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allow data texture atlases to have an underlying texture region
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9895be2250
commit
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1 changed files with 15 additions and 12 deletions
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@ -19,7 +19,7 @@ namespace MLEM.Data {
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/// <summary>
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/// The texture to use for this atlas
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/// </summary>
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public readonly Texture2D Texture;
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public readonly TextureRegion Texture;
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/// <summary>
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/// Returns the texture region with the given name, or null if it does not exist.
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/// </summary>
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@ -37,21 +37,23 @@ namespace MLEM.Data {
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private readonly Dictionary<string, TextureRegion> regions = new Dictionary<string, TextureRegion>();
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/// <summary>
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/// Creates a new data texture atlas with the given texture and region amount.
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/// </summary>
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/// <param name="texture">The texture to use for this atlas</param>
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public DataTextureAtlas(Texture2D texture) {
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private DataTextureAtlas(TextureRegion texture) {
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this.Texture = texture;
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}
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internal static DataTextureAtlas Load(ContentManager content, string texturePath, string infoPath, bool pivotRelative) {
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var info = new FileInfo(Path.Combine(content.RootDirectory, infoPath ?? $"{texturePath}.atlas"));
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/// <summary>
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/// Loads a <see cref="DataTextureAtlas"/> from the given loaded texture and texture data file.
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/// </summary>
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/// <param name="texture">The texture to use for this data texture atlas</param>
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/// <param name="content">The content manager to use for loading</param>
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/// <param name="infoPath">The path, including extension, to the atlas info file</param>
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/// <param name="pivotRelative">If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.</param>
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/// <returns>A new data texture atlas with the given settings</returns>
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public static DataTextureAtlas LoadAtlasData(TextureRegion texture, ContentManager content, string infoPath, bool pivotRelative = false) {
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var info = new FileInfo(Path.Combine(content.RootDirectory, infoPath));
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string text;
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using (var reader = info.OpenText())
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text = reader.ReadToEnd();
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var texture = content.Load<Texture2D>(texturePath);
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var atlas = new DataTextureAtlas(texture);
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// parse each texture region: "<name> loc <u> <v> <w> <h> piv <px> <py>"
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@ -59,7 +61,7 @@ namespace MLEM.Data {
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foreach (Match match in Regex.Matches(text, regex)) {
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var name = match.Groups[1].Value.Trim();
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var loc = new Rectangle(
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int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
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int.Parse(match.Groups[2].Value) + texture.U, int.Parse(match.Groups[3].Value) + texture.V,
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int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
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var piv = Vector2.Zero;
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if (match.Groups[6].Success) {
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@ -92,7 +94,8 @@ namespace MLEM.Data {
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/// <param name="pivotRelative">If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.</param>
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/// <returns>A new data texture atlas with the given settings</returns>
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public static DataTextureAtlas LoadTextureAtlas(this ContentManager content, string texturePath, string infoPath = null, bool pivotRelative = false) {
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return DataTextureAtlas.Load(content, texturePath, infoPath, pivotRelative);
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var texture = new TextureRegion(content.Load<Texture2D>(texturePath));
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return DataTextureAtlas.LoadAtlasData(texture, content, infoPath ?? $"{texturePath}.atlas", pivotRelative);
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}
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}
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