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https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
added the ability to easily change how a selected element is drawn
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parent
3862f78c9b
commit
3464fff6e5
2 changed files with 16 additions and 3 deletions
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@ -425,14 +425,15 @@ namespace MLEM.Ui.Elements {
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}
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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this.System.OnElementDrawn?.Invoke(this, time, batch, alpha, offset);
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foreach (var child in this.SortedChildren) {
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if (!child.IsHidden)
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child.Draw(time, batch, alpha * child.DrawAlpha, offset);
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}
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if (this.IsSelected && !this.Controls.SelectedLastElementWithMouse && this.SelectionIndicator != null) {
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batch.Draw(this.SelectionIndicator, this.DisplayArea.OffsetCopy(offset), Color.White * alpha);
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}
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if (this.IsSelected)
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this.System.OnSelectedElementDrawn?.Invoke(this, time, batch, alpha, offset);
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}
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public virtual void DrawEarly(GameTime time, SpriteBatch batch, float alpha, BlendState blendState = null, SamplerState samplerState = null) {
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@ -463,6 +464,8 @@ namespace MLEM.Ui.Elements {
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public delegate void OtherElementCallback(Element thisElement, Element otherElement);
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public delegate void DrawCallback(Element element, GameTime time, SpriteBatch batch, float alpha, Point offset);
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internal void Propagate(Action<Element> action) {
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action(this);
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foreach (var child in this.Children)
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@ -7,6 +7,7 @@ using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Textures;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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@ -49,6 +50,9 @@ namespace MLEM.Ui {
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public SamplerState SamplerState = SamplerState.PointClamp;
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public UiControls Controls;
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public Element.DrawCallback OnElementDrawn;
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public Element.DrawCallback OnSelectedElementDrawn;
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public UiSystem(GameWindow window, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) {
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this.Controls = new UiControls(this, inputHandler);
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this.GraphicsDevice = device;
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@ -68,6 +72,12 @@ namespace MLEM.Ui {
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root.Element.Propagate(e => e.OnTextInput?.Invoke(e, key, character));
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});
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}
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this.OnSelectedElementDrawn = (element, time, batch, alpha, offset) => {
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if (!this.Controls.SelectedLastElementWithMouse && element.SelectionIndicator != null) {
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batch.Draw(element.SelectionIndicator, element.DisplayArea.OffsetCopy(offset), Color.White * alpha);
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}
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};
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}
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private static void AddToTextInput(GameWindow window, Action<Keys, char> func) {
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