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some more tiled utilities
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parent
35f53a978b
commit
36b7a16e24
2 changed files with 56 additions and 29 deletions
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@ -57,13 +57,12 @@ namespace MLEM.Extended.Tiled {
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this.drawInfos[layerIndex, x, y] = new TileDrawInfo(this, tile, tileset, tilesetTile, pos, depth);
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}
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public void Draw(SpriteBatch batch, RectangleF? frustum = null) {
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for (var i = 0; i < this.map.TileLayers.Count; i++) {
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this.DrawLayer(batch, i, frustum);
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}
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public void Draw(SpriteBatch batch, RectangleF? frustum = null, DrawDelegate drawFunction = null) {
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for (var i = 0; i < this.map.TileLayers.Count; i++)
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this.DrawLayer(batch, i, frustum, drawFunction);
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}
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public void DrawLayer(SpriteBatch batch, int layerIndex, RectangleF? frustum = null) {
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public void DrawLayer(SpriteBatch batch, int layerIndex, RectangleF? frustum = null, DrawDelegate drawFunction = null) {
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var frust = frustum ?? new RectangleF(0, 0, float.MaxValue, float.MaxValue);
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var minX = Math.Max(0, frust.Left / this.map.TileWidth).Floor();
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var minY = Math.Max(0, frust.Top / this.map.TileHeight).Floor();
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@ -73,7 +72,7 @@ namespace MLEM.Extended.Tiled {
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for (var y = minY; y < maxY; y++) {
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var info = this.drawInfos[layerIndex, x, y];
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if (info != null)
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info.Draw(batch);
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info.Draw(batch, drawFunction);
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}
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}
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}
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@ -85,34 +84,35 @@ namespace MLEM.Extended.Tiled {
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public delegate float GetDepth(TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, Point position);
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private class TileDrawInfo : GenericDataHolder {
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public delegate void DrawDelegate(SpriteBatch batch, TileDrawInfo info);
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private readonly IndividualTiledMapRenderer renderer;
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private readonly TiledMapTileset tileset;
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private readonly TiledMapTilesetTile tilesetTile;
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private readonly Point position;
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private readonly float depth;
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private readonly SpriteEffects flipping;
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public class TileDrawInfo : GenericDataHolder {
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public readonly IndividualTiledMapRenderer Renderer;
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public readonly TiledMapTile Tile;
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public readonly TiledMapTileset Tileset;
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public readonly TiledMapTilesetTile TilesetTile;
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public readonly Point Position;
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public readonly float Depth;
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public TileDrawInfo(IndividualTiledMapRenderer renderer, TiledMapTile tile, TiledMapTileset tileset, TiledMapTilesetTile tilesetTile, Point position, float depth) {
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this.renderer = renderer;
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this.tileset = tileset;
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this.tilesetTile = tilesetTile;
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this.position = position;
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this.depth = depth;
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if (tile.IsFlippedHorizontally)
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this.flipping |= SpriteEffects.FlipHorizontally;
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if (tile.IsFlippedVertically)
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this.flipping |= SpriteEffects.FlipVertically;
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this.Renderer = renderer;
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this.Tile = tile;
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this.Tileset = tileset;
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this.TilesetTile = tilesetTile;
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this.Position = position;
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this.Depth = depth;
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}
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public void Draw(SpriteBatch batch) {
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var id = this.tilesetTile.LocalTileIdentifier;
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if (this.tilesetTile is TiledMapTilesetAnimatedTile animated)
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id = animated.CurrentAnimationFrame.LocalTileIdentifier;
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var drawPos = new Vector2(this.position.X * this.renderer.map.TileWidth, this.position.Y * this.renderer.map.TileHeight);
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batch.Draw(this.tileset.Texture, drawPos, this.tileset.GetTileRegion(id), Color.White, 0, Vector2.Zero, 1, this.flipping, this.depth);
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public void Draw(SpriteBatch batch, DrawDelegate drawFunction) {
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if (drawFunction == null) {
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var region = this.Tileset.GetTextureRegion(this.TilesetTile);
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var effects = this.Tile.GetSpriteEffects();
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var drawPos = new Vector2(this.Position.X * this.Renderer.map.TileWidth, this.Position.Y * this.Renderer.map.TileHeight);
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batch.Draw(this.Tileset.Texture, drawPos, region, Color.White, 0, Vector2.Zero, 1, effects, this.Depth);
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} else {
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drawFunction(batch, this);
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}
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using MonoGame.Extended.Tiled;
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@ -43,6 +44,10 @@ namespace MLEM.Extended.Tiled {
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return tile.GlobalIdentifier - map.GetTilesetFirstGlobalIdentifier(tileset);
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}
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public static int GetGlobalIdentifier(this TiledMapTilesetTile tile, TiledMapTileset tileset, TiledMap map) {
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return map.GetTilesetFirstGlobalIdentifier(tileset) + tile.LocalTileIdentifier;
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}
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public static TiledMapTilesetTile GetTilesetTile(this TiledMapTileset tileset, TiledMapTile tile, TiledMap map, bool createStub = true) {
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if (tile.IsBlank)
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return null;
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@ -75,6 +80,12 @@ namespace MLEM.Extended.Tiled {
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return layer != null ? layer.GetTile(x, y) : default;
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}
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public static void SetTile(this TiledMap map, string layerName, int x, int y, int globalTile) {
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var layer = map.GetLayer<TiledMapTileLayer>(layerName);
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if (layer != null)
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layer.SetTile((ushort) x, (ushort) y, (uint) globalTile);
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}
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public static IEnumerable<TiledMapTile> GetTiles(this TiledMap map, int x, int y) {
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foreach (var layer in map.TileLayers) {
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var tile = layer.GetTile(x, y);
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@ -115,5 +126,21 @@ namespace MLEM.Extended.Tiled {
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}
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}
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public static Rectangle GetTextureRegion(this TiledMapTileset tileset, TiledMapTilesetTile tile) {
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var id = tile.LocalTileIdentifier;
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if (tile is TiledMapTilesetAnimatedTile animated)
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id = animated.CurrentAnimationFrame.LocalTileIdentifier;
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return tileset.GetTileRegion(id);
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}
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public static SpriteEffects GetSpriteEffects(this TiledMapTile tile) {
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var flipping = SpriteEffects.None;
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if (tile.IsFlippedHorizontally)
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flipping |= SpriteEffects.FlipHorizontally;
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if (tile.IsFlippedVertically)
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flipping |= SpriteEffects.FlipVertically;
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return flipping;
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}
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}
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}
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