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Allow tooltips to display for elements when selected in auto-nav mode
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parent
30b4d5fc43
commit
393bd9ffe5
4 changed files with 53 additions and 8 deletions
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@ -59,6 +59,7 @@ Improvements
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- Improved gamepad navigation by employing angles between elements
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- Improved gamepad navigation by employing angles between elements
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- Prefer elements that have the same parent as the currently selected element when using gamepad navigation
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- Prefer elements that have the same parent as the currently selected element when using gamepad navigation
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- Allow specifying a custom position for a tooltip to snap to
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- Allow specifying a custom position for a tooltip to snap to
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- Allow tooltips to display for elements when selected in auto-nav mode
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Fixes
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Fixes
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- Fixed paragraph links having incorrect hover locations when using special text alignments
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- Fixed paragraph links having incorrect hover locations when using special text alignments
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@ -208,6 +208,12 @@ namespace Demos {
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this.root.AddChild(new VerticalSpace(3));
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this.root.AddChild(new VerticalSpace(3));
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this.root.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 10), "Disabled button", "This button can't be clicked or moved to using automatic navigation") {IsDisabled = true}).PositionOffset = new Vector2(0, 1);
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this.root.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 10), "Disabled button", "This button can't be clicked or moved to using automatic navigation") {IsDisabled = true}).PositionOffset = new Vector2(0, 1);
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this.root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Disabled checkbox") {IsDisabled = true}).PositionOffset = new Vector2(0, 1);
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this.root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Disabled checkbox") {IsDisabled = true}).PositionOffset = new Vector2(0, 1);
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this.root.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 10), "Disabled tooltip button", "This button can't be clicked, but can be moved to using automatic navigation, and will display its tooltip even when done so.") {
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CanSelectDisabled = true,
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IsDisabled = true,
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Tooltip = {DisplayInAutoNavMode = true},
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PositionOffset = new Vector2(0, 1)
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});
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const string alignText = "Paragraphs can have <l Left>left</l> aligned text, <l Right>right</l> aligned text and <l Center>center</l> aligned text.";
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const string alignText = "Paragraphs can have <l Left>left</l> aligned text, <l Right>right</l> aligned text and <l Center>center</l> aligned text.";
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this.root.AddChild(new VerticalSpace(3));
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this.root.AddChild(new VerticalSpace(3));
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@ -16,6 +16,10 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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/// </summary>
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public StyleProp<Vector2> MouseOffset;
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public StyleProp<Vector2> MouseOffset;
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/// <summary>
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/// <summary>
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/// The offset that this tooltip's top center coordinate should have from the bottom center of the element snapped to when <see cref="DisplayInAutoNavMode"/> is true.
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/// </summary>
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public StyleProp<Vector2> AutoNavOffset;
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/// <summary>
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/// The amount of time that the mouse has to be over an element before it appears
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/// The amount of time that the mouse has to be over an element before it appears
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/// </summary>
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/// </summary>
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public StyleProp<TimeSpan> Delay;
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public StyleProp<TimeSpan> Delay;
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@ -24,6 +28,11 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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/// </summary>
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public Paragraph Paragraph;
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public Paragraph Paragraph;
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/// <summary>
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/// <summary>
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/// Determines whether this tooltip should display when <see cref="UiControls.IsAutoNavMode"/> is true, which is when the UI is being controlled using a keyboard or gamepad.
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/// If this tooltip is displayed in auto-nav mode, it will display below the selected element with the <see cref="AutoNavOffset"/> applied.
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/// </summary>
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public bool DisplayInAutoNavMode;
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/// <summary>
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/// The position that this tooltip should be following (or snapped to) instead of the <see cref="InputHandler.ViewportMousePosition"/>.
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/// The position that this tooltip should be following (or snapped to) instead of the <see cref="InputHandler.ViewportMousePosition"/>.
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/// If this value is unset, <see cref="InputHandler.ViewportMousePosition"/> will be used as the snap position.
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/// If this value is unset, <see cref="InputHandler.ViewportMousePosition"/> will be used as the snap position.
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/// Note that <see cref="MouseOffset"/> is still applied with this value set.
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/// Note that <see cref="MouseOffset"/> is still applied with this value set.
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@ -35,6 +44,7 @@ namespace MLEM.Ui.Elements {
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private TimeSpan delayCountdown;
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private TimeSpan delayCountdown;
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private bool autoHidden;
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private bool autoHidden;
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private Element snapElement;
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/// <summary>
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/// <summary>
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/// Creates a new tooltip with the given settings
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/// Creates a new tooltip with the given settings
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@ -88,6 +98,7 @@ namespace MLEM.Ui.Elements {
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base.InitStyle(style);
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base.InitStyle(style);
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this.Texture = this.Texture.OrStyle(style.TooltipBackground);
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this.Texture = this.Texture.OrStyle(style.TooltipBackground);
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this.MouseOffset = this.MouseOffset.OrStyle(style.TooltipOffset);
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this.MouseOffset = this.MouseOffset.OrStyle(style.TooltipOffset);
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this.AutoNavOffset = this.AutoNavOffset.OrStyle(style.TooltipAutoNavOffset);
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this.Delay = this.Delay.OrStyle(style.TooltipDelay);
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this.Delay = this.Delay.OrStyle(style.TooltipDelay);
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this.ChildPadding = this.ChildPadding.OrStyle(style.TooltipChildPadding);
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this.ChildPadding = this.ChildPadding.OrStyle(style.TooltipChildPadding);
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if (this.Paragraph != null) {
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if (this.Paragraph != null) {
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@ -97,12 +108,20 @@ namespace MLEM.Ui.Elements {
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}
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}
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/// <summary>
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/// <summary>
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/// Causes this tooltip's position to be snapped to the mouse position.
