height);
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}
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public static NinePatch ToMlem(this NinePatchRegion2D patch) {
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return new NinePatch(new TextureRegion(patch.Texture, patch.Bounds), patch.LeftPadding, patch.RightPadding, patch.TopPadding, patch.BottomPadding);
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}
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public static TextureRegion ToMlem(this TextureRegion2D region) {
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return new TextureRegion(region.Texture, region.Bounds);
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}
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}
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}
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@ -16,6 +16,7 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Coroutine" Version="1.0.1" />
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<PackageReference Include="Coroutine" Version="1.0.1" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001" />
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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70
MLEM/Textures/NinePatch.cs
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70
MLEM/Textures/NinePatch.cs
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace MLEM.Textures {
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public class NinePatch {
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public readonly TextureRegion Region;
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public readonly int PaddingLeft;
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public readonly int PaddingRight;
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public readonly int PaddingTop;
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public readonly int PaddingBottom;
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public readonly Rectangle[] SourceRectangles;
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public NinePatch(TextureRegion texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) {
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this.Region = texture;
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this.PaddingLeft = paddingLeft;
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this.PaddingRight = paddingRight;
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this.PaddingTop = paddingTop;
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this.PaddingBottom = paddingBottom;
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this.SourceRectangles = this.CreateRectangles(this.Region.Area).ToArray();
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}
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public NinePatch(Texture2D texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) :
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this(new TextureRegion(texture), paddingLeft, paddingRight, paddingTop, paddingBottom) {
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}
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public NinePatch(TextureRegion texture, int padding) : this(texture, padding, padding, padding, padding) {
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}
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public IEnumerable<Rectangle> CreateRectangles(Rectangle area) {
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var centerW = area.Width - this.PaddingLeft - this.PaddingRight;
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var centerH = area.Height - this.PaddingTop - this.PaddingBottom;
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var leftX = area.X + this.PaddingLeft;
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var rightX = area.X + area.Width - this.PaddingRight;
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var topY = area.Y + this.PaddingTop;
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var bottomY = area.Y + area.Height - this.PaddingBottom;
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yield return new Rectangle(area.X, area.Y, this.PaddingLeft, this.PaddingTop);
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yield return new Rectangle(leftX, area.Y, centerW, this.PaddingTop);
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yield return new Rectangle(rightX, area.Y, this.PaddingRight, this.PaddingTop);
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yield return new Rectangle(area.X, topY, this.PaddingLeft, centerH);
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yield return new Rectangle(leftX, topY, centerW, centerH);
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yield return new Rectangle(rightX, topY, this.PaddingRight, centerH);
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yield return new Rectangle(area.X, bottomY, this.PaddingLeft, this.PaddingBottom);
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yield return new Rectangle(leftX, bottomY, centerW, this.PaddingBottom);
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yield return new Rectangle(rightX, bottomY, this.PaddingRight, this.PaddingBottom);
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}
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}
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public static class NinePatchExtensions {
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public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
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var dest = texture.CreateRectangles(destinationRectangle);
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var count = 0;
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foreach (var rect in dest) {
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batch.Draw(texture.Region.Texture, rect, texture.SourceRectangles[count], color, rotation, origin, effects, layerDepth);
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count++;
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}
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}
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public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color) {
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batch.Draw(texture, destinationRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0);
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}
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}
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}
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56
MLEM/Textures/TextureRegion.cs
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56
MLEM/Textures/TextureRegion.cs
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using System.Diagnostics.Tracing;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace MLEM.Textures {
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public class TextureRegion {
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public readonly Texture2D Texture;
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public readonly Rectangle Area;
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public Point Position => this.Area.Location;
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public int U => this.Area.X;
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public int V => this.Area.Y;
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public Point Size => this.Area.Size;
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public int Width => this.Area.Width;
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public int Height => this.Area.Height;
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public TextureRegion(Texture2D texture, Rectangle area) {
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this.Texture = texture;
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this.Area = area;
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}
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public TextureRegion(Texture2D texture) : this(texture, new Rectangle(0, 0, texture.Width, texture.Height)) {
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}
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public TextureRegion(Texture2D texture, int u, int v, int width, int height) : this(texture, new Rectangle(u, v, width, height)) {
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}
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public TextureRegion(Texture2D texture, Point uv, Point size) : this(texture, new Rectangle(uv, size)) {
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}
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}
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public static class TextureRegionExtensions {
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public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.Draw(texture.Texture, position, texture.Area, color, rotation, origin, scale, effects, layerDepth);
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}
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public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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batch.Draw(texture, position, color, rotation, origin, new Vector2(scale), SpriteEffects.None, 0);
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}
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public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
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batch.Draw(texture.Texture, destinationRectangle, texture.Area, color, rotation, origin, effects, layerDepth);
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}
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public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color) {
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batch.Draw(texture, position, color, 0, Vector2.Zero, Vector2.One, SpriteEffects.None, 0);
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}
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public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color) {
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batch.Draw(texture, destinationRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0);
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}
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}
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}
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27
Tests/Content/Content.mgcb
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27
Tests/Content/Content.mgcb
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin
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/intermediateDir:obj
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin Textures/Test.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Test.png
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@ -1,12 +1,29 @@
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using System;
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extended.Extensions;
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using MLEM.Input;
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using MLEM.Input;
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using MLEM.Startup;
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using MLEM.Startup;
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using MLEM.Textures;
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using MonoGame.Extended.TextureAtlases;
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namespace Tests {
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namespace Tests {
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public class GameImpl : MlemGame {
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public class GameImpl : MlemGame {
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private Texture2D testTexture;
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private TextureRegion testRegion;
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private NinePatch testPatch;
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private NinePatchRegion2D extendedPatch;
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protected override void LoadContent() {
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base.LoadContent();
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testRegion = new TextureRegion(this.testTexture, 32, 0, 8, 8);
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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this.extendedPatch = this.testPatch.ToExtended();
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}
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protected override void Update(GameTime gameTime) {
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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base.Update(gameTime);
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@ -19,5 +36,20 @@ namespace Tests {
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Console.WriteLine("Gamepad A was pressed");
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Console.WriteLine("Gamepad A was pressed");
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}
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}
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protected override void Draw(GameTime gameTime) {
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base.Draw(gameTime);
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this.GraphicsDevice.Clear(Color.Black);
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// Texture region tests
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this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
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this.SpriteBatch.Draw(this.testRegion, new Vector2(10, 10), Color.White);
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this.SpriteBatch.Draw(this.testRegion, new Vector2(30, 10), Color.White, 0, Vector2.Zero, 10, SpriteEffects.None, 0);
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this.SpriteBatch.End();
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this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(10));
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this.SpriteBatch.Draw(this.testPatch, new Rectangle(20, 20, 40, 20), Color.White);
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this.SpriteBatch.Draw(this.extendedPatch, new Rectangle(80, 20, 40, 20), Color.White);
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this.SpriteBatch.End();
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}
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}
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}
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}
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}
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9"/>
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7"/>
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7"/>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb"/>
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<Content Include="Content\*\**"/>
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</ItemGroup>
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</Project>
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</Project>
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