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https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
made a bunch of stuff in UiControls virtual so that changing more complex aspects is easier
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parent
b8bf5c28d9
commit
3796cc5ef0
1 changed files with 42 additions and 42 deletions
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@ -12,8 +12,8 @@ namespace MLEM.Ui {
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public class UiControls {
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public readonly InputHandler Input;
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private readonly bool isInputOurs;
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private readonly UiSystem system;
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protected readonly bool IsInputOurs;
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protected readonly UiSystem System;
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public RootElement ActiveRoot { get; private set; }
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public Element MousedElement { get; private set; }
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@ -31,18 +31,18 @@ namespace MLEM.Ui {
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public bool IsAutoNavMode { get; private set; }
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public UiControls(UiSystem system, InputHandler inputHandler = null) {
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this.system = system;
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this.System = system;
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this.Input = inputHandler ?? new InputHandler();
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this.isInputOurs = inputHandler == null;
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this.IsInputOurs = inputHandler == null;
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// enable all required gestures
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InputHandler.EnableGestures(GestureType.Tap, GestureType.Hold);
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}
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public void Update() {
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if (this.isInputOurs)
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public virtual void Update() {
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if (this.IsInputOurs)
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this.Input.Update();
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this.ActiveRoot = this.system.GetRootElements().FirstOrDefault(root => root.CanSelectContent);
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this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanSelectContent);
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// MOUSE INPUT
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var mousedNow = this.GetElementUnderPos(this.Input.MousePosition);
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@ -52,7 +52,7 @@ namespace MLEM.Ui {
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if (mousedNow != null)
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mousedNow.OnMouseEnter?.Invoke(mousedNow);
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this.MousedElement = mousedNow;
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this.system.ApplyToAll(e => e.OnMousedElementChanged?.Invoke(e, mousedNow));
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this.System.ApplyToAll(e => e.OnMousedElementChanged?.Invoke(e, mousedNow));
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}
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if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
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@ -124,8 +124,8 @@ namespace MLEM.Ui {
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}
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}
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public Element GetElementUnderPos(Point position, bool transform = true) {
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foreach (var root in this.system.GetRootElements()) {
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public virtual Element GetElementUnderPos(Point position, bool transform = true) {
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foreach (var root in this.System.GetRootElements()) {
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var pos = transform ? position.Transform(root.InvTransform) : position;
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var moused = root.Element.GetElementUnderPos(pos);
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if (moused != null)
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@ -134,7 +134,7 @@ namespace MLEM.Ui {
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return null;
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}
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private Element GetTabNextElement(bool backward) {
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protected virtual Element GetTabNextElement(bool backward) {
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if (this.ActiveRoot == null)
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return null;
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var children = this.ActiveRoot.Element.GetChildren(regardChildrensChildren: true).Append(this.ActiveRoot.Element);
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@ -162,37 +162,7 @@ namespace MLEM.Ui {
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}
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}
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private void HandleGamepadNextElement(Direction2 dir) {
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this.IsAutoNavMode = true;
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Rectangle searchArea = default;
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if (this.SelectedElement?.Root != null) {
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searchArea = this.SelectedElement.Area;
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var (_, _, width, height) = this.system.Viewport;
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switch (dir) {
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case Direction2.Down:
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searchArea.Height += height;
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break;
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case Direction2.Left:
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searchArea.X -= width;
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searchArea.Width += width;
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break;
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case Direction2.Right:
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searchArea.Width += width;
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break;
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case Direction2.Up:
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searchArea.Y -= height;
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searchArea.Height += height;
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break;
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}
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}
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var next = this.GetGamepadNextElement(searchArea);
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if (this.SelectedElement != null)
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next = this.SelectedElement.GetGamepadNextElement(dir, next);
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if (next != null)
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this.ActiveRoot.SelectElement(next);
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}
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private Element GetGamepadNextElement(Rectangle searchArea) {
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protected virtual Element GetGamepadNextElement(Rectangle searchArea) {
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if (this.ActiveRoot == null)
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return null;
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var children = this.ActiveRoot.Element.GetChildren(regardChildrensChildren: true).Append(this.ActiveRoot.Element);
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@ -218,5 +188,35 @@ namespace MLEM.Ui {
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return this.Input.IsPressed(button, this.GamepadIndex);
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}
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private void HandleGamepadNextElement(Direction2 dir) {
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this.IsAutoNavMode = true;
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Rectangle searchArea = default;
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if (this.SelectedElement?.Root != null) {
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searchArea = this.SelectedElement.Area;
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var (_, _, width, height) = this.System.Viewport;
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switch (dir) {
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case Direction2.Down:
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searchArea.Height += height;
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break;
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case Direction2.Left:
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searchArea.X -= width;
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searchArea.Width += width;
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break;
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case Direction2.Right:
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searchArea.Width += width;
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break;
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case Direction2.Up:
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searchArea.Y -= height;
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searchArea.Height += height;
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break;
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}
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}
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var next = this.GetGamepadNextElement(searchArea);
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if (this.SelectedElement != null)
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next = this.SelectedElement.GetGamepadNextElement(dir, next);
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if (next != null)
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this.ActiveRoot.SelectElement(next);
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}
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}
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}
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