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avoid recursion in Element.ForceUpdateArea

This commit is contained in:
Ell 2021-03-24 01:10:42 +01:00
parent a477fef230
commit 3d314172d0

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@ -174,7 +174,6 @@ namespace MLEM.Ui.Elements {
}
}
private bool areaDirty;
private int areaUpdateRecursionCount;
/// <summary>
/// The <see cref="UnscrolledArea"/> of this element, but with <see cref="ScaledScrollOffset"/> applied.
/// </summary>
@ -514,135 +513,118 @@ namespace MLEM.Ui.Elements {
var parentArea = this.Parent != null ? this.Parent.ChildPaddedArea : (RectangleF) this.system.Viewport;
var parentCenterX = parentArea.X + parentArea.Width / 2;
var parentCenterY = parentArea.Y + parentArea.Height / 2;
var actualSize = this.CalcActualSize(parentArea);
var pos = new Vector2();
switch (this.anchor) {
case Anchor.TopLeft:
case Anchor.AutoLeft:
case Anchor.AutoInline:
case Anchor.AutoInlineIgnoreOverflow:
pos.X = parentArea.X + this.ScaledOffset.X;
pos.Y = parentArea.Y + this.ScaledOffset.Y;
break;
case Anchor.TopCenter:
case Anchor.AutoCenter:
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
pos.Y = parentArea.Y + this.ScaledOffset.Y;
break;
case Anchor.TopRight:
case Anchor.AutoRight:
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
pos.Y = parentArea.Y + this.ScaledOffset.Y;
break;
case Anchor.CenterLeft:
pos.X = parentArea.X + this.ScaledOffset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
break;
case Anchor.Center:
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
break;
case Anchor.CenterRight:
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
break;
case Anchor.BottomLeft:
pos.X = parentArea.X + this.ScaledOffset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
break;
case Anchor.BottomCenter:
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
break;
case Anchor.BottomRight:
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
break;
}
if (this.Anchor >= Anchor.AutoLeft) {
Element previousChild;
if (this.Anchor == Anchor.AutoInline || this.Anchor == Anchor.AutoInlineIgnoreOverflow) {
previousChild = this.GetOlderSibling(e => !e.IsHidden && e.CanAutoAnchorsAttach);
} else {
previousChild = this.GetLowestOlderSibling(e => !e.IsHidden && e.CanAutoAnchorsAttach);
}
if (previousChild != null) {
var prevArea = previousChild.GetAreaForAutoAnchors();
switch (this.Anchor) {
case Anchor.AutoLeft:
case Anchor.AutoCenter:
case Anchor.AutoRight:
pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
break;
case Anchor.AutoInline:
var newX = prevArea.Right + this.ScaledOffset.X;
if (newX + actualSize.X <= parentArea.Right) {
pos.X = newX;
pos.Y = prevArea.Y + this.ScaledOffset.Y;
} else {
pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
}
break;
case Anchor.AutoInlineIgnoreOverflow:
pos.X = prevArea.Right + this.ScaledOffset.X;
pos.Y = prevArea.Y + this.ScaledOffset.Y;
break;
}
}
}
if (this.PreventParentSpill) {
if (pos.X < parentArea.X)
pos.X = parentArea.X;
if (pos.Y < parentArea.Y)
pos.Y = parentArea.Y;
if (pos.X + actualSize.X > parentArea.Right)
actualSize.X = parentArea.Right - pos.X;
if (pos.Y + actualSize.Y > parentArea.Bottom)
actualSize.Y = parentArea.Bottom - pos.Y;
}
this.area = new RectangleF(pos, actualSize);
this.System.OnElementAreaUpdated?.Invoke(this);
foreach (var child in this.Children)
child.ForceUpdateArea();
UpdateDisplayArea(this.CalcActualSize(parentArea));
if (this.Children.Count > 0) {
Element foundChild = null;
var autoSize = this.DisplayArea.Size;
if (this.SetHeightBasedOnChildren) {
var lowest = this.GetLowestChild(e => !e.IsHidden);
if (lowest != null) {
var newHeight = (lowest.UnscrolledArea.Bottom - pos.Y + this.ScaledChildPadding.Bottom) / this.Scale;
if (!newHeight.Equals(this.size.Y, 0.01F)) {
this.size.Y = newHeight;
foundChild = lowest;
}
}
if (lowest != null)
autoSize.Y = lowest.UnscrolledArea.Bottom - this.DisplayArea.Y + this.ScaledChildPadding.Bottom;
}
if (this.SetWidthBasedOnChildren) {
var rightmost = this.GetRightmostChild(e => !e.IsHidden);
if (rightmost != null) {
var newWidth = (rightmost.UnscrolledArea.Right - pos.X + this.ScaledChildPadding.Right) / this.Scale;
if (!newWidth.Equals(this.size.X, 0.01F)) {
this.size.X = newWidth;
foundChild = rightmost;
if (rightmost != null)
autoSize.X = rightmost.UnscrolledArea.Right - this.DisplayArea.X + this.ScaledChildPadding.Right;
}
if (autoSize != this.DisplayArea.Size)
UpdateDisplayArea(autoSize);
}
void UpdateDisplayArea(Vector2 actualSize) {
var pos = new Vector2();
switch (this.anchor) {
case Anchor.TopLeft:
case Anchor.AutoLeft:
case Anchor.AutoInline:
case Anchor.AutoInlineIgnoreOverflow:
pos.X = parentArea.X + this.ScaledOffset.X;
pos.Y = parentArea.Y + this.ScaledOffset.Y;
break;
case Anchor.TopCenter:
case Anchor.AutoCenter:
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
pos.Y = parentArea.Y + this.ScaledOffset.Y;
break;
case Anchor.TopRight:
case Anchor.AutoRight:
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
pos.Y = parentArea.Y + this.ScaledOffset.Y;
break;
case Anchor.CenterLeft:
pos.X = parentArea.X + this.ScaledOffset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
break;
case Anchor.Center:
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
break;
case Anchor.CenterRight:
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
break;
case Anchor.BottomLeft:
pos.X = parentArea.X + this.ScaledOffset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
break;
case Anchor.BottomCenter:
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
break;
case Anchor.BottomRight:
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
break;
}
if (this.Anchor >= Anchor.AutoLeft) {
Element previousChild;
if (this.Anchor == Anchor.AutoInline || this.Anchor == Anchor.AutoInlineIgnoreOverflow) {
previousChild = this.GetOlderSibling(e => !e.IsHidden && e.CanAutoAnchorsAttach);
} else {
previousChild = this.GetLowestOlderSibling(e => !e.IsHidden && e.CanAutoAnchorsAttach);
}
if (previousChild != null) {
var prevArea = previousChild.GetAreaForAutoAnchors();
switch (this.Anchor) {
case Anchor.AutoLeft:
case Anchor.AutoCenter:
case Anchor.AutoRight:
pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
break;
case Anchor.AutoInline:
var newX = prevArea.Right + this.ScaledOffset.X;
if (newX + actualSize.X <= parentArea.Right) {
pos.X = newX;
pos.Y = prevArea.Y + this.ScaledOffset.Y;
} else {
pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
}
break;
case Anchor.AutoInlineIgnoreOverflow:
pos.X = prevArea.Right + this.ScaledOffset.X;
pos.Y = prevArea.Y + this.ScaledOffset.Y;
break;
}
}
}
if (foundChild != null) {
this.areaUpdateRecursionCount++;
if (this.areaUpdateRecursionCount >= 16) {
throw new ArithmeticException($"The area of {this} with root {this.Root?.Name} has recursively updated too often. Does its child {foundChild} contain any conflicting auto-sizing settings?");
} else {
this.ForceUpdateArea();
}
} else {
this.areaUpdateRecursionCount = 0;
if (this.PreventParentSpill) {
if (pos.X < parentArea.X)
pos.X = parentArea.X;
if (pos.Y < parentArea.Y)
pos.Y = parentArea.Y;
if (pos.X + actualSize.X > parentArea.Right)
actualSize.X = parentArea.Right - pos.X;
if (pos.Y + actualSize.Y > parentArea.Bottom)
actualSize.Y = parentArea.Bottom - pos.Y;
}
this.area = new RectangleF(pos, actualSize);
this.System.OnElementAreaUpdated?.Invoke(this);
foreach (var child in this.Children)
child.ForceUpdateArea();
}
}