mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-10-31 21:00:51 +01:00
added a simple input handler as well as some changes to the startup package
This commit is contained in:
parent
38a9fbaac0
commit
369b4bf672
9 changed files with 222 additions and 21 deletions
|
@ -14,15 +14,13 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001"/>
|
||||
<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
10
MLEM.Startup/CoroutineEvents.cs
Normal file
10
MLEM.Startup/CoroutineEvents.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using Coroutine;
|
||||
|
||||
namespace MLEM.Startup {
|
||||
public static class CoroutineEvents {
|
||||
|
||||
public static readonly Event Update = new Event();
|
||||
public static readonly Event Draw = new Event();
|
||||
|
||||
}
|
||||
}
|
|
@ -11,20 +11,19 @@
|
|||
<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
|
||||
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
|
||||
<Version>1.0.0</Version>
|
||||
<Version>1.0.1</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Coroutine" Version="1.0.1"/>
|
||||
<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001"/>
|
||||
<PackageReference Include="MonoGame.Extended.Input" Version="3.6.0-beta0001"/>
|
||||
<PackageReference Include="Coroutine" Version="1.0.1" />
|
||||
<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001" />
|
||||
<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj"/>
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj"/>
|
||||
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
@ -2,21 +2,18 @@ using Coroutine;
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MLEM.Input;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Input;
|
||||
|
||||
namespace MLEM.Startup {
|
||||
public class MlemGame : Game {
|
||||
|
||||
private static MlemGame instance;
|
||||
public static KeyboardStateExtended Keyboard => instance.keyboardState;
|
||||
public static MouseStateExtended Mouse => instance.mouseState;
|
||||
public static InputHandler Input => instance.InputHandler;
|
||||
|
||||
public readonly GraphicsDeviceManager GraphicsDeviceManager;
|
||||
public SpriteBatch SpriteBatch { get; private set; }
|
||||
|
||||
private KeyboardStateExtended keyboardState;
|
||||
private MouseStateExtended mouseState;
|
||||
public SpriteBatch SpriteBatch { get; protected set; }
|
||||
public InputHandler InputHandler { get; protected set; }
|
||||
|
||||
public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") {
|
||||
instance = this;
|
||||
|
@ -40,6 +37,7 @@ namespace MLEM.Startup {
|
|||
|
||||
protected override void LoadContent() {
|
||||
this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
|
||||
this.InputHandler = new InputHandler();
|
||||
}
|
||||
|
||||
protected override void Initialize() {
|
||||
|
@ -50,10 +48,16 @@ namespace MLEM.Startup {
|
|||
protected override void Update(GameTime gameTime) {
|
||||
base.Update(gameTime);
|
||||
|
||||
CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
|
||||
if (this.InputHandler != null)
|
||||
this.InputHandler.Update();
|
||||
|
||||
this.keyboardState = KeyboardExtended.GetState();
|
||||
this.mouseState = MouseExtended.GetState();
|
||||
CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
|
||||
CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime) {
|
||||
base.Draw(gameTime);
|
||||
CoroutineHandler.RaiseEvent(CoroutineEvents.Draw);
|
||||
}
|
||||
|
||||
public static T LoadContent<T>(string name) {
|
||||
|
|
26
MLEM.Ui/MLEM.Ui.csproj
Normal file
26
MLEM.Ui/MLEM.Ui.csproj
Normal file
|
@ -0,0 +1,26 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<Authors>Ellpeck</Authors>
|
||||
<Description>A Ui system that is part of (M)LEM (L)ibrary by (E)llpeck for (M)onoGame</Description>
|
||||
<PackageTags>monogame ellpeck mlem utility extensions</PackageTags>
|
||||
<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
|
||||
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
|
||||
<Version>1.0.0</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001" />
|
||||
<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
6
MLEM.sln
6
MLEM.sln
|
@ -8,6 +8,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Startup", "MLEM.Startu
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{1BC4682B-AA14-4937-B5C7-707E20FE88FF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Ui", "MLEM.Ui\MLEM.Ui.csproj", "{6F00629A-8B87-4264-8896-19983285E32F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -30,5 +32,9 @@ Global
|
|||
{1BC4682B-AA14-4937-B5C7-707E20FE88FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1BC4682B-AA14-4937-B5C7-707E20FE88FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1BC4682B-AA14-4937-B5C7-707E20FE88FF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6F00629A-8B87-4264-8896-19983285E32F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6F00629A-8B87-4264-8896-19983285E32F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6F00629A-8B87-4264-8896-19983285E32F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6F00629A-8B87-4264-8896-19983285E32F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
143
MLEM/Input/InputHandler.cs
Normal file
143
MLEM/Input/InputHandler.cs
Normal file
|
@ -0,0 +1,143 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace MLEM.Input {
|
||||
public class InputHandler {
|
||||
|
||||
public KeyboardState LastKeyboardState { get; private set; }
|
||||
