mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
added a simple input handler as well as some changes to the startup package
This commit is contained in:
parent
38a9fbaac0
commit
369b4bf672
9 changed files with 222 additions and 21 deletions
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@ -14,15 +14,13 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001"/>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MLEM\MLEM.csproj" />
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<ProjectReference Include="..\MLEM\MLEM.csproj"/>
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</ItemGroup>
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</Project>
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10
MLEM.Startup/CoroutineEvents.cs
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10
MLEM.Startup/CoroutineEvents.cs
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@ -0,0 +1,10 @@
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using Coroutine;
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namespace MLEM.Startup {
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public static class CoroutineEvents {
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public static readonly Event Update = new Event();
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public static readonly Event Draw = new Event();
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}
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}
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@ -11,20 +11,19 @@
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<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
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<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
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<Version>1.0.0</Version>
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<Version>1.0.1</Version>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Coroutine" Version="1.0.1"/>
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001"/>
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<PackageReference Include="MonoGame.Extended.Input" Version="3.6.0-beta0001"/>
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<PackageReference Include="Coroutine" Version="1.0.1" />
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj"/>
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<ProjectReference Include="..\MLEM\MLEM.csproj"/>
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<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
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<ProjectReference Include="..\MLEM\MLEM.csproj" />
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</ItemGroup>
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</Project>
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@ -2,21 +2,18 @@ using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Input;
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using MonoGame.Extended;
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using MonoGame.Extended.Input;
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namespace MLEM.Startup {
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public class MlemGame : Game {
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private static MlemGame instance;
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public static KeyboardStateExtended Keyboard => instance.keyboardState;
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public static MouseStateExtended Mouse => instance.mouseState;
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public static InputHandler Input => instance.InputHandler;
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public readonly GraphicsDeviceManager GraphicsDeviceManager;
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public SpriteBatch SpriteBatch { get; private set; }
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private KeyboardStateExtended keyboardState;
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private MouseStateExtended mouseState;
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public SpriteBatch SpriteBatch { get; protected set; }
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public InputHandler InputHandler { get; protected set; }
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public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") {
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instance = this;
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@ -40,6 +37,7 @@ namespace MLEM.Startup {
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protected override void LoadContent() {
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this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
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this.InputHandler = new InputHandler();
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}
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protected override void Initialize() {
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@ -50,10 +48,16 @@ namespace MLEM.Startup {
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
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if (this.InputHandler != null)
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this.InputHandler.Update();
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this.keyboardState = KeyboardExtended.GetState();
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this.mouseState = MouseExtended.GetState();
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CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
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CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
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}
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protected override void Draw(GameTime gameTime) {
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base.Draw(gameTime);
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CoroutineHandler.RaiseEvent(CoroutineEvents.Draw);
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}
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public static T LoadContent<T>(string name) {
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26
MLEM.Ui/MLEM.Ui.csproj
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26
MLEM.Ui/MLEM.Ui.csproj
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@ -0,0 +1,26 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup>
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<Authors>Ellpeck</Authors>
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<Description>A Ui system that is part of (M)LEM (L)ibrary by (E)llpeck for (M)onoGame</Description>
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<PackageTags>monogame ellpeck mlem utility extensions</PackageTags>
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<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
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<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
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<Version>1.0.0</Version>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MLEM\MLEM.csproj" />
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</ItemGroup>
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</Project>
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6
MLEM.sln
6
MLEM.sln
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@ -8,6 +8,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Startup", "MLEM.Startu
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{1BC4682B-AA14-4937-B5C7-707E20FE88FF}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Ui", "MLEM.Ui\MLEM.Ui.csproj", "{6F00629A-8B87-4264-8896-19983285E32F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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{1BC4682B-AA14-4937-B5C7-707E20FE88FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1BC4682B-AA14-4937-B5C7-707E20FE88FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1BC4682B-AA14-4937-B5C7-707E20FE88FF}.Release|Any CPU.Build.0 = Release|Any CPU
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{6F00629A-8B87-4264-8896-19983285E32F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6F00629A-8B87-4264-8896-19983285E32F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6F00629A-8B87-4264-8896-19983285E32F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6F00629A-8B87-4264-8896-19983285E32F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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143
MLEM/Input/InputHandler.cs
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143
MLEM/Input/InputHandler.cs
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@ -0,0 +1,143 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace MLEM.Input {
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public class InputHandler {
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public KeyboardState LastKeyboardState { get; private set; }
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public KeyboardState KeyboardState { get; private set; }
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private readonly bool handleKeyboard;
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public MouseState LastMouseState { get; private set; }
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public MouseState MouseState { get; private set; }
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public Point MousePosition => this.MouseState.Position;
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public Point LastMousePosition => this.LastMouseState.Position;
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public int ScrollWheel => this.MouseState.ScrollWheelValue;
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public int LastScrollWheel => this.LastMouseState.ScrollWheelValue;
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private readonly bool handleMouse;
