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Added TextureRegion.OffsetCopy
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2 changed files with 11 additions and 0 deletions
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@ -13,6 +13,7 @@ Additions
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- Added StringBuilder overloads to GenericFont
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- Added ColorExtensions.Multiply
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- Added SoundEffectInstanceHandler.Stop
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- Added TextureRegion.OffsetCopy
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Improvements
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- Generify GenericFont's string drawing
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@ -118,6 +118,16 @@ namespace MLEM.Textures {
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/// <param name="size">The size of this area</param>
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public TextureRegion(TextureRegion region, Point uv, Point size) : this(region.Texture, region.Position + uv, size) {}
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/// <summary>
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/// Returns a new <see cref="TextureRegion"/> that has the same <see cref="Texture"/>, <see cref="Pivot"/> and <see cref="Size"/> as this texture, but the returned region's <see cref="Position"/> will be offset by <paramref name="offset"/>.
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/// Note that the <see cref="Name"/> is not preserved in the copy.
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/// </summary>
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/// <param name="offset">The offset to apply to the <see cref="Position"/></param>
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/// <returns>An offset copy of this texture region</returns>
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public TextureRegion OffsetCopy(Point offset) {
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return new TextureRegion(this.Texture, this.Position + offset, this.Size) {Pivot = this.Pivot};
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}
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}
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/// <summary>
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