public KeyboardState KeyboardState { get; private set; }
|
||||
private readonly bool handleKeyboard;
|
||||
|
||||
public MouseState LastMouseState { get; private set; }
|
||||
public MouseState MouseState { get; private set; }
|
||||
public Point MousePosition => this.MouseState.Position;
|
||||
public Point LastMousePosition => this.LastMouseState.Position;
|
||||
public int ScrollWheel => this.MouseState.ScrollWheelValue;
|
||||
public int LastScrollWheel => this.LastMouseState.ScrollWheelValue;
|
||||
private readonly bool handleMouse;
|
||||
|
||||
private readonly GamePadState[] lastGamepads = new GamePadState[GamePad.MaximumGamePadCount];
|
||||
private readonly GamePadState[] gamepads = new GamePadState[GamePad.MaximumGamePadCount];
|
||||
private readonly bool handleGamepads;
|
||||
|
||||
public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true) {
|
||||
this.handleKeyboard = handleKeyboard;
|
||||
this.handleMouse = handleMouse;
|
||||
this.handleGamepads = handleGamepads;
|
||||
}
|
||||
|
||||
public void Update() {
|
||||
if (this.handleKeyboard) {
|
||||
this.LastKeyboardState = this.KeyboardState;
|
||||
this.KeyboardState = Keyboard.GetState();
|
||||
}
|
||||
if (this.handleMouse) {
|
||||
this.LastMouseState = this.MouseState;
|
||||
this.MouseState = Mouse.GetState();
|
||||
}
|
||||
if (this.handleGamepads) {
|
||||
for (var i = 0; i < GamePad.MaximumGamePadCount; i++) {
|
||||
this.lastGamepads[i] = this.gamepads[i];
|
||||
this.gamepads[i] = GamePad.GetState(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public GamePadState GetLastGamepadState(int index) {
|
||||
return this.lastGamepads[index];
|
||||
}
|
||||
|
||||
public GamePadState GetGamepadState(int index) {
|
||||
return this.gamepads[index];
|
||||
}
|
||||
|
||||
public bool IsKeyDown(Keys key) {
|
||||
return this.KeyboardState.IsKeyDown(key);
|
||||
}
|
||||
|
||||
public bool IsKeyUp(Keys key) {
|
||||
return this.KeyboardState.IsKeyUp(key);
|
||||
}
|
||||
|
||||
public bool WasKeyDown(Keys key) {
|
||||
return this.LastKeyboardState.IsKeyDown(key);
|
||||
}
|
||||
|
||||
public bool WasKeyUp(Keys key) {
|
||||
return this.LastKeyboardState.IsKeyUp(key);
|
||||
}
|
||||
|
||||
public bool IsKeyPressed(Keys key) {
|
||||
return this.WasKeyUp(key) && this.IsKeyDown(key);
|
||||
}
|
||||
|
||||
public bool IsMouseButtonDown(MouseButton button) {
|
||||
return GetState(this.MouseState, button) == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public bool IsMouseButtonUp(MouseButton button) {
|
||||
return GetState(this.MouseState, button) == ButtonState.Released;
|
||||
}
|
||||
|
||||
public bool WasMouseButtonDown(MouseButton button) {
|
||||
return GetState(this.LastMouseState, button) == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public bool WasMouseButtonUp(MouseButton button) {
|
||||
return GetState(this.LastMouseState, button) == ButtonState.Released;
|
||||
}
|
||||
|
||||
public bool IsMouseButtonPressed(MouseButton button) {
|
||||
return this.WasMouseButtonUp(button) && this.IsMouseButtonDown(button);
|
||||
}
|
||||
|
||||
public bool IsGamepadButtonDown(int index, Buttons button) {
|
||||
return this.GetGamepadState(index).IsButtonDown(button);
|
||||
}
|
||||
|
||||
public bool IsGamepadButtonUp(int index, Buttons button) {
|
||||
return this.GetGamepadState(index).IsButtonUp(button);
|
||||
}
|
||||
|
||||
public bool WasGamepadButtonDown(int index, Buttons button) {
|
||||
return this.GetLastGamepadState(index).IsButtonDown(button);
|
||||
}
|
||||
|
||||
public bool WasGamepadButtonUp(int index, Buttons button) {
|
||||
return this.GetLastGamepadState(index).IsButtonUp(button);
|
||||
}
|
||||
|
||||
public bool IsGamepadButtonPressed(int index, Buttons button) {
|
||||
return this.WasGamepadButtonUp(index, button) && this.IsGamepadButtonDown(index, button);
|
||||
}
|
||||
|
||||
private static ButtonState GetState(MouseState state, MouseButton button) {
|
||||
switch (button) {
|
||||
case MouseButton.Left:
|
||||
return state.LeftButton;
|
||||
case MouseButton.Middle:
|
||||
return state.MiddleButton;
|
||||
case MouseButton.Right:
|
||||
return state.RightButton;
|
||||
case MouseButton.Extra1:
|
||||
return state.XButton1;
|
||||
case MouseButton.Extra2:
|
||||
return state.XButton2;
|
||||
default:
|
||||
throw new ArgumentException(nameof(button));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum MouseButton {
|
||||
|
||||
Left,
|
||||
Middle,
|
||||
Right,
|
||||
Extra1,
|
||||
Extra2
|
||||
|
||||
}
|
||||
}
|
|
@ -10,7 +10,7 @@
|
|||
<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
|
||||
<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
|
||||
<Version>1.0.10</Version>
|
||||
<Version>1.0.11</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,8 +1,23 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MLEM.Input;
|
||||
using MLEM.Startup;
|
||||
|
||||
namespace Tests {
|
||||
public class GameImpl : MlemGame {
|
||||
|
||||
protected override void Update(GameTime gameTime) {
|
||||
base.Update(gameTime);
|
||||
|
||||
// Input tests
|
||||
if (Input.IsKeyPressed(Keys.A))
|
||||
Console.WriteLine("A was pressed");
|
||||
if (Input.IsMouseButtonPressed(MouseButton.Left))
|
||||
Console.WriteLine("Left was pressed");
|
||||
if (Input.IsGamepadButtonPressed(0, Buttons.A))
|
||||
Console.WriteLine("Gamepad A was pressed");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue