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synced 2024-11-25 22:18:34 +01:00
made format settings a bit better and also added drop shadow
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7 changed files with 43 additions and 17 deletions
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@ -90,7 +90,7 @@ namespace Demos {
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root.AddChild(new VerticalSpace(3));
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// a paragraph with formatting codes. To see them all or to add more, check the TextFormatting class
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain [Blue]formatting codes[White], including colors and [Italic]text styles[Regular]. The names of all [Orange]MonoGame Colors[White] can be used, as well as the codes [Italic]Italic[Regular] and [Bold]Bold[Regular]. \n[Italic]Even [CornflowerBlue]Cornflower Blue[White] works!"));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain [Blue]formatting codes[White], including colors and [Italic]text styles[Regular]. The names of all [Orange]MonoGame Colors[White] can be used, as well as the codes [Italic]Italic[Regular], [Bold]Bold[Regular] and [Shadow]Drop Shadow'd[Regular]. \n[Italic]Even [CornflowerBlue]Cornflower Blue[White] works!"));
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// adding some custom image formatting codes
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// note that all added formatting codes need to be lowercase, while their casing doesn't matter when used
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@ -20,6 +20,7 @@ namespace MLEM.Ui.Elements {
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public StyleProp<IGenericFont> RegularFont;
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public StyleProp<IGenericFont> BoldFont;
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public StyleProp<IGenericFont> ItalicFont;
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public StyleProp<FormatSettings> FormatSettings;
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public StyleProp<NinePatch> Background;
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public StyleProp<Color> BackgroundColor;
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@ -93,7 +94,7 @@ namespace MLEM.Ui.Elements {
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this.RegularFont.Value.DrawString(batch, this.splitText, pos, color, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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} else {
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// if we have formatting codes, we should do it
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this.RegularFont.Value.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation);
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this.RegularFont.Value.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation, this.FormatSettings);
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}
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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@ -104,6 +105,7 @@ namespace MLEM.Ui.Elements {
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this.RegularFont.SetFromStyle(style.Font);
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this.BoldFont.SetFromStyle(style.BoldFont ?? style.Font);
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this.ItalicFont.SetFromStyle(style.ItalicFont ?? style.Font);
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this.FormatSettings.SetFromStyle(style.FormatSettings ?? Formatting.FormatSettings.Default);
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}
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public delegate string TextCallback(Paragraph paragraph);
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@ -1,5 +1,6 @@
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using Microsoft.Xna.Framework;
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using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Textures;
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namespace MLEM.Ui.Style {
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@ -33,6 +34,7 @@ namespace MLEM.Ui.Style {
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public IGenericFont Font;
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public IGenericFont BoldFont;
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public IGenericFont ItalicFont;
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public FormatSettings FormatSettings;
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public float TextScale = 1;
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}
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21
MLEM/Formatting/FormatSettings.cs
Normal file
21
MLEM/Formatting/FormatSettings.cs
Normal file
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@ -0,0 +1,21 @@
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using Microsoft.Xna.Framework;
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namespace MLEM.Formatting {
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public class FormatSettings {
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public static readonly FormatSettings Default = new FormatSettings {
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WobbleModifier = 5,
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WobbleHeightModifier = 1 / 8F,
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TypingSpeed = 20,
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DropShadowColor = Color.Black,
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DropShadowOffset = new Vector2(2)
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};
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public float WobbleModifier;
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public float WobbleHeightModifier;
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public float TypingSpeed;
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public Color DropShadowColor;
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public Vector2 DropShadowOffset;
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}
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}
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@ -50,7 +50,8 @@ namespace MLEM.Formatting {
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Regular,
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Bold,
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Italic
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Italic,
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Shadow
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}
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}
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@ -6,25 +6,21 @@ using MLEM.Font;
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namespace MLEM.Formatting {
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public static class TextAnimation {
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public static float WobbleModifier = 5;
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public static float WobbleHeightModifier = 1 / 8F;
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public static float TypingSpeed = 20;
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public static readonly DrawCharacter Default = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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public static readonly DrawCharacter Default = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Wobbly = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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var offset = new Vector2(0, (float) Math.Sin(index + timeIntoAnimation.TotalSeconds * WobbleModifier) * font.LineHeight * WobbleHeightModifier * scale);
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public static readonly DrawCharacter Wobbly = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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var offset = new Vector2(0, (float) Math.Sin(index + timeIntoAnimation.TotalSeconds * settings.WobbleModifier) * font.LineHeight * settings.WobbleHeightModifier * scale);
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font.DrawString(batch, charSt, position + offset, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Typing = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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if (timeIntoAnimation.TotalSeconds * TypingSpeed > index - effectStartIndex + 1)
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public static readonly DrawCharacter Typing = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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if (timeIntoAnimation.TotalSeconds * settings.TypingSpeed > index - effectStartIndex + 1)
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public delegate void DrawCharacter(IGenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth, TimeSpan timeIntoAnimation);
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public delegate void DrawCharacter(FormatSettings settings, IGenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth, TimeSpan timeIntoAnimation);
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}
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}
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@ -21,6 +21,7 @@ namespace MLEM.Formatting {
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FormattingCodes["regular"] = new FormattingCode(TextStyle.Regular);
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FormattingCodes["italic"] = new FormattingCode(TextStyle.Italic);
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FormattingCodes["bold"] = new FormattingCode(TextStyle.Bold);
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FormattingCodes["shadow"] = new FormattingCode(TextStyle.Shadow);
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// color codes
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var colors = typeof(Color).GetProperties();
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@ -73,9 +74,11 @@ namespace MLEM.Formatting {
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return codes;
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}
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public static void DrawFormattedString(this IGenericFont regularFont, SpriteBatch batch, Vector2 pos, string text, Dictionary<int, FormattingCode> codeLocations, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default) {
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public static void DrawFormattedString(this IGenericFont regularFont, SpriteBatch batch, Vector2 pos, string text, Dictionary<int, FormattingCode> codeLocations, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default, FormatSettings formatSettings = null) {
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var settings = formatSettings ?? FormatSettings.Default;
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var currColor = color;
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var currFont = regularFont;
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var currStyle = TextStyle.Regular;
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var currAnim = TextAnimation.Default;
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var animStart = 0;
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@ -101,6 +104,7 @@ namespace MLEM.Formatting {
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currFont = italicFont ?? regularFont;
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break;
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}
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currStyle = code.Style;
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break;
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case FormattingCode.Type.Icon:
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var iconSc = new Vector2(1F / code.Icon.Width, 1F / code.Icon.Height) * regularFont.LineHeight * scale;
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@ -119,9 +123,9 @@ namespace MLEM.Formatting {
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innerOffset.X = 0;
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innerOffset.Y += regularFont.LineHeight * scale;
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} else {
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currAnim(currFont, batch, text, i, animStart, cSt, pos + innerOffset, currColor, scale, depth, timeIntoAnimation);
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// we measure the string with the regular font here so that previously split
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// strings don't get too long with a bolder font. This shouldn't effect visuals too much
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if (currStyle == TextStyle.Shadow)
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currAnim(settings, currFont, batch, text, i, animStart, cSt, pos + innerOffset + settings.DropShadowOffset * scale, settings.DropShadowColor, scale, depth, timeIntoAnimation);
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currAnim(settings, currFont, batch, text, i, animStart, cSt, pos + innerOffset, currColor, scale, depth, timeIntoAnimation);
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innerOffset.X += regularFont.MeasureString(cSt).X * scale;
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}
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}
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