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fixed new InputHandler deadzone querying equality being inverted

This commit is contained in:
Ell 2022-03-14 15:18:01 +01:00
parent 5d97ab033f
commit 35e3896dc1

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@ -61,7 +61,7 @@ namespace MLEM.Input {
public bool StoreAllActiveInputs;
/// <summary>
/// This field represents the deadzone that gamepad <see cref="Buttons"/> have when input is queried for them using this input handler.
/// A deadzone is the percentage (between 0 and 1) that an analog value has to reach for it to be considered down (<see cref="IsGamepadButtonDown"/>) or pressed (<see cref="IsGamepadButtonPressed"/>).
/// A deadzone is the percentage (between 0 and 1) that an analog value has to exceed for it to be considered down (<see cref="IsGamepadButtonDown"/>) or pressed (<see cref="IsGamepadButtonPressed"/>).
/// Querying of analog values is done using <see cref="GamepadExtensions.GetAnalogValue"/>.
/// </summary>
public float GamepadButtonDeadzone;
@ -451,48 +451,48 @@ namespace MLEM.Input {
public bool IsGamepadButtonDown(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetGamepadState(i).GetAnalogValue(button) >= this.GamepadButtonDeadzone)
if (this.GetGamepadState(i).GetAnalogValue(button) > this.GamepadButtonDeadzone)
return true;
}
return false;
}
return this.GetGamepadState(index).GetAnalogValue(button) >= this.GamepadButtonDeadzone;
return this.GetGamepadState(index).GetAnalogValue(button) > this.GamepadButtonDeadzone;
}
/// <inheritdoc cref="GamePadState.IsButtonUp"/>
public bool IsGamepadButtonUp(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetGamepadState(i).GetAnalogValue(button) < this.GamepadButtonDeadzone)
if (this.GetGamepadState(i).GetAnalogValue(button) <= this.GamepadButtonDeadzone)
return true;
}
return false;
}
return this.GetGamepadState(index).GetAnalogValue(button) < this.GamepadButtonDeadzone;
return this.GetGamepadState(index).GetAnalogValue(button) <= this.GamepadButtonDeadzone;
}
/// <inheritdoc cref="GamePadState.IsButtonDown"/>
public bool WasGamepadButtonDown(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetLastGamepadState(i).GetAnalogValue(button) >= this.GamepadButtonDeadzone)
if (this.GetLastGamepadState(i).GetAnalogValue(button) > this.GamepadButtonDeadzone)
return true;
}
return false;
}
return this.GetLastGamepadState(index).GetAnalogValue(button) >= this.GamepadButtonDeadzone;
return this.GetLastGamepadState(index).GetAnalogValue(button) > this.GamepadButtonDeadzone;
}
/// <inheritdoc cref="GamePadState.IsButtonUp"/>
public bool WasGamepadButtonUp(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetLastGamepadState(i).GetAnalogValue(button) < this.GamepadButtonDeadzone)
if (this.GetLastGamepadState(i).GetAnalogValue(button) <= this.GamepadButtonDeadzone)
return true;
}
return false;
}
return this.GetLastGamepadState(index).GetAnalogValue(button) < this.GamepadButtonDeadzone;
return this.GetLastGamepadState(index).GetAnalogValue(button) <= this.GamepadButtonDeadzone;
}
/// <summary>