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removed RequiresOnScreenKeyboard

This commit is contained in:
Ell 2021-04-22 19:40:14 +02:00
parent cf9bcc7ae4
commit 338cf383f4
2 changed files with 22 additions and 29 deletions

View file

@ -17,7 +17,7 @@ namespace MLEM.Ui.Elements {
/// <summary>
/// A text field element for use inside of a <see cref="UiSystem"/>.
/// A text field is a selectable element that can be typed in, as well as copied and pasted from.
/// If <see cref="TextInputWrapper.RequiresOnScreenKeyboard"/> is enabled, then this text field will automatically open an on-screen keyboard when pressed using MonoGame's <c>KeyboardInput</c> class.
/// If an on-screen keyboard is required, then this text field will automatically open an on-screen keyboard using <see cref="TextInputWrapper.OpenOnScreenKeyboard"/>
/// </summary>
public class TextField : Element {
@ -142,14 +142,12 @@ namespace MLEM.Ui.Elements {
this.Font.Set(font);
TextInputWrapper.EnsureExists();
if (TextInputWrapper.Current.RequiresOnScreenKeyboard) {
this.OnPressed += async e => {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await TextInputWrapper.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
if (result != null)
this.SetText(result.Replace('\n', ' '), true);
};
}
this.OnPressed += async e => {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await TextInputWrapper.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
if (result != null)
this.SetText(result.Replace('\n', ' '), true);
};
this.OnTextInput += (element, key, character) => {
if (!this.IsSelected || this.IsHidden)
return;

View file

@ -21,24 +21,16 @@ namespace MLEM.Misc {
/// <exception cref="InvalidOperationException"></exception>
public static TextInputWrapper Current;
/// <summary>
/// Determines if this text input wrapper requires an on-screen keyboard.
/// </summary>
public abstract bool RequiresOnScreenKeyboard { get; }
/// <summary>
/// Opens the on-screen keyboard for this text input wrapper.
/// Note that, if <see cref="RequiresOnScreenKeyboard"/> is false, this method should not be called.
/// Note that, if no on-screen keyboard is required, a null string should be returned.
/// </summary>
/// <param name="title">Title of the dialog box.</param>
/// <param name="description">Description of the dialog box.</param>
/// <param name="defaultText">Default text displayed in the input area.</param>
/// <param name="usePasswordMode">If password mode is enabled, the characters entered are not displayed.</param>
/// <returns>Text entered by the player. Null if back was used.</returns>
/// <exception cref="InvalidOperationException">Thrown if there is no on-screen keyboard to open, or when <see cref="RequiresOnScreenKeyboard"/> is false</exception>
public virtual Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
throw new InvalidOperationException();
}
public abstract Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode);
/// <summary>
/// Adds a text input listener to this text input wrapper.
@ -78,9 +70,6 @@ namespace MLEM.Misc {
/// <typeparam name="T"></typeparam>
public class DesktopGl<T> : TextInputWrapper {
/// <inheritdoc />
public override bool RequiresOnScreenKeyboard => false;
private FieldInfo key;
private FieldInfo character;
private readonly Action<GameWindow, EventHandler<T>> addListener;
@ -93,6 +82,11 @@ namespace MLEM.Misc {
this.addListener = addListener;
}
/// <inheritdoc />
public override Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
return Task.FromResult<string>(null);
}
/// <inheritdoc />
public override void AddListener(GameWindow window, TextInputCallback callback) {
this.addListener(window, (sender, args) => {
@ -118,9 +112,6 @@ namespace MLEM.Misc {
/// </example>
public class Mobile : TextInputWrapper {
/// <inheritdoc />
public override bool RequiresOnScreenKeyboard => true;
private readonly OpenOnScreenKeyboardDelegate openOnScreenKeyboard;
/// <summary>
@ -159,7 +150,9 @@ namespace MLEM.Misc {
public class None : TextInputWrapper {
/// <inheritdoc />
public override bool RequiresOnScreenKeyboard => false;
public override Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
return Task.FromResult<string>(null);
}
/// <inheritdoc />
public override void AddListener(GameWindow window, TextInputCallback callback) {
@ -175,9 +168,6 @@ namespace MLEM.Misc {
/// </summary>
public class Primitive : TextInputWrapper {
/// <inheritdoc />
public override bool RequiresOnScreenKeyboard => false;
private TextInputCallback callback;
/// <summary>
@ -194,6 +184,11 @@ namespace MLEM.Misc {
}
}
/// <inheritdoc />
public override Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
return Task.FromResult<string>(null);
}
/// <inheritdoc />
public override void AddListener(GameWindow window, TextInputCallback callback) {
this.callback += callback;