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fixed blank tiles not being properly overridden using the individual tiled map renderer
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1 changed files with 3 additions and 1 deletions
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@ -34,8 +34,10 @@ namespace MLEM.Extended.Tiled {
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public void UpdateDrawInfo(int layerIndex, int x, int y) {
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public void UpdateDrawInfo(int layerIndex, int x, int y) {
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var layer = this.map.TileLayers[layerIndex];
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var layer = this.map.TileLayers[layerIndex];
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var tile = layer.GetTile(x, y);
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var tile = layer.GetTile(x, y);
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if (tile.IsBlank)
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if (tile.IsBlank) {
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this.drawInfos[layerIndex, x, y] = null;
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return;
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return;
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}
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var tileset = tile.GetTileset(this.map);
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var tileset = tile.GetTileset(this.map);
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var source = tileset.GetTileRegion(tile.GetLocalIdentifier(tileset, this.map));
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var source = tileset.GetTileRegion(tile.GetLocalIdentifier(tileset, this.map));
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var pos = new Point(x, y);
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var pos = new Point(x, y);
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