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private readonly GamePadState[] lastGamepads = new GamePadState[GamePad.MaximumGamePadCount];
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private readonly GamePadState[] gamepads = new GamePadState[GamePad.MaximumGamePadCount];
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private readonly bool handleGamepads;
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public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true) {
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this.handleKeyboard = handleKeyboard;
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this.handleMouse = handleMouse;
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this.handleGamepads = handleGamepads;
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}
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public void Update() {
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if (this.handleKeyboard) {
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this.LastKeyboardState = this.KeyboardState;
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this.KeyboardState = Keyboard.GetState();
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}
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if (this.handleMouse) {
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this.LastMouseState = this.MouseState;
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this.MouseState = Mouse.GetState();
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}
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if (this.handleGamepads) {
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for (var i = 0; i < GamePad.MaximumGamePadCount; i++) {
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this.lastGamepads[i] = this.gamepads[i];
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this.gamepads[i] = GamePad.GetState(i);
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}
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}
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}
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public GamePadState GetLastGamepadState(int index) {
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return this.lastGamepads[index];
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}
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public GamePadState GetGamepadState(int index) {
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return this.gamepads[index];
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}
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public bool IsKeyDown(Keys key) {
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return this.KeyboardState.IsKeyDown(key);
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}
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public bool IsKeyUp(Keys key) {
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return this.KeyboardState.IsKeyUp(key);
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}
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public bool WasKeyDown(Keys key) {
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return this.LastKeyboardState.IsKeyDown(key);
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}
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public bool WasKeyUp(Keys key) {
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return this.LastKeyboardState.IsKeyUp(key);
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}
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public bool IsKeyPressed(Keys key) {
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return this.WasKeyUp(key) && this.IsKeyDown(key);
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}
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public bool IsMouseButtonDown(MouseButton button) {
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return GetState(this.MouseState, button) == ButtonState.Pressed;
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}
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public bool IsMouseButtonUp(MouseButton button) {
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return GetState(this.MouseState, button) == ButtonState.Released;
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}
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public bool WasMouseButtonDown(MouseButton button) {
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return GetState(this.LastMouseState, button) == ButtonState.Pressed;
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}
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public bool WasMouseButtonUp(MouseButton button) {
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return GetState(this.LastMouseState, button) == ButtonState.Released;
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}
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public bool IsMouseButtonPressed(MouseButton button) {
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return this.WasMouseButtonUp(button) && this.IsMouseButtonDown(button);
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}
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public bool IsGamepadButtonDown(int index, Buttons button) {
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return this.GetGamepadState(index).IsButtonDown(button);
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}
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public bool IsGamepadButtonUp(int index, Buttons button) {
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return this.GetGamepadState(index).IsButtonUp(button);
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}
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public bool WasGamepadButtonDown(int index, Buttons button) {
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return this.GetLastGamepadState(index).IsButtonDown(button);
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}
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public bool WasGamepadButtonUp(int index, Buttons button) {
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return this.GetLastGamepadState(index).IsButtonUp(button);
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}
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public bool IsGamepadButtonPressed(int index, Buttons button) {
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return this.WasGamepadButtonUp(index, button) && this.IsGamepadButtonDown(index, button);
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}
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private static ButtonState GetState(MouseState state, MouseButton button) {
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switch (button) {
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case MouseButton.Left:
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return state.LeftButton;
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case MouseButton.Middle:
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return state.MiddleButton;
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case MouseButton.Right:
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return state.RightButton;
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case MouseButton.Extra1:
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return state.XButton1;
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case MouseButton.Extra2:
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return state.XButton2;
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default:
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throw new ArgumentException(nameof(button));
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}
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}
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}
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public enum MouseButton {
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Left,
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Middle,
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Right,
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Extra1,
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Extra2
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}
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}
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@ -10,7 +10,7 @@
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<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
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<PackageLicenseUrl>https://github.com/Ellpeck/MLEM/blob/master/LICENSE</PackageLicenseUrl>
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<Version>1.0.10</Version>
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<Version>1.0.11</Version>
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</PropertyGroup>
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<ItemGroup>
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Input;
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using MLEM.Startup;
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namespace Tests {
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public class GameImpl : MlemGame {
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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// Input tests
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if (Input.IsKeyPressed(Keys.A))
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Console.WriteLine("A was pressed");
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if (Input.IsMouseButtonPressed(MouseButton.Left))
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Console.WriteLine("Left was pressed");
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if (Input.IsGamepadButtonPressed(0, Buttons.A))
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Console.WriteLine("Gamepad A was pressed");
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}
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}
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}
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