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Rename vector floor extensions to FloorCopy since MonoGame added their own Floors
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2 changed files with 4 additions and 4 deletions
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@ -60,7 +60,7 @@ namespace MLEM.Cameras {
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var sc = this.ActualScale;
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var pos = -this.Position * sc;
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if (this.roundPosition)
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pos = pos.Floor();
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pos = pos.FloorCopy();
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return Matrix.CreateScale(sc, sc, 1) * Matrix.CreateTranslation(new Vector3(pos, 0));
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}
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}
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@ -45,17 +45,17 @@ namespace MLEM.Extensions {
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}
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/// <inheritdoc cref="Math.Floor(decimal)"/>
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public static Vector2 Floor(this Vector2 vec) {
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public static Vector2 FloorCopy(this Vector2 vec) {
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return new Vector2(vec.X.Floor(), vec.Y.Floor());
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}
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/// <inheritdoc cref="Math.Floor(decimal)"/>
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public static Vector3 Floor(this Vector3 vec) {
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public static Vector3 FloorCopy(this Vector3 vec) {
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return new Vector3(vec.X.Floor(), vec.Y.Floor(), vec.Z.Floor());
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}
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/// <inheritdoc cref="Math.Floor(decimal)"/>
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public static Vector4 Floor(this Vector4 vec) {
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public static Vector4 FloorCopy(this Vector4 vec) {
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return new Vector4(vec.X.Floor(), vec.Y.Floor(), vec.Z.Floor(), vec.W.Floor());
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}
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