mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
added draw alpha to all components
This commit is contained in:
parent
88da47bc00
commit
3f7f06f98f
7 changed files with 27 additions and 25 deletions
|
@ -37,10 +37,10 @@ namespace MLEM.Ui.Elements {
|
|||
} while (measure.X <= this.DisplayArea.Size.X && measure.Y <= this.DisplayArea.Size.Y);
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch, Color color) {
|
||||
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
|
||||
var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2;
|
||||
this.font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color.CopyAlpha(color), true, true);
|
||||
base.Draw(time, batch, color);
|
||||
this.font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color * alpha, true, true);
|
||||
base.Draw(time, batch, alpha);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -28,15 +28,16 @@ namespace MLEM.Ui.Elements {
|
|||
}
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch, Color color) {
|
||||
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
|
||||
var tex = this.Texture;
|
||||
var color = Color.White * alpha;
|
||||
if (this.IsMouseOver) {
|
||||
if (this.HoveredTexture != null)
|
||||
tex = this.HoveredTexture;
|
||||
color = this.HoveredColor.CopyAlpha(color);
|
||||
color = this.HoveredColor * alpha;
|
||||
}
|
||||
batch.Draw(tex, this.DisplayArea, color);
|
||||
base.Draw(time, batch, color);
|
||||
base.Draw(time, batch, alpha);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -67,6 +67,7 @@ namespace MLEM.Ui.Elements {
|
|||
}
|
||||
}
|
||||
public bool IgnoresMouse;
|
||||
public float DrawAlpha = 1;
|
||||
|
||||
private Rectangle area;
|
||||
public Rectangle Area {
|
||||
|
@ -260,17 +261,17 @@ namespace MLEM.Ui.Elements {
|
|||
child.Update(time);
|
||||
}
|
||||
|
||||
public virtual void Draw(GameTime time, SpriteBatch batch, Color color) {
|
||||
public virtual void Draw(GameTime time, SpriteBatch batch, float alpha) {
|
||||
foreach (var child in this.children) {
|
||||
if (!child.IsHidden)
|
||||
child.Draw(time, batch, color);
|
||||
child.Draw(time, batch, alpha * child.DrawAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawUnbound(GameTime time, SpriteBatch batch, Color color, BlendState blendState = null, SamplerState samplerState = null) {
|
||||
public virtual void DrawUnbound(GameTime time, SpriteBatch batch, float alpha, BlendState blendState = null, SamplerState samplerState = null) {
|
||||
foreach (var child in this.children) {
|
||||
if (!child.IsHidden)
|
||||
child.DrawUnbound(time, batch, color, blendState, samplerState);
|
||||
child.DrawUnbound(time, batch, alpha * child.DrawAlpha, blendState, samplerState);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -20,9 +20,9 @@ namespace MLEM.Ui.Elements {
|
|||
return this.scaleToImage ? this.texture.Size : base.CalcActualSize(parentArea);
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch, Color color) {
|
||||
batch.Draw(this.texture, this.DisplayArea, this.Color.CopyAlpha(color));
|
||||
base.Draw(time, batch, color);
|
||||
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
|
||||
batch.Draw(this.texture, this.DisplayArea, this.Color * alpha);
|
||||
base.Draw(time, batch, alpha);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace MLEM.Ui.Elements {
|
|||
public class Panel : Element {
|
||||
|
||||
public static NinePatch DefaultTexture;
|
||||
|
||||
|
||||
private readonly NinePatch texture;
|
||||
|
||||
public Panel(Anchor anchor, Vector2 size, Point positionOffset, NinePatch texture = null) : base(anchor, size) {
|
||||
|
@ -15,9 +15,9 @@ namespace MLEM.Ui.Elements {
|
|||
this.ChildPadding = new Point(5);
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch, Color color) {
|
||||
batch.Draw(this.texture, this.DisplayArea, color);
|
||||
base.Draw(time, batch, color);
|
||||
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
|
||||
batch.Draw(this.texture, this.DisplayArea, Color.White * alpha);
|
||||
base.Draw(time, batch, alpha);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace MLEM.Ui.Elements {
|
|||
public class Paragraph : Element {
|
||||
|
||||
public static IGenericFont DefaultFont;
|
||||
|
||||
|
||||
private string text;
|
||||
private float lineHeight;
|
||||
private string[] splitText;
|
||||
|
@ -49,16 +49,16 @@ namespace MLEM.Ui.Elements {
|
|||
return new Point(size.X, height.Ceil());
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch, Color color) {
|
||||
base.Draw(time, batch, color);
|
||||
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
|
||||
base.Draw(time, batch, alpha);
|
||||
|
||||
var pos = this.DisplayArea.Location.ToVector2();
|
||||
var offset = new Vector2();
|
||||
foreach (var line in this.splitText) {
|
||||
if (this.centerText) {
|
||||
this.font.DrawCenteredString(batch, line, pos + offset + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale, color);
|
||||
this.font.DrawCenteredString(batch, line, pos + offset + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale, Color.White * alpha);
|
||||
} else {
|
||||
this.font.DrawString(batch, line, pos + offset, color, 0, Vector2.Zero, this.TextScale, SpriteEffects.None, 0);
|
||||
this.font.DrawString(batch, line, pos + offset, Color.White * alpha, 0, Vector2.Zero, this.TextScale, SpriteEffects.None, 0);
|
||||
}
|
||||
offset.Y += this.lineHeight + 1;
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace MLEM.Ui {
|
|||
}
|
||||
public Vector2 MousePos => this.inputHandler.MousePosition.ToVector2() / this.globalScale;
|
||||
public Element MousedElement { get; private set; }
|
||||
public Color DrawColor = Color.White;
|
||||
public float DrawAlpha = 1;
|
||||
public BlendState BlendState;
|
||||
public SamplerState SamplerState = SamplerState.PointClamp;
|
||||
|
||||
|
@ -77,13 +77,13 @@ namespace MLEM.Ui {
|
|||
batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, transformMatrix: Matrix.CreateScale(this.globalScale));
|
||||
foreach (var root in this.rootElements) {
|
||||
if (!root.Element.IsHidden)
|
||||
root.Element.Draw(time, batch, this.DrawColor);
|
||||
root.Element.Draw(time, batch, this.DrawAlpha * root.Element.DrawAlpha);
|
||||
}
|
||||
batch.End();
|
||||
|
||||
foreach (var root in this.rootElements) {
|
||||
if (!root.Element.IsHidden)
|
||||
root.Element.DrawUnbound(time, batch, this.DrawColor, this.BlendState, this.SamplerState);
|
||||
root.Element.DrawUnbound(time, batch, this.DrawAlpha * root.Element.DrawAlpha, this.BlendState, this.SamplerState);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue