mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
Added LayerPositionF to MLEM.Extended
This commit is contained in:
parent
0a93fb7da7
commit
42993f1a0b
3 changed files with 150 additions and 1 deletions
|
@ -49,6 +49,13 @@ Removals
|
|||
- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
|
||||
- Marked Tooltip.Paragraph as obsolete in favor of new Paragraphs collection
|
||||
|
||||
### MLEM.Extended
|
||||
Additions
|
||||
- Added LayerPositionF
|
||||
|
||||
Improvements
|
||||
- Allow using a StaticSpriteBatch to render an IndividualTiledMapRenderer
|
||||
|
||||
### MLEM.Data
|
||||
Additions
|
||||
- Added the ability to add padding to RuntimeTexturePacker texture regions
|
||||
|
|
|
@ -4,7 +4,8 @@ using MonoGame.Extended.Tiled;
|
|||
|
||||
namespace MLEM.Extended.Tiled {
|
||||
/// <summary>
|
||||
/// A struct that represents a position on a <see cref="TiledMap"/> with multiple layers.
|
||||
/// A struct that represents a position on a <see cref="TiledMap"/> with multiple layers, where the <see cref="X"/> and <see cref="Y"/> coordinates are 32-bit integer numbers.
|
||||
/// See <see cref="LayerPositionF"/> for a floating point position.
|
||||
/// </summary>
|
||||
[DataContract]
|
||||
public struct LayerPosition : IEquatable<LayerPosition> {
|
||||
|
@ -117,5 +118,14 @@ namespace MLEM.Extended.Tiled {
|
|||
return Add(left, -right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implicitly converts a <see cref="LayerPosition"/> to a <see cref="LayerPositionF"/>.
|
||||
/// </summary>
|
||||
/// <param name="position">The position to convert.</param>
|
||||
/// <returns>The converted position.</returns>
|
||||
public static implicit operator LayerPositionF(LayerPosition position) {
|
||||
return new LayerPositionF(position.Layer, position.X, position.Y);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
132
MLEM.Extended/Tiled/LayerPositionF.cs
Normal file
132
MLEM.Extended/Tiled/LayerPositionF.cs
Normal file
|
@ -0,0 +1,132 @@
|
|||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
using MonoGame.Extended.Tiled;
|
||||
|
||||
namespace MLEM.Extended.Tiled {
|
||||
/// <summary>
|
||||
/// A struct that represents a position on a <see cref="TiledMap"/> with multiple layers, where the <see cref="X"/> and <see cref="Y"/> coordinates are 32-bit floating point numbers.
|
||||
/// See <see cref="LayerPosition"/> for an integer position.
|
||||
/// </summary>
|
||||
[DataContract]
|
||||
public struct LayerPositionF : IEquatable<LayerPositionF> {
|
||||
|
||||
/// <summary>
|
||||
/// The name of the layer that this position is on
|
||||
/// </summary>
|
||||
[DataMember]
|
||||
public string Layer;
|
||||
/// <summary>
|
||||
/// The x coordinate of this position
|
||||
/// </summary>
|
||||
[DataMember]
|
||||
public float X;
|
||||
/// <summary>
|
||||
/// The y coordinate of this position
|
||||
/// </summary>
|
||||
[DataMember]
|
||||
public float Y;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new layer position with the given settings
|
||||
/// </summary>
|
||||
/// <param name="layerName">The layer name</param>
|
||||
/// <param name="x">The x coordinate</param>
|
||||
/// <param name="y">The y coordinate</param>
|
||||
public LayerPositionF(string layerName, float x, float y) {
|
||||
this.Layer = layerName;
|
||||
this.X = x;
|
||||
this.Y = y;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="Equals(object)"/>
|
||||
public bool Equals(LayerPositionF other) {
|
||||
return this.Layer == other.Layer && this.X == other.X && this.Y == other.Y;
|
||||
}
|
||||
|
||||
/// <summary>Indicates whether this instance and a specified object are equal.</summary>
|
||||
/// <param name="obj">The object to compare with the current instance.</param>
|
||||
/// <returns>true if <paramref name="obj">obj</paramref> and this instance are the same type and represent the same value; otherwise, false.</returns>
|
||||
public override bool Equals(object obj) {
|
||||
return obj is LayerPositionF other && this.Equals(other);
|
||||
}
|
||||
|
||||
/// <summary>Returns the hash code for this instance.</summary>
|
||||
/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
|
||||
public override int GetHashCode() {
|
||||
var hashCode = this.Layer.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ this.X.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ this.Y.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
|
||||
/// <summary>Returns the fully qualified type name of this instance.</summary>
|
||||
/// <returns>The fully qualified type name.</returns>
|
||||
public override string ToString() {
|
||||
return $"{nameof(this.Layer)}: {this.Layer}, {nameof(this.X)}: {this.X}, {nameof(this.Y)}: {this.Y}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the given layer positions together, returning a new layer position with the sum of their coordinates.
|
||||
/// If the two layer positions' <see cref="Layer"/> differ, an <see cref="ArgumentException"/> is thrown.
|
||||
/// </summary>
|
||||
/// <param name="left">The left position.</param>
|
||||
/// <param name="right">The right position.</param>
|
||||
/// <returns>The sum of the positions.</returns>
|
||||
/// <exception cref="ArgumentException">Thrown if the two positions' <see cref="Layer"/> are not the same.</exception>
|
||||
public static LayerPositionF Add(LayerPositionF left, LayerPositionF right) {
|
||||
if (left.Layer != right.Layer)
|
||||
throw new ArgumentException("Cannot add layer positions on different layers");
|
||||
return new LayerPositionF(left.Layer, left.X + right.X, left.Y + right.Y);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="Equals(LayerPositionF)"/>
|
||||
public static bool operator ==(LayerPositionF left, LayerPositionF right) {
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="Equals(LayerPositionF)"/>
|
||||
public static bool operator !=(LayerPositionF left, LayerPositionF right) {
|
||||
return !left.Equals(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the negative of the given layer position.
|
||||
/// </summary>
|
||||
/// <param name="position">The position to negate.</param>
|
||||
/// <returns>The negative position.</returns>
|
||||
public static LayerPositionF operator -(LayerPositionF position) {
|
||||
return new LayerPositionF(position.Layer, -position.X, -position.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the sum of the two layer positions using <see cref="Add"/>.
|
||||
/// </summary>
|
||||
/// <param name="left">The left position.</param>
|
||||
/// <param name="right">The right position.</param>
|
||||
/// <returns>The sum of the positions.</returns>
|
||||
public static LayerPositionF operator +(LayerPositionF left, LayerPositionF right) {
|
||||
return Add(left, right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subtracts the second from the first position using <see cref="Add"/>.
|
||||
/// </summary>
|
||||
/// <param name="left">The left position.</param>
|
||||
/// <param name="right">The right position.</param>
|
||||
/// <returns>The difference of the positions.</returns>
|
||||
public static LayerPositionF operator -(LayerPositionF left, LayerPositionF right) {
|
||||
return Add(left, -right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implicitly converts a <see cref="LayerPositionF"/> to a <see cref="LayerPosition"/>.
|
||||
/// The coordinates are typecast to 32-bit integers in the process.
|
||||
/// </summary>
|
||||
/// <param name="position">The position to convert.</param>
|
||||
/// <returns>The converted position.</returns>
|
||||
public static implicit operator LayerPosition(LayerPositionF position) {
|
||||
return new LayerPosition(position.Layer, (int) position.X, (int) position.Y);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue