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removed RequiresOnScreenKeyboard
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parent
cf9bcc7ae4
commit
338cf383f4
2 changed files with 22 additions and 29 deletions
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@ -17,7 +17,7 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// A text field element for use inside of a <see cref="UiSystem"/>.
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/// A text field is a selectable element that can be typed in, as well as copied and pasted from.
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/// If <see cref="TextInputWrapper.RequiresOnScreenKeyboard"/> is enabled, then this text field will automatically open an on-screen keyboard when pressed using MonoGame's <c>KeyboardInput</c> class.
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/// If an on-screen keyboard is required, then this text field will automatically open an on-screen keyboard using <see cref="TextInputWrapper.OpenOnScreenKeyboard"/>
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/// </summary>
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public class TextField : Element {
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@ -142,14 +142,12 @@ namespace MLEM.Ui.Elements {
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this.Font.Set(font);
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TextInputWrapper.EnsureExists();
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if (TextInputWrapper.Current.RequiresOnScreenKeyboard) {
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this.OnPressed += async e => {
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var title = this.MobileTitle ?? this.PlaceholderText;
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var result = await TextInputWrapper.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
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if (result != null)
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this.SetText(result.Replace('\n', ' '), true);
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};
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}
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this.OnPressed += async e => {
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var title = this.MobileTitle ?? this.PlaceholderText;
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var result = await TextInputWrapper.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
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if (result != null)
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this.SetText(result.Replace('\n', ' '), true);
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};
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this.OnTextInput += (element, key, character) => {
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if (!this.IsSelected || this.IsHidden)
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return;
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@ -21,24 +21,16 @@ namespace MLEM.Misc {
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/// <exception cref="InvalidOperationException"></exception>
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public static TextInputWrapper Current;
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/// <summary>
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/// Determines if this text input wrapper requires an on-screen keyboard.
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/// </summary>
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public abstract bool RequiresOnScreenKeyboard { get; }
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/// <summary>
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/// Opens the on-screen keyboard for this text input wrapper.
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/// Note that, if <see cref="RequiresOnScreenKeyboard"/> is false, this method should not be called.
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/// Note that, if no on-screen keyboard is required, a null string should be returned.
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/// </summary>
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/// <param name="title">Title of the dialog box.</param>
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/// <param name="description">Description of the dialog box.</param>
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/// <param name="defaultText">Default text displayed in the input area.</param>
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/// <param name="usePasswordMode">If password mode is enabled, the characters entered are not displayed.</param>
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/// <returns>Text entered by the player. Null if back was used.</returns>
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/// <exception cref="InvalidOperationException">Thrown if there is no on-screen keyboard to open, or when <see cref="RequiresOnScreenKeyboard"/> is false</exception>
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public virtual Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
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throw new InvalidOperationException();
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}
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public abstract Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode);
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/// <summary>
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/// Adds a text input listener to this text input wrapper.
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@ -78,9 +70,6 @@ namespace MLEM.Misc {
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/// <typeparam name="T"></typeparam>
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public class DesktopGl<T> : TextInputWrapper {
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/// <inheritdoc />
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public override bool RequiresOnScreenKeyboard => false;
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private FieldInfo key;
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private FieldInfo character;
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private readonly Action<GameWindow, EventHandler<T>> addListener;
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@ -93,6 +82,11 @@ namespace MLEM.Misc {
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this.addListener = addListener;
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}
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/// <inheritdoc />
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public override Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
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return Task.FromResult<string>(null);
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}
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/// <inheritdoc />
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public override void AddListener(GameWindow window, TextInputCallback callback) {
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this.addListener(window, (sender, args) => {
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@ -118,9 +112,6 @@ namespace MLEM.Misc {
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/// </example>
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public class Mobile : TextInputWrapper {
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/// <inheritdoc />
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public override bool RequiresOnScreenKeyboard => true;
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private readonly OpenOnScreenKeyboardDelegate openOnScreenKeyboard;
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/// <summary>
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@ -159,7 +150,9 @@ namespace MLEM.Misc {
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public class None : TextInputWrapper {
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/// <inheritdoc />
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public override bool RequiresOnScreenKeyboard => false;
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public override Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
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return Task.FromResult<string>(null);
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}
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/// <inheritdoc />
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public override void AddListener(GameWindow window, TextInputCallback callback) {
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@ -175,9 +168,6 @@ namespace MLEM.Misc {
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/// </summary>
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public class Primitive : TextInputWrapper {
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/// <inheritdoc />
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public override bool RequiresOnScreenKeyboard => false;
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private TextInputCallback callback;
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/// <summary>
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@ -194,6 +184,11 @@ namespace MLEM.Misc {
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}
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}
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/// <inheritdoc />
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public override Task<string> OpenOnScreenKeyboard(string title, string description, string defaultText, bool usePasswordMode) {
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return Task.FromResult<string>(null);
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}
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/// <inheritdoc />
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public override void AddListener(GameWindow window, TextInputCallback callback) {
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this.callback += callback;
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