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fixed tiled color parsing

This commit is contained in:
Ellpeck 2020-04-30 21:15:28 +02:00
parent 17a5b3ec74
commit 422f0834b3
2 changed files with 9 additions and 1 deletions

View file

@ -6,6 +6,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using ColorExtensions = MLEM.Extensions.ColorExtensions;
namespace MLEM.Extended.Tiled {
public static class TiledExtensions {
@ -23,7 +24,7 @@ namespace MLEM.Extended.Tiled {
}
public static Color GetColor(this TiledMapProperties properties, string key) {
return ColorHelper.FromHex(properties.Get(key));
return ColorExtensions.FromHex(properties.Get(key));
}
public static float GetFloat(this TiledMapProperties properties, string key) {

View file

@ -1,4 +1,5 @@
using System;
using System.Globalization;
using Microsoft.Xna.Framework;
namespace MLEM.Extensions {
@ -12,6 +13,12 @@ namespace MLEM.Extensions {
return new Color((int) (value >> 16 & 0xFF), (int) (value >> 8 & 0xFF), (int) (value >> 0 & 0xFF), (int) (value >> 24 & 0xFF));
}
public static Color FromHex(string value) {
if (value.StartsWith("#"))
value = value.Substring(1);
return FromHex(uint.Parse(value, NumberStyles.HexNumber));
}
public static Color CopyAlpha(this Color color, Color other) {
return color * (other.A / 255F);
}