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/// Causes this tooltip's position to be snapped to the mouse position, or the <see cref="snapElement"/> if <see cref="DisplayInAutoNavMode"/> is true, or the <see cref="SnapPosition"/> if set.
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/// </summary>
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/// </summary>
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public void SnapPositionToMouse() {
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public void SnapPositionToMouse() {
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Vector2 snapPosition;
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if (this.snapElement != null) {
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// center our snap position below the snap element
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snapPosition = new Vector2(this.snapElement.DisplayArea.Center.X, this.snapElement.DisplayArea.Bottom) + this.AutoNavOffset;
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snapPosition.X -= this.DisplayArea.Width / 2F;
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} else {
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snapPosition = (this.SnapPosition ?? this.Input.ViewportMousePosition.ToVector2()) + this.MouseOffset.Value;
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}
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var viewport = this.System.Viewport;
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var viewport = this.System.Viewport;
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var snapPosition = this.SnapPosition ?? this.Input.ViewportMousePosition.ToVector2();
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var offset = snapPosition / this.Scale;
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var offset = (snapPosition + this.MouseOffset.Value) / this.Scale;
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if (offset.X < viewport.X)
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if (offset.X < viewport.X)
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offset.X = viewport.X;
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offset.X = viewport.X;
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if (offset.Y < viewport.Y)
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if (offset.Y < viewport.Y)
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@ -119,8 +138,10 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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/// </summary>
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/// <param name="system">The system to add this tooltip to</param>
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/// <param name="system">The system to add this tooltip to</param>
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/// <param name="name">The name that this tooltip should use</param>
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/// <param name="name">The name that this tooltip should use</param>
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public void Display(UiSystem system, string name) {
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/// <returns>Whether this tooltip was successfully added, which is not the case if it is already being displayed currently.</returns>
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system.Add(name, this);
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public bool Display(UiSystem system, string name) {
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if (system.Add(name, this) == null)
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return false;
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if (this.Delay <= TimeSpan.Zero) {
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if (this.Delay <= TimeSpan.Zero) {
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this.IsHidden = false;
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this.IsHidden = false;
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this.SnapPositionToMouse();
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this.SnapPositionToMouse();
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@ -129,6 +150,7 @@ namespace MLEM.Ui.Elements {
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this.delayCountdown = this.Delay;
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this.delayCountdown = this.Delay;
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}
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}
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this.autoHidden = false;
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this.autoHidden = false;
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return true;
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}
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}
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/// <summary>
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/// <summary>
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@ -145,8 +167,20 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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/// </summary>
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/// <param name="elementToHover">The element that should automatically cause the tooltip to appear and disappear when hovered and not hovered, respectively</param>
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/// <param name="elementToHover">The element that should automatically cause the tooltip to appear and disappear when hovered and not hovered, respectively</param>
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public void AddToElement(Element elementToHover) {
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public void AddToElement(Element elementToHover) {
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elementToHover.OnMouseEnter += element => this.Display(element.System, element.GetType().Name + "Tooltip");
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elementToHover.OnMouseEnter += e => this.Display(e.System, $"{e.GetType().Name}Tooltip");
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elementToHover.OnMouseExit += element => this.Remove();
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elementToHover.OnMouseExit += e => this.Remove();
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elementToHover.OnSelected += e => {
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if (this.DisplayInAutoNavMode) {
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this.snapElement = e;
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this.Display(e.System, $"{e.GetType().Name}Tooltip");
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}
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};
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elementToHover.OnDeselected += e => {
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if (this.DisplayInAutoNavMode) {
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this.Remove();
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this.snapElement = null;
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}
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};
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}
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}
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private void Init(Element elementToHover) {
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private void Init(Element elementToHover) {
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@ -151,6 +151,10 @@ namespace MLEM.Ui.Style {
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/// </summary>
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/// </summary>
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public Vector2 TooltipOffset = new Vector2(8, 16);
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public Vector2 TooltipOffset = new Vector2(8, 16);
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/// <summary>
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/// <summary>
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/// The offset of the <see cref="Tooltip"/> element's top center coordinate from the bottom center of the element snapped to when <see cref="Tooltip.DisplayInAutoNavMode"/> is true.
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/// </summary>
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public Vector2 TooltipAutoNavOffset = new Vector2(0, 8);
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/// <summary>
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/// The color that the text of a <see cref="Tooltip"/> should have
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/// The color that the text of a <see cref="Tooltip"/> should have
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/// </summary>
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/// </summary>
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public Color TooltipTextColor = Color.White;
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public Color TooltipTextColor = Color.White;
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