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Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler

This commit is contained in:
Ell 2021-11-29 21:24:08 +01:00
parent a48aa2db93
commit 376a068864
9 changed files with 10 additions and 32 deletions

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@ -17,6 +17,7 @@ Additions
- Added DrawExtendedAutoTile to the AutoTiling class
Improvements
- *Moved AutoTiling to Graphics namespace*
- Cache TokenizedString inner offsets for non-Left text alignments to improve performance
- Exposed Camera's RoundPosition
- Exposed the epsilon value used by Camera
@ -28,6 +29,9 @@ Improvements
Fixes
- Fixed some end-of-line inconsistencies when using the Right text alignment
Removals
- *Removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler*
### MLEM.Ui
Additions
- Allow specifying a maximum amount of characters for a TextField

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@ -1,6 +1,6 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Misc;
using MLEM.Graphics;
using MLEM.Startup;
namespace Demos {

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@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Graphics;
using MLEM.Misc;
using MLEM.Textures;

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@ -1,7 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Misc {
namespace MLEM.Graphics {
/// <summary>
/// This class contains a <see cref="DrawAutoTile"/> method that allows users to easily draw a tile with automatic connections, as well as a more complex <see cref="DrawExtendedAutoTile"/> method.
/// Note that <see cref="StaticSpriteBatch"/> can also be used for drawing by using the <see cref="AddAutoTile"/> and <see cref="AddExtendedAutoTile"/> methods instead.

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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
namespace MLEM.Misc {
namespace MLEM.Graphics {
/// <summary>
/// A static sprite batch is a variation of <see cref="SpriteBatch"/> that keeps all batched items in a <see cref="VertexBuffer"/>, allowing for them to be drawn multiple times.
/// To add items to a static sprite batch, use <see cref="BeginBatch"/> to begin batching, <see cref="ClearBatch"/> to clear currently batched items, <c>Add</c> and its various overloads to add batch items, <see cref="Remove"/> to remove them again, and <see cref="EndBatch"/> to end batching.

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@ -1,14 +0,0 @@
using System;
using Microsoft.Xna.Framework.Audio;
namespace MLEM.Misc {
/// <inheritdoc />
[Obsolete("This class has been moved to MLEM.Sound.SoundEffectInfo in 5.1.0")]
public class SoundEffectInfo : Sound.SoundEffectInfo {
/// <inheritdoc />
public SoundEffectInfo(SoundEffect sound, float volume = 1, float pitch = 0, float pan = 0) : base(sound, volume, pitch, pan) {
}
}
}

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@ -1,14 +0,0 @@
using System;
using Microsoft.Xna.Framework;
namespace MLEM.Misc {
/// <inheritdoc cref="Sound.SoundEffectInstanceHandler"/>
[Obsolete("This class has been moved to MLEM.Sound.SoundEffectInstanceHandler in 5.1.0")]
public class SoundEffectInstanceHandler : Sound.SoundEffectInstanceHandler {
/// <inheritdoc cref="Sound.SoundEffectInstanceHandler(Game)"/>
public SoundEffectInstanceHandler(Game game) : base(game) {
}
}
}

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@ -86,7 +86,7 @@ namespace MLEM.Sound {
}
/// <summary>
/// Adds a new <see cref="Misc.SoundEffectInfo"/> to this handler.
/// Adds a new <see cref="SoundEffectInfo"/> to this handler.
/// This also starts playing the created instance.
/// </summary>
/// <param name="info">The info for which to add a <see cref="SoundEffectInstance"/></param>

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@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Graphics;
using MLEM.Misc;
namespace MLEM.Textures {