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Added LayerPositionF to MLEM.Extended
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3 changed files with 150 additions and 1 deletions
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@ -49,6 +49,13 @@ Removals
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- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
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- Marked Tooltip.Paragraph as obsolete in favor of new Paragraphs collection
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### MLEM.Extended
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Additions
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- Added LayerPositionF
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Improvements
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- Allow using a StaticSpriteBatch to render an IndividualTiledMapRenderer
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### MLEM.Data
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Additions
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- Added the ability to add padding to RuntimeTexturePacker texture regions
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@ -4,7 +4,8 @@ using MonoGame.Extended.Tiled;
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namespace MLEM.Extended.Tiled {
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/// <summary>
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/// A struct that represents a position on a <see cref="TiledMap"/> with multiple layers.
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/// A struct that represents a position on a <see cref="TiledMap"/> with multiple layers, where the <see cref="X"/> and <see cref="Y"/> coordinates are 32-bit integer numbers.
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/// See <see cref="LayerPositionF"/> for a floating point position.
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/// </summary>
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[DataContract]
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public struct LayerPosition : IEquatable<LayerPosition> {
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@ -117,5 +118,14 @@ namespace MLEM.Extended.Tiled {
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return Add(left, -right);
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}
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/// <summary>
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/// Implicitly converts a <see cref="LayerPosition"/> to a <see cref="LayerPositionF"/>.
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/// </summary>
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/// <param name="position">The position to convert.</param>
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/// <returns>The converted position.</returns>
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public static implicit operator LayerPositionF(LayerPosition position) {
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return new LayerPositionF(position.Layer, position.X, position.Y);
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}
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}
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}
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132
MLEM.Extended/Tiled/LayerPositionF.cs
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132
MLEM.Extended/Tiled/LayerPositionF.cs
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using System;
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using System.Runtime.Serialization;
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using MonoGame.Extended.Tiled;
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namespace MLEM.Extended.Tiled {
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/// <summary>
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/// A struct that represents a position on a <see cref="TiledMap"/> with multiple layers, where the <see cref="X"/> and <see cref="Y"/> coordinates are 32-bit floating point numbers.
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/// See <see cref="LayerPosition"/> for an integer position.
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/// </summary>
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[DataContract]
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public struct LayerPositionF : IEquatable<LayerPositionF> {
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/// <summary>
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/// The name of the layer that this position is on
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/// </summary>
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[DataMember]
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public string Layer;
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/// <summary>
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/// The x coordinate of this position
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/// </summary>
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[DataMember]
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public float X;
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/// <summary>
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/// The y coordinate of this position
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/// </summary>
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[DataMember]
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public float Y;
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/// <summary>
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/// Creates a new layer position with the given settings
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/// </summary>
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/// <param name="layerName">The layer name</param>
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/// <param name="x">The x coordinate</param>
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/// <param name="y">The y coordinate</param>
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public LayerPositionF(string layerName, float x, float y) {
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this.Layer = layerName;
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this.X = x;
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this.Y = y;
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}
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/// <inheritdoc cref="Equals(object)"/>
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public bool Equals(LayerPositionF other) {
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return this.Layer == other.Layer && this.X == other.X && this.Y == other.Y;
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}
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/// <summary>Indicates whether this instance and a specified object are equal.</summary>
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/// <param name="obj">The object to compare with the current instance.</param>
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/// <returns>true if <paramref name="obj">obj</paramref> and this instance are the same type and represent the same value; otherwise, false.</returns>
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public override bool Equals(object obj) {
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return obj is LayerPositionF other && this.Equals(other);
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}
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/// <summary>Returns the hash code for this instance.</summary>
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/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
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public override int GetHashCode() {
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var hashCode = this.Layer.GetHashCode();
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hashCode = (hashCode * 397) ^ this.X.GetHashCode();
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hashCode = (hashCode * 397) ^ this.Y.GetHashCode();
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return hashCode;
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}
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/// <summary>Returns the fully qualified type name of this instance.</summary>
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/// <returns>The fully qualified type name.</returns>
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public override string ToString() {
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return $"{nameof(this.Layer)}: {this.Layer}, {nameof(this.X)}: {this.X}, {nameof(this.Y)}: {this.Y}";
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}
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/// <summary>
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/// Adds the given layer positions together, returning a new layer position with the sum of their coordinates.
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/// If the two layer positions' <see cref="Layer"/> differ, an <see cref="ArgumentException"/> is thrown.
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/// </summary>
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/// <param name="left">The left position.</param>
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/// <param name="right">The right position.</param>
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/// <returns>The sum of the positions.</returns>
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/// <exception cref="ArgumentException">Thrown if the two positions' <see cref="Layer"/> are not the same.</exception>
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public static LayerPositionF Add(LayerPositionF left, LayerPositionF right) {
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if (left.Layer != right.Layer)
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throw new ArgumentException("Cannot add layer positions on different layers");
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return new LayerPositionF(left.Layer, left.X + right.X, left.Y + right.Y);
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}
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/// <inheritdoc cref="Equals(LayerPositionF)"/>
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public static bool operator ==(LayerPositionF left, LayerPositionF right) {
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return left.Equals(right);
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}
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/// <inheritdoc cref="Equals(LayerPositionF)"/>
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public static bool operator !=(LayerPositionF left, LayerPositionF right) {
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return !left.Equals(right);
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}
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/// <summary>
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/// Returns the negative of the given layer position.
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/// </summary>
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/// <param name="position">The position to negate.</param>
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/// <returns>The negative position.</returns>
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public static LayerPositionF operator -(LayerPositionF position) {
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return new LayerPositionF(position.Layer, -position.X, -position.Y);
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}
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/// <summary>
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/// Returns the sum of the two layer positions using <see cref="Add"/>.
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/// </summary>
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/// <param name="left">The left position.</param>
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/// <param name="right">The right position.</param>
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/// <returns>The sum of the positions.</returns>
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public static LayerPositionF operator +(LayerPositionF left, LayerPositionF right) {
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return Add(left, right);
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}
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/// <summary>
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/// Subtracts the second from the first position using <see cref="Add"/>.
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/// </summary>
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/// <param name="left">The left position.</param>
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/// <param name="right">The right position.</param>
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/// <returns>The difference of the positions.</returns>
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public static LayerPositionF operator -(LayerPositionF left, LayerPositionF right) {
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return Add(left, -right);
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}
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/// <summary>
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/// Implicitly converts a <see cref="LayerPositionF"/> to a <see cref="LayerPosition"/>.
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/// The coordinates are typecast to 32-bit integers in the process.
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/// </summary>
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/// <param name="position">The position to convert.</param>
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/// <returns>The converted position.</returns>
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public static implicit operator LayerPosition(LayerPositionF position) {
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return new LayerPosition(position.Layer, (int) position.X, (int) position.Y);
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}
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}
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}
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