mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
made format settings a bit better and also added drop shadow
This commit is contained in:
parent
e0b83f6644
commit
3d0c3cd6d1
7 changed files with 43 additions and 17 deletions
|
@ -90,7 +90,7 @@ namespace Demos {
|
|||
root.AddChild(new VerticalSpace(3));
|
||||
|
||||
// a paragraph with formatting codes. To see them all or to add more, check the TextFormatting class
|
||||
root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain [Blue]formatting codes[White], including colors and [Italic]text styles[Regular]. The names of all [Orange]MonoGame Colors[White] can be used, as well as the codes [Italic]Italic[Regular] and [Bold]Bold[Regular]. \n[Italic]Even [CornflowerBlue]Cornflower Blue[White] works!"));
|
||||
root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain [Blue]formatting codes[White], including colors and [Italic]text styles[Regular]. The names of all [Orange]MonoGame Colors[White] can be used, as well as the codes [Italic]Italic[Regular], [Bold]Bold[Regular] and [Shadow]Drop Shadow'd[Regular]. \n[Italic]Even [CornflowerBlue]Cornflower Blue[White] works!"));
|
||||
|
||||
// adding some custom image formatting codes
|
||||
// note that all added formatting codes need to be lowercase, while their casing doesn't matter when used
|
||||
|
|
|
@ -20,6 +20,7 @@ namespace MLEM.Ui.Elements {
|
|||
public StyleProp<IGenericFont> RegularFont;
|
||||
public StyleProp<IGenericFont> BoldFont;
|
||||
public StyleProp<IGenericFont> ItalicFont;
|
||||
public StyleProp<FormatSettings> FormatSettings;
|
||||
|
||||
public StyleProp<NinePatch> Background;
|
||||
public StyleProp<Color> BackgroundColor;
|
||||
|
@ -93,7 +94,7 @@ namespace MLEM.Ui.Elements {
|
|||
this.RegularFont.Value.DrawString(batch, this.splitText, pos, color, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
|
||||
} else {
|
||||
// if we have formatting codes, we should do it
|
||||
this.RegularFont.Value.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation);
|
||||
this.RegularFont.Value.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation, this.FormatSettings);
|
||||
}
|
||||
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
|
||||
}
|
||||
|
@ -104,6 +105,7 @@ namespace MLEM.Ui.Elements {
|
|||
this.RegularFont.SetFromStyle(style.Font);
|
||||
this.BoldFont.SetFromStyle(style.BoldFont ?? style.Font);
|
||||
this.ItalicFont.SetFromStyle(style.ItalicFont ?? style.Font);
|
||||
this.FormatSettings.SetFromStyle(style.FormatSettings ?? Formatting.FormatSettings.Default);
|
||||
}
|
||||
|
||||
public delegate string TextCallback(Paragraph paragraph);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using MLEM.Font;
|
||||
using MLEM.Formatting;
|
||||
using MLEM.Textures;
|
||||
|
||||
namespace MLEM.Ui.Style {
|
||||
|
@ -33,6 +34,7 @@ namespace MLEM.Ui.Style {
|
|||
public IGenericFont Font;
|
||||
public IGenericFont BoldFont;
|
||||
public IGenericFont ItalicFont;
|
||||
public FormatSettings FormatSettings;
|
||||
public float TextScale = 1;
|
||||
|
||||
}
|
||||
|
|
21
MLEM/Formatting/FormatSettings.cs
Normal file
21
MLEM/Formatting/FormatSettings.cs
Normal file
|
@ -0,0 +1,21 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace MLEM.Formatting {
|
||||
public class FormatSettings {
|
||||
|
||||
public static readonly FormatSettings Default = new FormatSettings {
|
||||
WobbleModifier = 5,
|
||||
WobbleHeightModifier = 1 / 8F,
|
||||
TypingSpeed = 20,
|
||||
DropShadowColor = Color.Black,
|
||||
DropShadowOffset = new Vector2(2)
|
||||
};
|
||||
|
||||
public float WobbleModifier;
|
||||
public float WobbleHeightModifier;
|
||||
public float TypingSpeed;
|
||||
public Color DropShadowColor;
|
||||
public Vector2 DropShadowOffset;
|
||||
|
||||
}
|
||||
}
|
|
@ -50,7 +50,8 @@ namespace MLEM.Formatting {
|
|||
|
||||
Regular,
|
||||
Bold,
|
||||
Italic
|
||||
Italic,
|
||||
Shadow
|
||||
|
||||
}
|
||||
}
|
|
@ -6,25 +6,21 @@ using MLEM.Font;
|
|||
namespace MLEM.Formatting {
|
||||
public static class TextAnimation {
|
||||
|
||||
public static float WobbleModifier = 5;
|
||||
public static float WobbleHeightModifier = 1 / 8F;
|
||||
public static float TypingSpeed = 20;
|
||||
|
||||
public static readonly DrawCharacter Default = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
|
||||
public static readonly DrawCharacter Default = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
|
||||
font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
|
||||
};
|
||||
|
||||
public static readonly DrawCharacter Wobbly = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
|
||||
var offset = new Vector2(0, (float) Math.Sin(index + timeIntoAnimation.TotalSeconds * WobbleModifier) * font.LineHeight * WobbleHeightModifier * scale);
|
||||
public static readonly DrawCharacter Wobbly = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
|
||||
var offset = new Vector2(0, (float) Math.Sin(index + timeIntoAnimation.TotalSeconds * settings.WobbleModifier) * font.LineHeight * settings.WobbleHeightModifier * scale);
|
||||
font.DrawString(batch, charSt, position + offset, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
|
||||
};
|
||||
|
||||
public static readonly DrawCharacter Typing = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
|
||||
if (timeIntoAnimation.TotalSeconds * TypingSpeed > index - effectStartIndex + 1)
|
||||
public static readonly DrawCharacter Typing = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
|
||||
if (timeIntoAnimation.TotalSeconds * settings.TypingSpeed > index - effectStartIndex + 1)
|
||||
font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
|
||||
};
|
||||
|
||||
public delegate void DrawCharacter(IGenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth, TimeSpan timeIntoAnimation);
|
||||
public delegate void DrawCharacter(FormatSettings settings, IGenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth, TimeSpan timeIntoAnimation);
|
||||
|
||||
}
|
||||
}
|
|
@ -21,6 +21,7 @@ namespace MLEM.Formatting {
|
|||
FormattingCodes["regular"] = new FormattingCode(TextStyle.Regular);
|
||||
FormattingCodes["italic"] = new FormattingCode(TextStyle.Italic);
|
||||
FormattingCodes["bold"] = new FormattingCode(TextStyle.Bold);
|
||||
FormattingCodes["shadow"] = new FormattingCode(TextStyle.Shadow);
|
||||
|
||||
// color codes
|
||||
var colors = typeof(Color).GetProperties();
|
||||
|
@ -73,9 +74,11 @@ namespace MLEM.Formatting {
|
|||
return codes;
|
||||
}
|
||||
|
||||
public static void DrawFormattedString(this IGenericFont regularFont, SpriteBatch batch, Vector2 pos, string text, Dictionary<int, FormattingCode> codeLocations, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default) {
|
||||
public static void DrawFormattedString(this IGenericFont regularFont, SpriteBatch batch, Vector2 pos, string text, Dictionary<int, FormattingCode> codeLocations, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default, FormatSettings formatSettings = null) {
|
||||
var settings = formatSettings ?? FormatSettings.Default;
|
||||
var currColor = color;
|
||||
var currFont = regularFont;
|
||||
var currStyle = TextStyle.Regular;
|
||||
var currAnim = TextAnimation.Default;
|
||||
var animStart = 0;
|
||||
|
||||
|
@ -101,6 +104,7 @@ namespace MLEM.Formatting {
|
|||
currFont = italicFont ?? regularFont;
|
||||
break;
|
||||
}
|
||||
currStyle = code.Style;
|
||||
break;
|
||||
case FormattingCode.Type.Icon:
|
||||
var iconSc = new Vector2(1F / code.Icon.Width, 1F / code.Icon.Height) * regularFont.LineHeight * scale;
|
||||
|
@ -119,9 +123,9 @@ namespace MLEM.Formatting {
|
|||
innerOffset.X = 0;
|
||||
innerOffset.Y += regularFont.LineHeight * scale;
|
||||
} else {
|
||||
currAnim(currFont, batch, text, i, animStart, cSt, pos + innerOffset, currColor, scale, depth, timeIntoAnimation);
|
||||
// we measure the string with the regular font here so that previously split
|
||||
// strings don't get too long with a bolder font. This shouldn't effect visuals too much
|
||||
if (currStyle == TextStyle.Shadow)
|
||||
currAnim(settings, currFont, batch, text, i, animStart, cSt, pos + innerOffset + settings.DropShadowOffset * scale, settings.DropShadowColor, scale, depth, timeIntoAnimation);
|
||||
currAnim(settings, currFont, batch, text, i, animStart, cSt, pos + innerOffset, currColor, scale, depth, timeIntoAnimation);
|
||||
innerOffset.X += regularFont.MeasureString(cSt).X * scale;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue