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Added Element.AutoNavGroup which allows forming groups for auto-navigation
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3 changed files with 13 additions and 4 deletions
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@ -14,6 +14,9 @@ Additions
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- Added consuming variants of IsPressed methods to InputHandler
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- Added consuming variants of IsPressed methods to InputHandler
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### MLEM.Ui
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### MLEM.Ui
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Additions
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- Added Element.AutoNavGroup which allows forming groups for auto-navigation
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Fixes
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Fixes
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
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@ -249,6 +249,12 @@ namespace MLEM.Ui.Elements {
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/// Returns whether this element's <see cref="SetAreaDirty"/> method has been recently called and its area has not been updated since then using <see cref="UpdateAreaIfDirty"/> or <see cref="ForceUpdateArea"/>.
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/// Returns whether this element's <see cref="SetAreaDirty"/> method has been recently called and its area has not been updated since then using <see cref="UpdateAreaIfDirty"/> or <see cref="ForceUpdateArea"/>.
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/// </summary>
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/// </summary>
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public bool AreaDirty { get; private set; }
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public bool AreaDirty { get; private set; }
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/// <summary>
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/// An optional string that represents a group of elements for automatic (keyboard and gamepad) navigation.
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/// All elements that share the same auto-nav group will be able to be navigated between, and all other elements will not be reachable from elements of other groups.
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/// Note that, if no element is previously selected and auto-navigation is invoked, this element can always be navigated to if it is the first one chosen by auto-navigation.
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/// </summary>
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public virtual string AutoNavGroup { get; set; }
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/// <summary>
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/// <summary>
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/// This Element's current <see cref="UiStyle"/>.
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/// This Element's current <see cref="UiStyle"/>.
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@ -353,15 +353,15 @@ namespace MLEM.Ui {
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protected virtual Element GetTabNextElement(bool backward) {
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protected virtual Element GetTabNextElement(bool backward) {
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if (this.ActiveRoot == null)
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if (this.ActiveRoot == null)
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return null;
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return null;
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var children = this.ActiveRoot.Element.GetChildren(c => !c.IsHidden, true, true).Append(this.ActiveRoot.Element);
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var children = this.ActiveRoot.Element.GetChildren(c => !c.IsHidden, true, true).Append(this.ActiveRoot.Element)
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// we can't add these checks to GetChildren because it ignores false grandchildren
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.Where(c => c.CanBeSelected && c.AutoNavGroup == this.SelectedElement?.AutoNavGroup);
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if (this.SelectedElement?.Root != this.ActiveRoot) {
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if (this.SelectedElement?.Root != this.ActiveRoot) {
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return backward ? children.LastOrDefault(c => c.CanBeSelected) : children.FirstOrDefault(c => c.CanBeSelected);
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return backward ? children.LastOrDefault() : children.FirstOrDefault();
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} else {
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} else {
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var foundCurr = false;
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var foundCurr = false;
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Element lastFound = null;
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Element lastFound = null;
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foreach (var child in children) {
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foreach (var child in children) {
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if (!child.CanBeSelected)
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continue;
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if (child == this.SelectedElement) {
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if (child == this.SelectedElement) {
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// when going backwards, return the last element found before the current one
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// when going backwards, return the last element found before the current one
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if (backward)
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if (backward)
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