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turn some points into vectors for added precision
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parent
84d5d3ab18
commit
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5 changed files with 14 additions and 14 deletions
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@ -72,7 +72,7 @@ namespace Demos {
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this.UiSystem.Add("Test", root);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a small demo for MLEM.Ui, a user interface library that is part of (M)LEM (L)ibrary by (E)llpeck for (M)onoGame."));
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(50, 50), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true, Padding = new Point(3)});
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(50, 50), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true, Padding = new Vector2(3)});
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// Setting the x or y coordinate of the size to 1 or a lower number causes the width or height to be a percentage of the parent's width or height
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// (for example, setting the size's x to 0.75 would make the element's width be 0.75*parentWidth)
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Toggle Test Image", "This button shows a grass tile as a test image to show the automatic anchoring of objects.") {
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@ -25,9 +25,9 @@ namespace MLEM.Ui.Elements {
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private Anchor anchor;
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private Vector2 size;
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private Vector2 offset;
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public Point Padding;
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public Point ScaledPadding => this.Padding.Multiply(this.Scale);
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private Point childPadding;
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public Vector2 Padding;
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public Point ScaledPadding => (this.Padding * this.Scale).ToPoint();
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private Vector2 childPadding;
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public Anchor Anchor {
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get => this.anchor;
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set {
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@ -57,7 +57,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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public Point ScaledOffset => (this.offset * this.Scale).ToPoint();
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public Point ChildPadding {
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public Vector2 ChildPadding {
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get => this.childPadding;
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set {
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if (this.childPadding == value)
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@ -67,7 +67,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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public Rectangle ChildPaddedArea => this.UnscrolledArea.Shrink(this.ScaledChildPadding);
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public Point ScaledChildPadding => this.childPadding.Multiply(this.Scale);
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public Point ScaledChildPadding => (this.childPadding * this.Scale).ToPoint();
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public DrawCallback OnDrawn;
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public TimeCallback OnUpdated;
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@ -125,8 +125,8 @@ namespace MLEM.Ui.Elements {
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}
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}
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public Rectangle Area => this.UnscrolledArea.OffsetCopy(this.ScaledScrollOffset);
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public Point ScrollOffset;
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public Point ScaledScrollOffset => this.ScrollOffset.Multiply(this.Scale);
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public Vector2 ScrollOffset;
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public Point ScaledScrollOffset => (this.ScrollOffset * this.Scale).ToPoint();
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public Rectangle DisplayArea => this.Area.Shrink(this.ScaledPadding);
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private int priority;
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public int Priority {
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@ -5,9 +5,9 @@ using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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public static class ElementHelper {
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public static Button ImageButton(Anchor anchor, Vector2 size, TextureRegion texture, string text = null, string tooltipText = null, float tooltipWidth = 50, int imagePadding = 2) {
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public static Button ImageButton(Anchor anchor, Vector2 size, TextureRegion texture, string text = null, string tooltipText = null, float tooltipWidth = 50, float imagePadding = 2) {
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var button = new Button(anchor, size, text, tooltipText, tooltipWidth);
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var image = new Image(Anchor.CenterLeft, Vector2.One, texture) {Padding = new Point(imagePadding)};
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var image = new Image(Anchor.CenterLeft, Vector2.One, texture) {Padding = new Vector2(imagePadding)};
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button.OnAreaUpdated += e => image.Size = new Vector2(e.Area.Height, e.Area.Height) / e.Scale;
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button.AddChild(image, 0);
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return button;
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@ -22,7 +22,7 @@ namespace MLEM.Ui.Elements {
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this.PositionOffset = positionOffset;
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this.SetHeightBasedOnChildren = setHeightBasedOnChildren;
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this.scrollOverflow = scrollOverflow;
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this.ChildPadding = new Point(5);
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this.ChildPadding = new Vector2(5);
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this.CanBeSelected = false;
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if (scrollOverflow) {
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@ -37,7 +37,7 @@ namespace MLEM.Ui.Elements {
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// modify the padding so that the scroll bar isn't over top of something else
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this.ScrollBar.PositionOffset -= new Vector2(scrollSize.X + 1, 0);
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this.ChildPadding += new Point(scrollSize.X, 0);
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this.ChildPadding += new Vector2(scrollSize.X, 0);
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// handle automatic element selection, the scroller needs to scroll to the right location
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this.OnSelectedElementChanged += (element, otherElement) => {
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@ -92,7 +92,7 @@ namespace MLEM.Ui.Elements {
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return;
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var offset = -this.ScrollBar.CurrentValue.Floor();
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foreach (var child in this.GetChildren(c => c != this.ScrollBar, true))
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child.ScrollOffset = new Point(0, offset);
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child.ScrollOffset = new Vector2(0, offset);
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this.relevantChildrenDirty = true;
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}
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@ -12,7 +12,7 @@ namespace MLEM.Ui.Elements {
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public Tooltip(float width, string text, Element elementToHover = null) :
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base(Anchor.TopLeft, width, text) {
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this.AutoAdjustWidth = true;
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this.Padding = new Point(2);
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this.Padding = new Vector2(2);
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this.CanBeSelected = false;
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if (elementToHover != null) {
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