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https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
made text fields work on mobile too
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parent
353afdef6f
commit
3862f78c9b
9 changed files with 42 additions and 33 deletions
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<TargetFramework>net462</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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@ -14,7 +14,7 @@
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.0.1708" />
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</ItemGroup>
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<ItemGroup>
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@ -17,7 +17,7 @@
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<PackageReference Include="MonoGame.Extended" Version="3.7.0">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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@ -17,7 +17,7 @@
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<ItemGroup>
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<PackageReference Include="Coroutine" Version="1.0.1" />
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<PackageReference Include="MonoGame.Extended" Version="3.7.0" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Textures;
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using MLEM.Ui.Style;
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@ -30,10 +31,14 @@ namespace MLEM.Ui.Elements {
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private double caretBlinkTimer;
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private int textStartIndex;
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public Rule InputRule;
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public string MobileTitle;
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public string MobileDescription;
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public TextField(Anchor anchor, Vector2 size, Rule rule = null, IGenericFont font = null) : base(anchor, size) {
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this.InputRule = rule ?? DefaultRule;
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this.font = font;
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if (InputHandler.TextInputSupported) {
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this.OnTextInput += (element, key, character) => {
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if (!this.IsSelected)
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return;
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@ -45,6 +50,16 @@ namespace MLEM.Ui.Elements {
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this.AppendText(character);
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}
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};
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} else {
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this.OnPressed += async e => {
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if (!KeyboardInput.IsVisible) {
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var title = this.MobileTitle ?? this.PlaceholderText;
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var result = await KeyboardInput.Show(title, this.MobileDescription, this.Text);
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if (result != null)
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this.SetText(result.Replace('\n', ' '));
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}
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};
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}
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}
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private void HandleTextChange() {
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@ -14,7 +14,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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@ -48,7 +48,6 @@ namespace MLEM.Ui {
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public BlendState BlendState;
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public SamplerState SamplerState = SamplerState.PointClamp;
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public UiControls Controls;
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public readonly bool SupportsTextInput;
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public UiSystem(GameWindow window, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) {
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this.Controls = new UiControls(this, inputHandler);
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@ -63,17 +62,18 @@ namespace MLEM.Ui {
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root.Element.ForceUpdateArea();
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};
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try {
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NativeTextInput.AddToTextInput(window, (key, character) => {
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if (InputHandler.TextInputSupported) {
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AddToTextInput(window, (key, character) => {
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foreach (var root in this.rootElements)
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root.Element.Propagate(e => e.OnTextInput?.Invoke(e, key, character));
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});
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this.SupportsTextInput = true;
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} catch (TypeLoadException) {
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this.SupportsTextInput = false;
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}
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}
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private static void AddToTextInput(GameWindow window, Action<Keys, char> func) {
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window.TextInput += (sender, args) => func(args.Key, args.Character);
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}
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public void Update(GameTime time) {
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this.Controls.Update();
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@ -146,14 +146,6 @@ namespace MLEM.Ui {
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root.Element.Propagate(action);
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}
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private static class NativeTextInput {
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internal static void AddToTextInput(GameWindow window, Action<Keys, char> func) {
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window.TextInput += (sender, args) => func(args.Key, args.Character);
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}
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}
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}
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public class RootElement {
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@ -11,6 +11,7 @@ namespace MLEM.Input {
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public class InputHandler {
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public static MouseButton[] MouseButtons = EnumHelper.GetValues<MouseButton>().ToArray();
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public static readonly bool TextInputSupported = typeof(GameWindow).GetEvent("TextInput") != null;
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public KeyboardState LastKeyboardState { get; private set; }
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public KeyboardState KeyboardState { get; private set; }
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@ -40,7 +41,6 @@ namespace MLEM.Input {
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this.HandleMouse = handleMouse;
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this.HandleGamepads = handleGamepads;
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this.HandleTouch = handleTouch;
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this.Gestures = this.gestures.AsReadOnly();
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}
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@ -14,7 +14,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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@ -39,6 +39,8 @@ namespace AndroidTests {
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panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.5F, 10), "Toggle Image") {
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OnPressed = element => image.IsHidden = !image.IsHidden
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});
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panel.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {PlaceholderText = "Tap to type"});
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}
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protected override void DoDraw(GameTime gameTime) {
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